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Bookmarks Navigation Instructions Follow bookmarks at the left side of the page to navigate to desired topic Click plus and minus symbols to expand and compress menu display...
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Turning the Control ON After the control has been turned ON press F10 to continue. Then press ENTER to select CNC mode.
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Main Areas of the Display Command line Position relative to machine home for MANUAL (MDI) Target or position to reach instructions Position relative to part zero Distance to go to reach target Selected Program SPINDLE / FEED Displays PARTS Counter HELP Menu TOOL information PART Timer...
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Alternative Display - Function Keys when in The Large Position Displays can be toggled by pressing the MANUAL Mode. When in AUTO or SINGLE STEP Modes press only. Position relative to Part Zero Distance to go to reach Target The Function (or F keys) activate the Mode shown directly above on the Display screen. The meaning of F keys change, depending upon what Mode of operation is selected.
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Alfa - Numeric key board Note :- Most used key are yellow . Most key also double functions , the shift key is use to use secondary functions. < > ‘ ‘ & “ Clear key Cursor keys Space key Shift key Enter key...
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MANUAL MOVES In MANUAL mode moves can be made in 3 different ways MOVING WITH HANDWHEELS HandWl 1) Activate the handwheel(s) by pressing 2) Turn the jog mode selector switch on the MANUAL PANEL to 100, 10 or 1 to select the feedrate required (100=fast, 10=medium, 1=slow) MOVING WITH JOG MOVEMENTS 1) Turn the jog mode selector switch on the MANUAL PANEL to 100, 10, 1, FEED or RAPID...
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MOVING WITH COMMANDS Type commands as needed and press the START button located on the MANUAL PANEL EXAMPLE: Type: G0 G90 Z10 and press Start Z axis goes to Z10 in ABS and RAPID EXAMPLE: Type G97 S1000 M3 and press START to start the spindle at a fixed 1000 rpm.
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CALIBRATING TOOLS Calibrating The Z Axis TOOL 1) Access the Tool table by pressing F9 TOOL in manual mode 2) Move the Tool to the face of the part (using either the Handwheels or Jog keys) and make a skim cut Calib Z 3) Without moving the Tool in the Z axis, Press F8 Calib Z...
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CALIBRATING TOOLS Calibrating The X Axis TOOL 1) Access the Tool table by pressing F9 TOOL in manual mode 2) Move the Tool to the diameter of the part (using either Handwheels or Jog keys) and make a skim cut Calib X 3) Without moving the Tool in the X axis, Press F7 Calib X 4) Measure and enter the diameter of the part and Press Enter………………...
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CALIBRATING TOOLS 4) Enter the remaining information, move the cursor to RADIUS and enter the value of the tool nose radius L-CODE 5) To enter the Location code of the tool, Press: Use the arrow Keys to select the the type of tool to be used and press Enter Repeat the procedure for additional tools without leaving the tool page EXIT...
CREATING A PROGRAM A program must be created, then Selected and finally edited PROGRAM CREATE Type the program name (Maximum 8 letters/numbers) EDIT Press Enter to enter the program in the Then press directory 4.05" 0.05" x 45 Deg. Chamfer 4.00"...
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PART PROGRAM G70 G90 G0 X0 Z0 T0 *INCH, ABSOLUTE, RAPID X Z, TOOL 0 *HIGH SPINDLE RANGE G24 S1600 *RPM LIMIT WITH CONSTANT SURFACE SPEED *CALL TOOL NO.1 (ROUGH/FINISH FACE/TURN TOOL) G96 S400 *400 SURFACE FEET PER MINUTE X4.7 Z0 M3 *RAPID POSITION TO FACE OFF, SPINDLE FORWARD *COOLANT ON G1 X-.065 G95 F.007...
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& Select Threading by pressing the key Followed by for the Uni directional threading cycle G83...
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Please note 1) All dimensions are relative to the current position of the tool. The tool MUST be programmed in the correct position before using this function, in particular, it must be 0.1” (2mm) clear of the diameter to be machined (add 0.2” (4mm) to the diameter to be machined).
DRAW GRAPHICS Draw graphics shows a graphical representation of all programmed moves. Program 1) To DRAW a program the control must be in the page. 2) Hi-lite the program name to be drawn using the arrow keys…………… Draw 3) Press to access the Draw screen 4) Press to Draw the program...
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Or press DISCLAIMER Anilam accepts no responsibility for accident, injury, loss or damage to equipment arising from use or misuse of this presentation. Anilam’s policy of continued development means that product operatio, features and capabilities may alter without notice.
