Specifications General - XBOX 360 User Manual

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SpeCIfICatIonS
general
general power
requirements:
Dimensions
(approximate):
mass
(approximate):
operating
temperature:
Inputs/outputs
Memory Unit ports (2)
USB ports (2 front, 1 rear)
Ethernet port
AV Port
DC IN power port
IR remote receiver
Wireless: 2.4 GHz Digital Spread
Spectrum (up to four players)
Custom powerpC-Based Cpu
3 symmetrical cores running at 3.2 GHz
2 hardware threads per core (6 hardware
threads total)
1 MB L2 cache
2.7GHz Front Side Bus
Refer to ratings
plate on power
supply unit
310 x 80 x 260 mm
(12 x 3 x 10 in)
3.5 kg (7.7 lb)
5 °C to 35 °C
(41 °F to 95 °F)
Custom atI graphics
Processor500 MHz clock speed
10 MB embedded DRAM (256GB/s)
48-way parallel floating-point
dynamically scheduled shader pipelines
Unified shader architecture
memory
512 MB GDDR3 RAM
Unified memory architecture
NOTE
Because the Xbox 360 system software uses
some of the memory from the hard drive and
memory unit when installed, less than the
stated memory is available to the user.
High Definition Game Support
All games support 16:9 widescreen,
anti-aliasing, and high-definition video
(720p minimum)
Standard definition and high-definition
video output is supported
Design and specifications are subject to
change without notice.
9

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