Commodore 64 User Manual page 149

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The actual values to POKE into a color memory location to change a
character's color are:
0
BLACK
8
ORANGE
1
WHITE
9
BROWN
2
RED
1 0
Light RED
3
CYAN
11
GRAY 1
4
PURPLE
12
GRAY 2
5
GREEN
13
Light GREEN
6
BLUE
14
Light BLUE
7
YELLOW
15
GRAY 3
For example, to change the color of a character located at the upper
left-hand corner of the screen to red, type: POKE 55296,2.
COLOR MEMORY MAP
0
10
COLUMN
20
30
39
55335
55296
55336
55376
55416
55456
55496
55536
55576
55616
55656
55696
55736
55776
55816
55856
55896
55936
55976
56016
56056
56096
56136
56176
56216
56256
--
---------
-
---
- - - - - - - - - - - - -
-- --------- -
f
56295
139
20
24

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