Castling; Pawn Promotion; En Passant; Draws - Saitek Kasparov Turbo Advanced Trainer Manual

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e3 casrul|c
A rnov€ ol ths King and ohhsr
Rook, but alway8 countêd aB on6
mov€, Th€ King mov€s 2 squaroa
tothê rigln(Kingsid€) ortoihel€lt
(Ou€omij€); lhe Rook movæ b
th€ insid€ squâre nexttoth€ King.
Cagling b oov alld/v6d onc€ in a
8.7 Hll{TS & T|PS
G6t a H br the valu€a of difiereît f)i(rc€a. fhb \rill bê
uEeful whon making docisions on captur€s and
exdlang€€, In gensrd, try lo captur€ lhe mor€ valuabl6
pi€cæ (s€6 ChæÊ Pi€c€B and LsgEl Moræ for pi€c€
valu63). lmportant p ndploa to f€m6mb€r:
. Cadl€ ),our King irto sâhy as soon as pos8ibl€
. llyoucorirolthecênL€squar€6,thi6will
givê)ôuthô
advantags. To do rhb, rnovs your csr|ùe pâ^,ns ard
dev€lop t/our BishoF a.d l(nights êarly ih the gam€.
. Tak€ advantag€ofcapturs 6ituations, particule yifyou
willgain mat€dal.
. Concont d6, and don\ b€ caught ofi guard by your
oooon€ntl
Playing âgaind a Kr8paro, ch€ss comprJter is en ideâl
wey to l€em tho sklls of ch€sa and improve your gama
Th€lo aro many good books writtsr on ch€ss and the
icllowlng â16 aom€ w€ r€comm€nd:
BATgFORD CHESS OPEI|nGS (BCO) #2
by Gar.y Kalp3 ov & Râyrnond D. K€s|s.
HOW10 AEAÎYOUR CftESS CO PUïER
by Raymmd K€ên€ ând David Levy.
OPE}III{G REPERÏOIRE FOR WHITE
by Baymond D. K€€ns.
PuHi6lEc
Betsford Books
4 Fhzharding6 Str€et,
London WlH OAH,
lJnit€d Klngdom.
|ft9
Ou..n (9 poir|ts)
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garn6 pêr 31d6, and only wh€n th6 l(ng ahd Rook hevs
not mov€d bskrs. Thê King cannot be in ô6ck or mov€
throuoh or lnlo chôck.
v,'ltè-tÀ
8.4 PAW}{ PROTOflOX
A oâ,vn wt cà b on rhs 7tfr lEnk
g€iB prom<rd to a Q(lccn, a
Rook, a Bbhop or a Knigll aB
soon aB it mov€s to lh€ 8lh lank
85 E}{ PASSAI{T
Afr€r a pawn'6 initial2*quar€ movo, ifl/our peûm laon !fÊ
sth rank on an adjdning 6l€, you may captur€ "dl
pæatf'
(in paÂsing). Mo\,€ your pal^r| on6 Bquar€
diagonalv ln b€hind th€ €n€my patvn lf lh€ ên pâ$ant
captu€ i6 not madê immediatov affêr the initial 2.3quar€
mov€, th€ option iù maklng thb mov6 is lo€1.
6.8 DRAWS
A gam€ 6nè in a draM (1) ifyou King b not in dr6d( bû
haa no l€gel moves (stâl€mâiê); (2) if ltl€ sxæt sarn6
boârd po6ition occl.i€ 3 tim€s, with th6 Bame play6r
havinglh6mov6eadrtim€(draa/by ims@p€tition);(3)
ffth€r€ arc nol enough pioc€3 lofrto ch€ckmale th€ KirE
(drâ'v by insuffid€rt material); (4) it 50 mov€s ha'ro b€€n
mad€ witrout any cerrur6 or pâxn rbvæ (draw by th€
sôfiov€ rul€); or (5) if the play€ls mutually ag€€ on a
(1)- (4) are recognizod byyour computer.
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