Atari ST series Technical Reference Manual page 333

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-
to -
324
321
Save area status flag.
Bit
Number
0
Information in save buffer valid? (1 = yes, 0 = no)
1
Width of area save (0 = 16 bits, 1 = 32 bits)
2-15
Reserved
to
-3 2 2
-0 6 7
Save buffer for the mouse pointer sprite.
to
-0 6 6
-0 6 3
This vector can be used to install a routine that executes dur­
ing each system timer-tick interrupt. The user's routine
should end by jumping to the address stored in NEXT__TIM,
below. For more information, see the description of the VDI
function vex__tim v() in COMPUTERS Technical Reference
Guide, Atari ST Volume One: The VDI.
to
- 062
- 059
See above.
to
- 058
- 055
The Button Change vector. For more information, see the de­
scription of the VDI function vex__butv() in COMPUTE!'s
Technical Reference Guide, Atari ST Volume One: The VDI.
to
- 054
- 050
The Cursor Change vector. For more information, see the de­
scription of the VDI function vex__curv() in COMPUTE!'s
Technical Reference Guide, Atari ST Volume One: The VDI.
to
-0 5 0
-0 4 7
The Mouse Movement vector. For more information, see the
description of the VDI function vex__m otv() in COMPUTE!'s
Technical Reference Guide, Atari ST Volume One: The VDI.
The Line A Variable Table
SAVE__STAT
Description
SAVE__AREA
USER__TIM
N EXT_TIM
USER__BUT
USER__CUR
USER__MOT
-
to -
(
$144
$143)
to
(-$ 1 4 2
-$043)
to
(-$ 0 4 2
-$03F)
to
( - $03E
- $03B)
to
( - $03A
- $037)
to
( - $036
- $033)
to
(-$ 0 3 2
-$02F)
325

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