thomann Starville DMX-Master 3-FX User Manual
thomann Starville DMX-Master 3-FX User Manual

thomann Starville DMX-Master 3-FX User Manual

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  • Page 1 DMX-Master 3-FX DMX-controller user manual...
  • Page 2 Musikhaus Thomann e.K. Treppendorf 30 96138 Burgebrach Germany Telephone: +49 (0) 9546 9223-0 E-mail: info@thomann.de Internet: www.thomann.de 24.10.2014, ID: 294610 (V2) | SW T1.4...
  • Page 3: Table Of Contents

    Table of contents Table of contents General notes............................... 5 Safety instructions............................. 7 Features............................... 11 Installation..............................12 Setup................................14 Connections and operating elements................... 15 Basics................................25 Operating..............................28 8.1 Introduction............................28 8.2 Scenes and banks..........................33 8.3 Chaser sequences..........................40 8.4 Blackout............................... 49 8.5 Overlay scenes...........................
  • Page 4 Table of contents 8.8 Channel inversion..........................68 8.9 Assigning the jog wheels Pan and Tilt for rotation and inclination ......70 8.10 Playback............................73 8.11 MIDI control............................. 82 8.12 Operating mode ‘Easy Mode’....................90 8.13 Saving data and reloading......................92 8.14 Complementary functions......................
  • Page 5: General Notes

    General notes General notes This user manual contains important information on safe operation of the device. Read and follow all safety notes and all instructions. Save this manual for future reference. Make sure that it is available to all persons using this device. If you sell the device, include the manual for the next owner.
  • Page 6 General notes Warning signs Type of danger Warning – danger zone. DMX-controller...
  • Page 7: Safety Instructions

    Safety instructions Safety instructions Intended use This device is intended to be used to control spot lights, dimmers, light effects, moving heads or other DMX-controlled devices. Use the device only as described in this user manual. Any other use or use under other operating conditions is considered to be improper and may result in personal injury or property damage.
  • Page 8 Safety instructions Safety DANGER! Danger for children Ensure that plastic bags, packaging, etc. are disposed of properly and are not within reach of babies and young children. Choking hazard! Ensure that children do not detach any small parts (e.g. knobs or the like) from the unit.
  • Page 9 Safety instructions NOTICE! External power supply The device is powered by an external power supply. Before connecting the external power supply, ensure that the input voltage (AC outlet) matches the voltage rating of the device and that the AC outlet is protected by a residual cur‐ rent circuit breaker.
  • Page 10 Safety instructions NOTICE! Operating conditions This device has been designed for indoor use only. To prevent damage, never expose the device to any liquid or moisture. Avoid direct sunlight, heavy dirt, and strong vibrations. DMX-controller...
  • Page 11: Features

    Features Features Special characteristics of the device: control of up to 16 DMX devices with 16 DMX channels each (256 channels) 240 scenes on 30 banks (8 per bank) six chases with up to 250 single steps six overlay scenes integrated effect generator fade in time, fade out time and speed for scenes and chases can be adjusted per channel all channels invertible...
  • Page 12: Installation

    Installation Installation Unpack and carefully check that there is no transportation damage before using the unit. Keep the equipment packaging. To fully protect the device against vibration, dust and moisture during transportation or storage use the original packaging or your own packaging material suitable for transport or storage, respectively.
  • Page 13 Installation DMX connection A 3-pin XLR socket is used as DMX output. The following diagram and table show the pin assignment of the XLR socket. Ground DMX data (–) DMX data (+) DMX-Master 3-FX...
  • Page 14: Setup

    Setup Setup Establish all connections as long as the unit is switched off. Use the shortest possible high- quality cables for all connections. Connecting the power supply Connect the power supply unit which is included in the delivery to the 9-V input of the device, unit then put the mains plug into the socket.
  • Page 15: Connections And Operating Elements