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THE SHAPE EDITOR : - The shape editor will create subprograms that can be used in the main program: - A main program must be created before using the shape editor. - Hi-Lite the created program prior to entering the shape editor. - Geometry can be used to assist in the creation of the a shape.
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Shape Editing Tools Line tool is selected Z Move (M to toggle INC or ABS move) X Move (M to toggle INC or ABS move) X & Z Move combined (M to toggle INC or ABS move) Move a distance R (radius) and angle A. (INC movement) Move to Z position at an angle Move to Z position at an angle Arc tool is selected Press ENTER to change ARC direction before selecting an ICON...
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When the Geometry tool is selected, Pressing the ENTER key toggles the selection of either POINTS, LINES or ARC definitions Point Definitions Point defined by co-ordinates X and Z Point at a position X & Z from a previously defined point Point at a distance R and an angle A from a previously defined point Point at the centre of a circle Point at an INTERSECTION between 2 elements...
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Creating a SHAPE ( The Hitch Ball ) 1.0”R 2.20” R0.375” 2.375” 0.5” Creating the Geometry ELEMENT 1 = CIRCLE ELEMENT 2 = Z LINE ELEMENT 3 = RADIUS TANGENT WITH 2 ELEMENTS With Rad I,K Hi-lited press ENTER With Z Axis Line Hi-lited At prompt Enter R value: 1 ENTER press ENTER, at prompt With Rnd Hi-lited press ENTER...
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Creating the Shape S-Edit Once the geometry is defined Press F3 Next with Create hi-lited press ENTER to create the Shape At the prompt Select Point Definition: Use the point definition X,Z to define a Start Point located at X0 and Z0.1 . Then use the Z line tool to generate the first movement towards the part located at Z0 .
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Programming using the shape When the Shape has been drawn, EXIT from the Shape Editor. The shape is now considered by the system as a SUBPROGRAM and the number of the subprogram has to be the same as the number of the SHAPE . The first Shape created will be Shape 1 the second Shape will be Shape 2 etc.
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SAVING PROGRAMS TO DISK Saving a program onto a disk Programs will remain in the memory of the control when turned off. However programs MUST BE SAVED on a diskette to safeguard them from misuse and accidental deletion. Follow these steps to save a program onto a diskette (a pre-formatted disk must be used): Insert the disk into the floppy disk drive ( A: ) on the machine.
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RETREIVING PROGRAMS FROM DISK Transferring a program from a disk into the control Programs can be restored into the control if they have been previously saved on a disk. Insert the disk into the floppy disk drive ( A: ) on the machine. Program From the MANUAL mode press then press SHIFT...
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CNC KEYBOARD - COMPUTER KEYBOARD KEYSTRIKE EQUIVALENTS This presentation can be used either on Machine installed software or Offline software. The chart below shows the machine keyboard keys and also the standard computer keyboard keys. FUNCTION CNC KEYBOARD COMPUTER KEYBOARD X Axis Command X Key Z Axis Command...
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INTRODUCTION The Program Directory provides access to all the program management and disk utilities. These functions include Creating, Selecting, Deleting, Undeleting and Copying programs. The Program Directory also provides access to the Floppy Drive utilities. Accessing PROGRAM DIRECTORY page. Program (1) From the MANUAL mode press: The Program files are listed in alphabetical order.
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Method No.2 Copying and using an existing program. If a similar program to that required already exists, it may be copied and given a new name. This allows similarly formatted programs to be used without having to re-type the information. (1) Using the keys Hi-lite the existing program to be copied Utility...
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To UNDELETE / RESTORE a deleted program. Should a program become accidentally deleted the following method can be used to restore the program. NOTE: The restore capability of the system is determined by the space available on the drive. If the space on the drive where the program was stored has been reused restore will not be an available function.
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When in the PROGRAM directory the drive and directory are displayed in the lower left corner of the screen. The 4200T uses the A:/ drive for the Floppy Disk Drive. Programs may be copied to or copied from the Floppy Drive individually or in multiples.
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To COPY a program from the A: Drive (Floppy Disk) to the Program Directory C:\USER The 4200T uses the A:/ drive for the Floppy Disk Drive. Programs may be copied to or copied from the Floppy Drive individually or in multiples. To view or copy the programs on a Floppy Disk, the operator...
