Commodore 64 User Manual page 6

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• Random Graphics ................................... 53
CHR$ and ASC Functions .......................... 53
• Color and Graphics ................................. 56
• PRINTing Colors .................................... 56
• Color CHR$ Codes .................................. 58
• PEEKs and POKEs ................................... 60
• Screen Graphics .................................... 62
• Screen Memory Map ................................ 62
• Color Memory Map ................................. 64
• More Bouncing Balls ................................ 65
6. SPRITE GRAPHICS .................................. 67
• Introduction to Sprites ............................... 68
• Sprite Creation ..................................... 69
• Additional Notes on Sprites ........................... 75
• Binary Arithmetic ................................... 76
7. CREATING SOUND ................................. 79
Computer Programmer ............................ 80
• Structure of a Sound Program ........................ 80
• Sample Sound Program .............................. 80
• Important Sound Settings ............................ 83
• Creating Sound Effects .............................. 89
• Sample Sound Effects To Try ......................... 90
8. ADVANCED DATA HANDLING ...................... 91
• READ and DATA .................................... 92
• Averages .......................................... 94
• Subscripted Variables ............................... 95
One-Dimensional Arrays ........................... 96
Averages Revisited ................................ 97
• DIMENSION ........................................ 98
• Simulated Dice Roll With Arrays ....................... 99
• Two-Dimensional Arrays .............................. 100
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