    Connections and operating elements Connections and operating elements Front panel, total view DMX-Master 3-FX...
  • Page 16 Connections and operating elements Front panel, detail view A DMX-controller...
  • Page 17 Connections and operating elements 1 Button block [Fixture] Buttons 1 to 16 for selecting the control channels. The corresponding indicator LED shows whether the respective channel is switched (LED is on) or deactivated (LED is off). 2 Button [Fog Machine] Activates a connected fog machine.
  • Page 18 Connections and operating elements 6 Wait Time | FX Speed Slider for adjusting the programme and effect speed as well as the input sensitivity of the microphone. 7 Fade Time | FX Size Slider for adjusting the fade in and out time in scene or programme changes as well as the display size of the effect. 8 Button block [Overlay FX Select] Buttons 1 to 6 for enabling / disabling of the Overlay scenes.
  • Page 19 Connections and operating elements Front panel, detail view B DMX-Master 3-FX...
  • Page 20 Connections and operating elements 12 Buttons | [Up] und | [Down] Buttons for switching between the 30 banks and for setting the starting angle in the effects editor. 13 Display 14 Buttons [Program], [Setup] Buttons with LED indicators for switching between function modes. 15 USB socket for a USB drive or a USB lamp (included in delivery).
  • Page 21 Connections and operating elements 19 Button [Freeze] Activates the Freeze function. 20 Button [Tap Sync Manual Go] Button to synchronize the timing as well as to activate a chaser sequence in automatic mode. The display alternates between the individual steps of the activated sequence and the current bank. 21 Button [Release] Resets all DMX channels to ‘0’.
  • Page 22 Connections and operating elements 26 Button [Create Wave] Activates the Wave function. 27 Button [FX Clear] Button for resetting the custom effects settings. 28 Button [FX Editor] Activates the effects editor. DMX-controller...
  • Page 23 Connections and operating elements Rear panel DMX-Master 3-FX...
  • Page 24 Connections and operating elements 29 AUDIO RCA input jack for connecting audio devices for music control. Once you connect an audio device here, the built-in microphone is turned off and the signal of this input is then used for music control instead. 30 Fog Connection for the fog machine.
  • Page 25: Basics

    Basics Basics This chapter provides basic information about the data transmission using the DMX protocol. Signal transmission DMX signals are generated by a DMX controller. The signals are transferred over a DMX cable to the connected devices. Each connection can transmit up to 512 channels. For each channel, a value between 0 and 255 is being transmitted.
  • Page 26 Basics If the cable length exceeds 300 m (328 yds.) or the number of devices is greater than 32, the signal must be amplified using a DMX booster. DMX-controller...
  • Page 27 Basics Signal processing Each DMX devices operates on a specific number of channels to transfer the incoming control signals into movements, changing of light intensity or colour, and so on. Since all receivers that are part of a DMX daisy chain receive all signals, a start address must be assigned to each DMX device.
  • Page 28: Operating

    Operating Operating 8.1 Introduction This device controls up to 16 DMX devices (eg. dimmers, LED spot lights, moving heads or scanners) with each 16 internal DMX channels. In total, 240 scenes are available in 30 banks (eight scenes per bank) with which six chaser sequences with 250 individual steps can be pro‐ grammed.
  • Page 29 Operating Selecting the operating mode The device operates in four different modes with different functions. When the device is turned on the ‘Play Mode’ is activated automatically. The respective operating mode is dis‐ played. ‘Play Mode’ In this mode, the programmed scenes, banks and chaser sequences can be played back in the previously selected mode (automatic, sound activated, MIDI-controlled).
  • Page 30 Operating Button [Program]. ‘Setup Mode’ Button [Setup]. ‘Easy Mode’ Buttons [Program] and [Setup] simultaneously Switching between the operating modes is possible at any time. To return to the operating mode ‘Play Mode’, press and hold the button of that mode to which you have previously changed from the ‘Play Mode’...
  • Page 31 Operating Display In normal operation, the display shows the current mode in the top line. In the following lines, the corresponding values are displayed depending on the mode: ‘Play Mode’ In this mode, the selected bank and the running scene appear in the second line or the name of the chaser sequence appears in the first line, the current step in the second line of the display.
  • Page 32 Operating Menu item Description ‘Fadetime’ Parameterization of the fader channels for cross-fades ‘Tilt’ Parameterization of the jog wheel for tilt movement ‘Pan’ Parameterization of the jog wheel for rotation ‘Autostart’ Parameterization of the auto-start options System and error messages are superimposed on the normal display for some sec‐ onds.
  • Page 33: Scenes And Banks