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To COPY program files to the A: (Floppy Disk) when using the SHAPE EDITOR When using the Shape Editor to write programs the 4200T system will create additional program files, and ALL these files MUST BE COPIED to ensure correct operation of the program.
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To COPY all the program files to the A: (Floppy Disk) when using the Shape Editor continued….. The 4200T uses the C:/USER drive in the Program Directory. Upon entering the Program Directory the programs displayed will all have an extension of .G To view all the program files described on the previous page the operator must first LOG to the the root of C:\USER directory (this is where all program files with any extension can be viewed).
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To COPY all the program files to the A: (Floppy Disk) when using the Shape Editor continued….. An alternative method is also provided to obtain the screen showing all programs with all extensions Directory. Display This method is completed using the keys.
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To COPY all the program files to the A: (Floppy Disk) when using the Shape Editor continued….. To COPY all the EXAMPLE program files shown below complete the following: (1) Use the keys to Hi-lite the first program to be copied (EXAMPLE.1) to the Floppy Drive (2) Using the key Hi-lite the remaining EXAMPLE program files Utility...
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4200T CNC Control Shape Editor Programming Example...
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STEP BY STEP CREATION OF A PROGRAM USING THE SHAPE EDITOR The following presentation shows a step by step procedure of how to create a part program using the Anilam 4200T Lathe Control. This procedure details the use of the interactive Shape Editor that creates the part profile through simple entry of geometrical elements (points, lines and circles) without having to calculate intersections, tangency points etc.
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(3) To Edit the EXAMPLE program use the keys to hi-lite the program name. Edit (4) Press: to enter the file editor. NOTE: Using Method 1 type in the program data shown below, or Using Method 2 edit the copied program to give the program data shown below. The comments (all data to the right of the * asterisk) need not be entered, this is only shown to explain the program data and is ignored by the system when the program is run.
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THE SHAPE EDITOR OVERVIEW - The Shape Editor is used to create subprograms (tool paths) that can be used in the main program - A main program must be created before using the Shape Editor. - Hi-Lite the created program prior to entering the Shape Editor. - Geometry tool can be used to assist in the creation of the a shape.
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PART PROGRAM EXAMPLE The part drawing below shows the component that will be used for the example program using the Shape Editor. 2.30" 0.1" x 45 DEG. CHAMFER 0.275" RAD 2.0" DIA STOCK 0.875" RAD 0.75" DIA WARNING Read the following notes if you intend to use this presentation and program to machine parts.
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ENTERING THE SHAPE GEOMETRY Describing the Arc Definition (7) Use the keys to hi-lite the Geometry tool press toggle to Arc definitions. (8) Use the keys to hi-lite the Radius / Center point definition. (9) Press At the prompt type in press (10) With the hi-lited (automatically selected by the editor) press...
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Describing the Line Definitions (14) Use the keys to hi-lite the Geometry tool press to toggle to Line definitions. (15) Use the keys to hi-lite the X Line definition. (16) Press At the prompt type in press (17) Press At the prompt type in press (18) Use the keys to hi-lite the Z Line definition.
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Describing the Point Definitions continued (23) Press At the prompt type in press (24) Press At the prompt type in press The screen below shows the 6 elements that make up the required geometry. Element No.1 = 0.875” radius circle, with center points of X0 and Z-.875 Element No.2 = X Axis line at 0.75”...
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CREATING THE SHAPE Defining the start point for the Tool Path S-Edit (32) Press the key, this brings up a menu, with Create hi-lited Press (26) At the prompt and with the X,Z point definition hi-lited, Press (27) At the prompt type in Press (28) At the next prompt type Press...
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CUSTOMIZING THE SHAPE Generating the intersecting chamfers and radii. The screen below displays the shape (shown in white) Shape (32) Press the key, this brings up Function keys that allow the shape cursor to be moved around the shape (Back, Forw). Back (33) Using the key, position the cursor at the intersection where the chamfer...
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Generating the intersecting chamfers and radii cont…. (38) At the prompt type in the size of radius Press Back (39) Using the key position the cursor at the intersection for the second radius (40) With the “radius” icon remaining hi-lited, Press (41) At the prompt type in the size of radius Press This completes the creation of the Shape.
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VERIFYING THE PROGRAM AND SHAPE USING DRAW GRAPHICS Draw (43) With the program hi-lited Press Display (44) To fit (size) the graphic program display to the screen, Press (45) With Fit hi-lited, Press This will both size the graphic to the screen and show ALL movements within the program.
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