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64
User manual
Commodore 64 User Manual
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Also See for 64
:
User manual
(177 pages)
,
Handbook
(101 pages)
,
Installing & operating manual
(32 pages)
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Contents
Table of Contents
Bookmarks
Table of Contents
Table of Contents
Introduction
Setup
Unpacking and Connecting the Commodore 64
Installation
Optional Connections
Operation
Color Adjustment
Getting Started
Keyboard
Back to Normal
Loading and Saving Programs
PRINT and Calculations
Precedence
Combining Things
Beginning Basic Programming
The Next Step
Goto
Editing
Variables
For
Advanced Basic
Introduction
Simple Animation
Nested Loops
Input
Get
Random Numbers and Other Functions
Guessing Game
Your Roll
Random Graphics
CHR$ and ASC Functions
Advanced Color and Graphic Commands
Color and Graphics
Printing Colors
Color CHR$ Codes
Peeks and Pokes
Screen Graphics
Screen Memory Map
Color Memory Map
More Bouncing Balls
Sprite Graphics
Introduction to Sprites
Sprite Creation
Additional Notes on Sprites
Binary Arithmetic
Creating Sound
Using Sound if You're Not a Computer Programmer
Structure of a Sound Program
Sample Sound Program
Making Music on Your Commodore 64
Important Sound Settings
Playing a Song on the Commodore 64
Creating Sound Effects
Sample Sound Effects to Try
Advanced Data Handling
READ and DATA
Averages
Subscripted Variables
One-Dimensional Arrays
Averages Revisited
Dimension
Simulated Dice Roll with Arrays
Two-Dimensional Arrays
Appendices
Introduction
A: Commodore 64 Accessories and Software
B: Advanced Cassette Operation
C: Commodore 64 Basic
D: Abbreviations for Basic Keywords
E: Screen Display Codes
F: ASCII and CHR$ CODES
G: Screen and Color Memory Maps
H: Deriving Mathematical Functions
I: Pinouts for Input/Output Devices
J: Programs to Try
Commodore 64 Basic
L: Error Messages
M: Music Note Values
N: Bibliography
0: Sprite Register Map
P: Commodore 64 Sound Control Settings
Index
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Handbook
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Installation Manual
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