Tandy 1000 Basic Reference Manual page 92

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Chapter 9 I Introduction to BASIC Keywords
Statement
Description
PAINT/Graphics
PALETTEiGraphics
PALETTE USING/
Graphics
PCOPY
PEN/Trap
PLAY
PLAYiTrap
POKE
PRESET/Graphics
PRINT
PRINT USING
PRINT#
PRINT# USING
PSETiGraphics
PUT/Communications
PUTiGraphics
RANDOMIZE
READ
REM
RENUM
RESET
RESTORE
RESUME
RETURN
RMDIR
RSET
RUN
fills in an area of the screen with a se-
lected color.
changes the color associated with a color
number.
changes the colors associated with
more
than one color.
copies one video page to another.
controls light
pen
event trapping
plays musical notes.
c o n t r o l s b a c k g r o u n d music event
trapping.
writes a byte into a memory location.
draws a point in color at a specified posi-
tion on the screen.
lists data to the display.
lists d a t a
t o
the display in a specific
format.
writes data
to
a sequential access file.
writes data
t o
a sequential access file us-
ing the specified format.
draws a point on the screen at a specified
position.
puts a record into a direct access file or
transfers a number of bytes t o a commu-
nications file.
transfers graphic images from the mem-
ory to the screen.
reseeds the random number generator.
reads data stored in the DATA statement
and assigns it t o a variable.
inserts a remark line in a program.
renumbers a program.
closes all open files on all drives.
restores the DATA pointer.
resumes program execution after an er-
ror-handling routine.
returns from a subroutine to the calling
program.
removes a directory.
moves data (and right-justifies it)
t o
a
field in a direct access file buffer.
executes a program.
90

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