    Operating 8.2 Scenes and banks Programming new scenes The term ‘Scene’ is defined as a current setting of all 256 DMX values, including any tilting and / or rotational movements of the connected DMX devices. A total of 240 scenes (eight per bank) can be stored in 30 banks.
  • Page 34 Operating Use [Release] to reset all channels to ‘0’ simultaneously. To return to ‘Play Mode’, hold [Program] down for three seconds. The playback of a scene is described in Ä Chapter 8.10 ‘Playback’ on page 73. DMX-controller...
  • Page 35 Operating Editing scenes To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the bank in which the desired scene is stored. Load the scene via the corresponding [ Scene] button, change the desired setting and store the scene again in the original memory slot, see Ä...
  • Page 36 Operating Copying scenes To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the bank in which the desired scene is stored. Load the scene you want to copy (Source) via the corresponding [ Scene] button. Use the | [Up] or | [Down] buttons to select the bank into which you want to copy...
  • Page 37 Operating Copying device settings This feature allows the transfer of all DMX values that are assigned to a DMX device, to another. To enter ‘Program Mode’, hold [Program] down for three seconds. Keep the [Fixture] button pressed that is assigned to the DMX device whose settings you want to copy (source).
  • Page 38 Operating The changes are carried out in the buffer memory only. If you want to save the new values permanently, save the scene as described above. Copying an entire bank To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the bank from which you want to copy.
  • Page 39 Operating Deleting a scene To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the bank in which the desired scene is stored. Hold down the [DELETE] button and simultaneously press the [ Scene] button of the scene you want to delete.
  • Page 40: Chaser Sequences

    Operating Deleting banks To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the bank you want to delete. Hold down the [DELETE] button and simultaneously press [Music Bank Copy]. ð...
  • Page 41 Operating Inserting a scene into a chaser With this function, a scene is inserted at the current edit point in a chaser sequence. sequence To enter ‘Program Mode’, hold [Program] down for three seconds. Press the [CHASER] button of that chaser sequence you want to edit. You can only edit one chaser sequence at a time.
  • Page 42 Operating Repeat steps 3 and 4 until the chaser sequence is complete. A chaser sequence can con‐ tain a maximum of 250 scenes. Once this number is reached, the display shows the mes‐ sage ‘Chaser Full’ . To return to ‘Play Mode’, hold [Program] down for three seconds. DMX-controller...
  • Page 43 Operating Inserting a bank into a chaser With this function, a bank containing several scenes will be inserted at the current edit point sequence into a chaser sequence. To enter ‘Program Mode’, hold [Program] down for three seconds. Press the [CHASER] button of the chaser sequence you want to edit. You can only edit one chaser sequence at a time.
  • Page 44 Operating Changing the edit point of a With this function you can change the location where to insert new scenes or banks into an chaser sequence existing chaser sequence. To enter ‘Program Mode’, hold [Program] down for three seconds. Press the [CHASER] button of the chaser sequence you want to edit. If you select a chaser sequence that already contains scenes the edit point auto‐...
  • Page 45 Operating Now you can insert scenes or banks in the changed edit point ( Ä ‘Inserting a scene into a chaser sequence’ on page 41). To return to ‘Play Mode’, hold [Program] down for three seconds. DMX-Master 3-FX...
  • Page 46 Operating Removing scene from a chaser With this function, the scene in the current edit point is removed from a chaser sequence. sequence To enter ‘Program Mode’, hold [Program] down for three seconds. Press the [CHASER] button of the chaser sequence you want to edit. You can only edit one chaser sequence at a time.
  • Page 47 Operating All scenes that have been lying behind the removed scene, slip one position forward. If you press, for example, three times [DELETE], the three scenes after the initial edit point are removed. To return to ‘Play Mode’, hold [Program] down for three seconds. Deleting a chaser sequence With this function, a chaser sequence is deleted, i.e., all the scenes are removed from it.
  • Page 48 Operating Deleting all chaser sequences With this function, all chaser sequences are deleted, i.e., all the scenes are removed from them. Make sure that the device is turned on. Hold down | [Up] or | [Down] simultaneously and switch the device off. Keep the buttons pushed and turn the device back on.
  • Page 49: Blackout

