Zoom 9000 Operation Manual

Zoom 9000 Operation Manual

Advanced guitar effects processor
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Summary of Contents for Zoom 9000

  • Page 2: Table Of Contents

    TABLE OF CONTENTS Safety Precautions Precautions Terms Used in the Manual Names and Functions of the Controls and Connectors Front Panel Rear Panel Right Panel Connection Examples Play Mode Selecting a Patch Turning On and Off the Amplifier Simulator Adjusting the Master Volume Control Bypassing the Effects Tuning the Musical Instruments Calibrating the Tuner...
  • Page 3 · A total of 21 basic individual effects, which are built into the 9000. Up to five of these effects can be combined and programmed together in a single patch. Up to 20 programs can be stored in memory.
  • Page 4: Safety Precautions

    Keep in mind the following safety tips and precautions for optimum safe use of the 9000. Power Requirements A special AC adapter is designed to for use only with the 9000. Make sure to use six AA size batteries or the AC adapter AD0001 (optional). Use of another AC adapter can cause malfunction or damage.
  • Page 5: Precautions

    Cleaning Use a soft, dry cloth to clean the 9000. If necessary, a slightly damp cloth can also be used. Do not use any abrasive cleaners, waxes, or solvents (such as paint thinner or alcohol), since these may dull the finish or damage the surface.
  • Page 6: Terms Used In The Manual

    The 9000 allows you to use a maximum of five Effect Modules simultaneously. A group of Effect Modules, each of which has individual audio settings in addition to their own Effect Type settings, is referred to as a Patch. The 9000 can store up to 20 Patches in the internal memory.
  • Page 7 Bank The 9000 calls the desired Patch from a group of four main groups. Each main group is referred to as a Bank. Use Bank numbers 0 to 4 and Patch numbers 0 to 4 to select the desired Patch from the desired Bank.
  • Page 8: Names And Functions Of The Controls And Connectors

    Names and Functions of the Controls and Connectors Front Panel (1) Display This display shows the information necessary for operating the 9000, such as Banks, Patch numbers, effect parameter values and other messages. (2) Store key This key allows you to store the edited Patch in memory.
  • Page 9 (3) EDIT/CANCEL key This key allows you to put the 9000 in the Edit mode. Pressing this key allows you also to cancel the store and some other operations. (4) AMP/LINE (PARAMETER) key · In the play mode, this key allows you to select the tone of the 9000 in accordance with the playback equipment used.
  • Page 10: Rear Panel

    Rear Panel (1) IN/POWER (input/power) connector This is the guitar input jack. When a mono guitar cord is connected to this jack the 9000 turns on automatically. Note that power will not be turned on when a stereo plug is used.
  • Page 11: Connection Examples

    Connection Example 1 Connection with two guitar amplifiers (Connection Example 2) To use the 9000 with two guitar amplifiers, connect the OUT L/R connectors of the 9000 to the amplifiers. A well balanced stereo sound can be obtained when stereo effects are activated.
  • Page 12 By connecting the phones output from the CD player or the cassette tape player to the MIX IN jack of the 9000, a mixed sound of the source sound of the CD or tape, and the sound of the musical instrument can be output. This mixed sound through the headphones can be used when you use the musical instrument in the night or can be used for the purpose of record copying.
  • Page 13: Play Mode

    · Select a Bank with the BANK DOWN/UP keys. There are four groups of patches with the 9000. Each group is called a Bank. Press the BANK DOWN/UP key(s) from 0 to 4 to select the desired bank. In this case, the corresponding bank number will flash.
  • Page 14: Turning On And Off The Amplifier Simulator

    Turning On and Off of the Amplifier Simulator The 9000 is equipped with the amplifier simulator function for obtaining bright sound when played back with a high-fidelity audio amplifier system. · In the Play mode, press the AMP/LINE key. Every time you press the AMP/LINE key, “LINE” and “AMP” on the display switches by turn.
  • Page 15: Bypassing The Effects

    Bypassing the Effects The 9000 can bypass all the effects, (turned off temporarily) in a Patch. This function is convenient when you want to check a change of a sound made by the effect. In Bypass status, the built-in automatic tuning function can be used.
  • Page 16: Calibrating The Tuner

    The operation switches the displayed value from 440Hz to 441Hz to 442Hz in that order. The 9000 goes into the Bypass status again in about three seconds after you have selected the desired pitch with the VALUE - / + key(s), and the changed pitch is stored...
  • Page 17: Storing The Desired Patch In A Different Bank

