Control Panel/Bat Mecha 15~16 - Sega WORLD SERIES '99 Owner's Manual

Namoi kit version
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5. CONTROL PANEL/BAT MECHA
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.
5 - 1 CONTROL PANEL
EXPLANATION OF CONTROLS:
ANALOG STICK: Move cursor (for throwing, batting); Specify base (for defense, base running)
SW1: Throw (for defense); Steal base (for batting); Advance to next base (for base running) Enter command
(within acceptable time).
SW2: Check runner (for throwing); Move between bases (for defense); Return to base (for running) Enter
command within acceptable time).
BAT MECHA: Throw, Swing.
START: Start game; Time out (for throwing, batting)
The analog input on the I/O board uses the following channels:
CH0: 1P ANALOG STICK VOLUME VERTICAL
CH1: 1P ANALOG STICK VOLUME HORIZONTAL
CH2: 1P BAT MECHA VOLUME
CH3: (RESERVE)
CH4: 2P ANALOG STICK VOLUME VERTICAL
CH5: 2P ANALOG STICK VOLUME HORIZONTAL
CH6: 2P BAT MECHA VOLUME
CH7: (RESERVE)
UP(FFH)
LEFT(FFH)
STANDARD POS.(00H)
UP(FFH)
LEFT(FFH)
STANDARD POS.(00H)
15
DOWN(00H)
RIGHT(00H)
MAX(FFH)
DOWN(00H)
RIGHT(00H)
MAX(FFH)

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