    Operating 8.4 Blackout Setting up or changing the You can configure the blackout as desired. It can be set which channel on which connected Blackout function DMX device is overridden by the blackout mode, and with what value. This makes it possible, for example, to only dim connected lights at the press of a button, without changing the set‐...
  • Page 50 Operating Press [BLACKOUT] once to load an existing configuration. Press the [Fixture] buttons belonging to those DMX devices whose blackout settings you want to edit. Use the [Scene] buttons to turn individual channels on or off. The display shows either ‘CHxx: ON’...
  • Page 51 Operating Make sure that no channels with set fade times for cross-fades are overridden by the blackout mode. This ensures that all channels are restored with the correct values when you cancel the blackout mode. If a channel with a set fade time is overridden by the blackout mode, it is only gradu‐ ally restored to its previous value when cancelling the blackout.
  • Page 52 Operating Resetting the blackout settings Use this function to set all 256 channels in relation to the blackout mode to ‘on’ with the asso‐ ciated value 0. To reset the blackout mode settings, proceed as follows: To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select bank 31.
  • Page 53: Overlay Scenes

    Operating 8.5 Overlay scenes Setting up or changing Overlay Similar to the blackout function, you can use overlay scenes to quickly superimpose the scenes normal run of scenes with different settings at the press of a key. It is conceivable, for example, to turn the strobe function of some DMX devices on and off during the normal course.
  • Page 54 Operating Press the [Fixture] buttons belonging to those DMX devices whose Overlay settings you want to edit. Use the [Scene] buttons to turn individuals channels on or off. The display shows either ‘CHxx: ON’ (i.e., channel xx is overwritten by the overlay scene) or ‘CHxx: OFF’ (i.e., channel xx is not affected by the Overlay scene).
  • Page 55 Operating Deleting Overlay scenes To delete an overlay scene, proceed as follows: To enter ‘Program Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select bank 31. ð The display shows ‘Overlay’ . Simultaneously press [DELETE] and the [Scene] button of the Overlay scene to be deleted.
  • Page 56: Effects Generator

    Operating 8.6 Effects generator The effects generator can save movement pattern for rotation (pan) and inclination (tilt) for moving heads and scanners along with normal DMX values in an overlay scene. 12 different movement patterns can be selected and adjusted in size, speed and output angles. The output angle can be modified individually for each connected DMX device.
  • Page 57 Operating Effects There's a total of twelve premade effects to choose from. Name Description Circle CW Circular movement clockwise Circle CCW Circular movement counterclockwise Sine up/down Sinus-shaped movement up and down Sine right/left Sinus-shaped movement to the right and left Sine diagonally left Sinus-shaped movement diagonally to the left Sine diagonally right...
  • Page 58 Operating Name Description Jump Jump-like movement in a square outline Wild Complex, asymmetric and relatively rapid movement pattern, which is formed from a superposition of sinus- shaped and cosinus-shaped movement. This effect can be combined with the random function. This allows mul‐ tiple devices to operate seemingly independently.
  • Page 59 Operating Wave motion with the ‘Create If you have selected an effect in the effects generator, each time you press the [Create Wave] Wave’ button button you can move the default angle of the previously selected DMX devices, so that a wave motion is created.
  • Page 60 Operating As soon as you press [Create Wave], the synchronous movement changes to a wave motion, which continues gradually through all the selected DMX devices. When you press the button next time the devices split up in two groups that perform alternating movements opposite to each other.
  • Page 61 Operating Random function with the ‘Ran‐ If you have selected an effect in the Effects Generator, each time you press the [Randomize] domize’ button button will change the default angle of the previously selected DMX devices randomly and independently from each other, so that a seemingly random motion occurs. Each time you press the button again, the unit generates a new arrangement of values, thus creating a new movement pattern.
  • Page 62 Operating Changing an effect With this function, the settings of a preset effect can be changed. To enter ‘Program Mode’, hold [Program] down for three seconds. Press [FX Editor]. ð The control LEDs of the effect buttons light up. Press the [Fixture] buttons of those DMX devices that you want to be affected by the changes.
  • Page 63 Operating Press [FX Editor] to close the effects generator. To return to ‘Play Mode’, hold [Program] down for three seconds. Deleting an effect If you are in the ‘Program Mode’, you can delete the effect of the selected DMX devices at any time by pressing the [FX Clear].
  • Page 64 Operating Saving an effect in an overlay scene To enter ‘Program Mode’, hold [Program] down for three seconds. Press [FX Editor]. ð The control LEDs of the effect buttons light up. Press the [Fixture] buttons of those DMX devices, that you want to be affected by the changes.
  • Page 65: Cross-Fades

