Specifications; Master Study Games; Rules Of Chess; Coach Level H: Silent - Saitek Kasparov Turbo Advanced Trainer Manual

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s.4 Cæch l€vsl H: Silent
lllou press COACH again th€n th€H lightfl ash6sandlh6
COACH light is tuned off This is ths "silent" mode in
which th6re ar6 no beeps or warnings, You must walci
ihs indicaior ligtns and pr€€€ pisc€s and keys câretult
when playing withoLn sound.
Prêssing COACH once mor6 g6ls you backtothenormal
5.5 Summary ol coâch lôvâlr
COACH
Lov6l
ligh
Elf.cl
F = hall coach On
Elundêrwarnjng
E = tull coach
On
Blundd ând altacked
p|€c€ waming
7.3 Tochnicâl!o.cilicalions
Sp€€d:
LED lamps:
K€ys:
17
Po\4,€r consumption: 0.25W
aâtiery rêquirêm€nt 4 C/R1 4/AM2
16 MHz
24 red color
wilh 2.1 mm lDls.smm OD
335 x 252 x 37 mm
1 kg (without banôri6s)
H = silent
G = normal
Off
Nosound, no coach
Oll
Normal sounds, no coach
Banery lif€:
1s0 houÉ (alkalinê bdiedes)
AC adapter plug:
9V DC d 3OO mA
Drm€nsions:
Sâtsk ,Bs€nÉs he right to nakê têchnical changes
ltrithod notice in ù1è intercsi ol progr€ss.
6È Do not use r€charseable batle.iss.
8. RULES OF CHESS
The purpoGe ot the gâme is to trap lh€ enôrny King. Do
lhis by making a move which rÀould allow you lo take the
King on lhe nôxt movo - this is câlled chôck. A King must
move od ol ch€ck imm€diatsly by moving out of the lir'€
ol anack, capruring ths anacking pi€c6, or irn€rc€piing
the .hêck with ons oJ hs own m€n. It th€ King cannot
gscape chêck, he is marêd and the gameisover. Aplayer
may nevd plâc€ hisown King in check.
8.1 INITIAL POS]TIOII & GAIIE PLAY
When changing coach lev€ls warch ihe lights at the
boltom ofth6 board. The coach lêv6l r€mains unchânqsd
sven when vou pr€ss l{EW GÂl$E-
ô. MASTER STUOY GAMES
Ydrr Ki6pârovTurboAdvânc.dTr.ln€r kJoÀs eightof lhê
m6t b€arnitul and intù€$ing garn6 in lhs hlnory ot d€ss.
Th€ r€sparovAdvanc€dTrajnerbookbk6r,ou
sieÊ+$ep
tkough ths€ gamaç, fom loadirE th€m into th€ comp(ner
io undsstanding lhs cornplo(ih€s oi hs day.
Each ofthe gam€s has b€€n selecl€d lor bolh itsteaching
and enjoynentvalue, toenhancêyour pô.tormâncê in â
prâctical end tun way. As you go through the gamss, th€
clmpLtôr asks you to make choic€s aboû th€ b€st
possibls mov€s in several critical positions. and evallrat€s
you on your answers. As you l€ârn the frne points ot ch€ss
you can sê6 your performânc€ rise with yolrr skill and
7. TECHNICAL DETAILS
7.1 Th.ACL key
Comoutsrs somslimes "lock uo" b€cause ol static
dischafgs or some other el6ctrical dislurbanc6. ll this
happ€ns us€ a psncilto adivd€ rh€ ÂCL k€y on tho back
ofth€ cabinstlor a t€w seconds. Thi€ rês€ts the compdsr
and cl€ars ns m6mory, You can also romove lhe balteri€s
lor aboLrt a minLn€ to reset ths comput€r.
7.2 Care and mâini€nânce
Your comprler is a precision €l6ctronic device, Do not
subj€d h lo rough handljng or €xposê it b ênrsm€
lemperaturêsormoisturo-
Donotus6ch€micalâgèntsto
cleân lh€ set as thêse may damags the plastic. Wêak
baneri€sshould b€ replaced promp y as they might l€ak
and câus€ damaoe to lhe cornoutêr.
White mov€s first, playêrs
th€n move altemat6t. Only
one piecs is movsd in a
turn (€xcêpt in lh6 câs€ of
caslling). Captur€ by
movrng a pr€ceto esquare
ocdrpied by th€ snslny's
piece and rcmoving it. A
piæo cânnot mov€ to a
squars occupied by one o,
l t l r l l
A À A & A Â
w9ââ
8.2 CHESS PIECES A LEGAL MOVES
Knighl (3 poirns)
HtrHt
Bbhop (3 poirts)
Êook (5 poinrs)
ffiEtr

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