    The desired Bank number must be specified when selecting the desired Patch on the 9000. Setting the required Patches, which are to be used in a piece of music, in the same Bank makes the operation easy. The section explains how to move a Patch from one Bank to another, and how to store the Patch with a different Patch number.
  • Page 18: Edit Mode

    Edit Mode In the Edit mode, an Effect Module which comprises the Patches of the 9000 is called one after another, and the desired parameters for each Patch can be set. Entering the Edit Mode · In the Play mode, select the Patch to be edited, and then press the EDIT/CANCEL key.
  • Page 19 In the Edit mode, the BANK DOWN/UP key(s) and the PATCH 1 to 4 Key(s) are assigned to the five Effect Modules ant to the LEVEL parameter. To edit the desired Patch, select the Effect Module or the LEVEL parameter to be edited, using these keys. Key Arrangements for Selecting the Effects Module ·...
  • Page 20 For example, while the REV Effect Module is selected from REV1, pressing the VALUE - / + key(s) changes the Effect Type as shown in the following figure. Press the PARAMETER (AMP/LINE) key, select the parameter to be changed. Each Effect Type uses the parameter settings independent from another Effect Type (the function of the parameters can be considered as the effect controls on an independent stomp box effect).
  • Page 21: Turning On And Off The Effects Module

    Displayed Items for Comparison To set the 9000 back in the Edit mode, press the BYPASS/TUNER key again. Helpful hint: Using the Comparison function, a change of the overall effect when a parameter has been...
  • Page 22: Storing The Edited Patch

    · When setting of each parameter has been completed in the Edit mode, press the STORE key. This operation puts the 9000 in the Store Standby status, and the Bank number and the Patch number start flashing. · Using the BANK DOWN/UP key(s) and the PATCH 1 to 4 key(s), specify the Bank number and Patch number in which the Patch is to be Stored.
  • Page 23: Factory-Set Patches

    Factory-set Patches The 9000 has the original Patch data which is the same as the factory-set Patch data, in the ROM (Read-Only-Memory) of the 9000. If you have accidentally deleted or changed the factory-set Patches, the factory-set Patch data for any individual Patch or the entire set, can be retrieved and stored from the ROM.
  • Page 24: Patch Setting To The Factory-Set Status (Initialize)

    Restoring Patch settings to the factory-set status (Re-Initialize) Initialize is a special function which sets all the Patches and other settings of the 9000 back to the factory-set status. Note that when you carry out the initializing function, all the Patches stored in memory will be deleted, and replaced back to the original factory settings.
  • Page 25: Effect Types And Parameters

    Effect Types and Parameters This section explains all of the effects available on the 9000. However, the explanation does not overlap for the use of parameters which is common to another Effect Type. g Effect Module 1: Compressor+Distortion (COMP+DIST) This Effect Module uses the compressor and distortion effects. The compressor is an effect which maintains the volume at a certain level without loosing a sense of tone and attack.
  • Page 26 g Effects Module 2: Equalizer (EQ) This Effect Module includes two Effect Types to control the tone of sounds. n EQ (Equalizer) This Effect Type is a tone-control-type equalizer which boosts or cuts high frequencies and low frequencies independently. [Parameter] LO (Low): -7 to +7 This parameter adjusts the sound of the low frequencies.
  • Page 27 g Effect Module 3: Modulation (MOD) This Effect Module has 11 Effect Types which change tone in time. n PITCH (Pitch) This effect Type adds the effect sound with shifted pitch within a range of on octave above, and/or one octave lower from the original sound, to the direct sound. [Parameter] PIT (Pitch): -12 to +12 This parameter determines the difference of pitch at a chromatic...
  • Page 28 n FLANGE (Flanger) This Effect Type adds an effect sound which is delayed by some 10 ms to the direct sound, and changes the delay time periodically. This effect obtains an intense sound. When combined with distortion, a swirling flanger sound called “jet sound” is obtained. [Parameter] DEPT (Depth): 0 to 10 This parameter determines the depth of the flanger effect.
  • Page 29 n TREMOL (Tremolo) This Effect Type changes the volume of the sound periodically. This gives a tremolo effect in a range from the conventional tremolo effect, up to a strong clipping effect of the sound. [Parameter] DEPT (Depth): 0 to 10 This parameter determines the depth of the tremolo effect.
  • Page 30 n CRY This Effect Type is a unique Auto-Wah effect in which every tone of the sound changes according to the strength of the picking attack. This can also give a talking-wah-type effect to the sound. [Parameter] SENS (Sense): 0 to 10 This parameter determines the sensitivity of the Wah effect to the input signal.
  • Page 31 g Effect Module 4: Delay (DLY) This Effect Module adds an echo sound to the direct sound. Only one Effect Type is available. n DLY1 (Delay 1) This Effect Type is a conventional digital delay in which the delay time can be set up to 480 ms.
  • Page 32 g Effect Module 5: Reverb (REV) This Effect Module includes three Effect Types which give a reverb effect to the sound. n REV1 (Reverb 1) This Effect Type is a Hall-type reverb effect, suited to adding rich ambience to the sound.
  • Page 33 n REV2 (Reverb 2) This Effect Type creates a thicker density of the reverberation. [Parameter] SHP (Shape): 0, 1, 2 This parameter determines the reverb effect from the three types of shape. Setting this value to 0 selects the shape for the room type reverb, to 1 reverses the shape, and to 2 selects that for the reverse type reverb.
  • Page 34: Application Example