    Operating 8.7 Cross-fades With the help of the cross-fade function, it is possible to set DMX channels that are driven slowly and evenly up or down to a target value upon changes. This device generates the nec‐ essary intermediate steps automatically. Cross-fades are useful only for movements and dimmer settings.
  • Page 66 Operating Setting up and storing channels To set up the cross-fade for a DMX channel, proceed as follows: for cross-fades To enter ‘Setup Mode’, hold the [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the menu item ‘Fadetime’ . Now you can change the channels for cross-fades.
  • Page 67 Operating Deleting channels for cross- To delete the cross-fade for a DMX channel, proceed as follows: fades To enter ‘Setup Mode’, hold the [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the menu item ‘Fadetime’ . Use the [Fixture] button to select the respective device for which you want to delete the cross-fade.
  • Page 68: Channel Inversion

    Operating 8.8 Channel inversion The channel inversion is preferably used for Pan / Tilt movements to allow, for example, two opposite moving heads to move inverse to each other. Each of the 256 DMX channels can be inverted individually. The inversion is turned on and off in the setup menu.
  • Page 69 Operating Turning channel inversion on or To turn the channel inversion for a DMX channel on or off, proceed as follows: To enter ‘Setup Mode’, hold the [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the menu item ‘Invert’ . Press the [Fixture] buttons of those DMX devices, that you want to be affected by the changes.
  • Page 70: Assigning The Jog Wheels Pan And Tilt For Rotation And Inclination

    Operating Turning off inversion for all To turn off the inversion for all DMX channels, proceed as follows: channels To enter ‘Setup Mode’, hold [Program] down for three seconds. Use the | [Up] or | [Down] buttons to select the menu item ‘Invert’ . Select all [Fixture] buttons to be able to remove the inversion on all devices.
  • Page 71 Operating The assignment of the jog wheels to DMX channels may be different for the various connected DMX devices, for example, channel 1 and 2 at DMX unit #1 and channel 5 and 6 at DMX unit #2. Nevertheless, you can use the jog wheels for both DMX devices. After deleting the device memory, the jog wheels for all DMX devices are assigned to channels 1 and 2 ( Ä...
  • Page 72 Operating Configuring jog wheels To assign DMX channels to both jog wheels Pan and Tilt for rotation and inclination, proceed as follows: To enter ‘Setup Mode’, hold [Setup] down for three seconds. Select ‘Pan’ or ‘Tilt’ . Press the [Fixture] buttons of those DMX devices, that you want to be affected by the changes.
  • Page 73: Playback

    Operating Using Jog Wheels You can use the two jog wheels in both ‘Play Mode’ and ‘Program Mode’. The respectively assigned DMX channels change with the currently controlled DMX device according to the association that you've made. Use the [Fine] button to determine whether turning the jog wheel sends out one DMX step ([Fine] on) or eight DMX steps ([Fine] off).
  • Page 74 Operating Bank playback with Auto Beat Using this function, a bank made of saved scenes or a chaser sequence is played back in an endless loop. Press [Auto]. ð The last stopped auto beat is automatically used and appears in the display. The LED ‘Auto’...
  • Page 75 Operating Bank playback with music con‐ trol Press [Music Bank Copy]. ð The last set sound sensitivity is automatically used and appears in the display. The LED ‘Music’ lights up. Use the | [Up] or | [Down] buttons to select the desired bank. The assigned scenes of the bank are being called up music-controlled one after the other.
  • Page 76 Operating Set the Fade speed with the Fade Time slider. It determines in steps from 0 to 255 how fast the device fades from one step to the next. The longest fade time is 32 seconds. Smaller movements are executed faster. To turn the music control off, press [Music Bank Copy] again.
  • Page 77 Operating Manually overriding channels During automatic playback, you can use sliders to override the automatically generated values. with the sliders This allows you to make minor changes in live operation without having to reprogramme scenes. Proceed as follows, to override channels manually with the sliders: Make sure that the unit is in ‘Play Mode’.
  • Page 78 Operating Manually calling up a chaser A chaser sequence must be programmed before you can call it up ( Ä ‘Programming Chaser sequence sequences’ on page 40). Empty chaser sequences can not be started. Press of the [Chaser] buttons. If you press the button again, the chaser sequence is deac‐ tivated.
  • Page 79 Operating Chaser sequence playback with Auto Beat Press at least one of the [Chaser] buttons. If you press the button again, the chaser sequence is deactivated. Press [Auto]. ð The LED ‘Auto’ lights up. Adjust the playback speed with the FX Speed slider and the Fade Time or using the [Tap Sync Manual Go] button.
  • Page 80 Operating Chaser sequence playback with music control Press at least one of the [Chaser] buttons. If you press the button again, the chaser sequence is deactivated. Press [Music Bank Copy]. ð The LED ‘Music’ lights up. [Tap Sync Manual Go] lets you skip to the next assigned scene in the sequence. This function is not available when playing with Auto Beat.
  • Page 81 Operating Freezing playback and starting Using this function, you can briefly stop playback and resume from the same point of a scene again or chaser sequence. All parameters are retained, such as Auto Beat and music control. The function is only available in ‘Play Mode’. Press [Freeze] to freeze the running playback.
  • Page 82: Midi Control

