Commodore 64 User Manual page 174

Hide thumbs Also See for 64:
Table of Contents

Advertisement

^^.h.a rte
ljG' !
3^ -
tti
k 'U S
TO PLAYA NOTE
C C#
D D E
F F# G G# A A# B C C#
HIGH FREQUENCY 54287 34 36
38 40 43
45 48 51 54 57 61 64 68 72
LOW FREQUENCY
54286 75
85
126 200 52
198 127 97 111 172 126 188 149 169
WAVEFORM
POKE
TRIANGLE
SAWTOOTH PULSE NOISE
54290
17
33
65
129
PULSE RATE
HI PULSE 54289 A value of 0 to 15 (for Pulse waveform only)
LO PULSE 54288 A value of 0 to 255 (for Pulse waveform only)
ATTACK/DECAY
POKE
ATK4
ATK3 ATK2
ATK1
DECO DEC3
DEC2 DECI
54291
128
64 32
16
8
4
2
1
SUSTAIN / RELEASE
POKE
SUS4
SUS3 SUS2
SUS1
REL4 REL3
REL2 REL1
54292
128
64 32
16
8
4
2
1
TRY THESE SETTINGS TO SIMULATE DIFFERENT INSTRUMENTS
Instrument
Waveform
I
Attack/ Decay I Sustain / Release Pulse Rate
Piano
Pulse
9
0
Hi-0, Lo-255
Flute
Triange
96
0
Not applicable
Harpsichord
Sawtooth
9
0
Not applicable
Xylophone
Triangle
9
0
Not applicable
Organ
Triangle
0
240
Not applicable
Calliope
Triangle
0
240
Not applicable
Accordion
Triangle
102
0
Not applicable
Trumpet
Sawtooth
96
0
Not applicable
MEANINGS OF SOUND TERMS
ADSR-Attovk Decay Sustain Release
Attack-rate sound rises to peak volume
Decoy-rote sound falls from peak volume to Sustain level
Sustain-prolong note at certain volume
Release -rate at which volume falls from Sustain level
Waveform-"shape" of sound wave
Pulse-tone quality of Pulse Waveform
NOTE : Attack/Decay and Sustain/ Release settings should always be POKEd in your program
BEFORE the Waveform is POKEd.
164

Hide quick links:

Advertisement

Table of Contents
loading

Related Products for Commodore 64

Table of Contents