    Connections Between the FC01 and the 9000 The FC01 does not require an independent power supply because power is supplied from the 9000 to the FC01. Be sure to turn off the power of the 9000 before connecting the FC01.
  • Page 35: Bypassing The Effects

    Patches. Note: The 9000 can be remotely controlled by the FC01 only when it is put in the Play mode. When the 9000 is put in another mode, the LED of the FC01 flashes, and selection of the...
  • Page 36: Specifications

    9000 SPECIFICATIONS Effect Programs: 21 programs Patch Memory: 20 (programmable) ¼” phone jack X 1 Input: Guitar Input (input impedance 470W) mini stereo jack X 1 MIX IN ¼” phone jack X 2 Output: Main Output (max 4Vp-p, 10kW) Phones...
  • Page 37 Patch List Soft Chorus Bank 0 / Patch 1 - NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL þ CLEAN TYPE TYPE TYPE RHYTHM Chorus 2 Reverb 1 CRUNCH par1 Lo par1 Depth DECAY par1 Time OVERDRV DISTORTION par2 Hi par2 Rate TIME par2 Mix...
  • Page 38 Squeeze Bank 1 / Patch 3 - NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE RHYTHM MidEq Reverb 1 CRUNCH par1 Lo par1 Depth DECAY par1 Time OVERDRV þ DISTORTION par2 Hi par2 Freq TIME par2 Mix COMP / 1 par3 Paek...
  • Page 39 Depth par1 Depth DECAY par1 Time OVERDRV DISTORTION par2 Freq par2 Rate TIME par2 Mix COMP / 1 par3 Zoom Talk Bank 3 / Patch 2 - NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE þ...
  • Page 40 Honky Tonk Lead Bank 4 / Patch 3 - NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE RHYTHM MidEq Reverb 1 CRUNCH par1 Lo par1 Depth DECAY par1 Time OVERDRV þ DISTORTION par2 Hi par2 Freq TIME par2 Mix COMP / 2...
  • Page 41 Heavy Distortion + Delay Bank ? / Patch ? - NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE RHYTHM Enhance Delay 2 CRUNCH par1 Depth DECAY par1 Decay OVERDRV þ DISTORTION par2 Freq TIME par2 Time COMP / 1 par3 Mix Slow Clean Phase...
  • Page 42 Funk Lead Bank ? / Patch ? - NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL þ CLEAN TYPE TYPE TYPE RHYTHM Chorus 2 Reverb 2 CRUNCH par1 Lo par1 Depth DECAY par1 Shape OVERDRV DISTORTION par2 Hi par2 Rate TIME par2 Time COMP / 2...
  • Page 43 _________________________________ Bank____ / Patch____ NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE RHYTHM CRUNCH par1 par1 DECAY par1 OVERDRV DISTORTION par2 par2 TIME par2 COMP / par3 par3 _________________________________ Bank____ / Patch____ NAME : COMP+DIST EQUALIZER MODULATION DELAY...
  • Page 44 _________________________________ Bank____ / Patch____ NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE RHYTHM CRUNCH par1 par1 DECAY par1 OVERDRV DISTORTION par2 par2 TIME par2 COMP / par3 par3 _________________________________ Bank____ / Patch____ NAME : COMP+DIST EQUALIZER MODULATION DELAY...
  • Page 45 _________________________________ Bank____ / Patch____ NAME : COMP+DIST EQUALIZER MODULATION DELAY REVERB PATCH LVL CLEAN TYPE TYPE TYPE RHYTHM CRUNCH par1 par1 DECAY par1 OVERDRV DISTORTION par2 par2 TIME par2 COMP / par3 par3 _________________________________ Bank____ / Patch____ NAME : COMP+DIST EQUALIZER MODULATION DELAY...

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