    Operating 8.11 MIDI control Overview You can control the device using a MIDI keyboard or another MIDI device. The unit receives the MIDI notes and calls up related functions. The following MIDI control variants are available: MIDI synthesizer assignment In this variant the individual scenes of the first 15 banks are accessible directly via MIDI. Additionally, chaser sequences and blackouts can be controlled.
  • Page 83 Operating Using ‘Modulation Wheel’ Values transmitted with the MIDI message ‘Modulation Wheel’ control the fade speed in a range of 0 s to 30 s. DMX-Master 3-FX...
  • Page 84 Operating MIDI synthesizer assignment Assignment MIDI note Function Bank 1 Scene 1, bank 1, on/off Scene 2, bank 1, on/off Scene 3, bank 1, on/off Scene 4, bank 1, on/off Scene 5, bank 1, on/off Scene 6, bank 1, on/off Scene 7, Bank 1, on/off Scene 8, bank 1, on/off Bank 2...
  • Page 85 Operating Assignment MIDI note Function Bank 15 Scene 1, bank 2, on/off Scene 2, bank 2, on/off Scene 3, bank 2, on/off Scene 4, bank 2, on/off Scene 5, bank 2, on/off Scene 6, bank 2, on/off Scene 7, bank 2, on/off Scene 8, bank 2, on/off Chaser sequence 1 Chaser sequence 1 on/off...
  • Page 86 Operating Assignment MIDI note Function Chaser sequence 6 Chaser sequence 6 on/off Chaser sequence OFF All chaser sequence off Blackout Blackout on/off DMX-controller...
  • Page 87 Operating MIDI keyboard assignment It is possible without problems to change scenes via MIDI (with a synthesizer or a computer) at 30 Hz. The MIDI functions of the device are fast enough for live applications. Keys MIDI note Function Keys 1…30 Bank 1 on (white and black) Bank 2 on...
  • Page 88 Operating Keys MIDI note Function Overlay 3, on/off Overlay 4, on/off Overlay 5, on/off Overlay 6, on/off Fourth last black key Freeze on Fifth last black key Freeze on Three last black keys Auto-Beat on/off Music control on/off Tapsync / manual step; the MIDI notes activate the corresponding chaser sequences or turn it off again.
  • Page 89 Operating Keys MIDI note Function Chaser sequence 4 on/off Chaser sequence 5 on/off Chaser sequence 6 on/off All chaser sequences off Blackout on/off DMX-Master 3-FX...
  • Page 90: Operating Mode 'Easy Mode

    Operating Assigning MIDI channel and selecting MIDI control variant To enter ‘Setup Mode’, hold [Program] down for three seconds. ð You're in the menu item ‘Midi’ . Use the jog wheel Pan to assign a MIDI channel. Use the jog wheel Tilt to choose one of the two MIDI control variants ( ‘Synthesizer’ , ‘Keyboard’...
  • Page 91 Operating In this mode, 16 DMX units can be controlled with each ten channels. The values sent on the channels are set with the ten sliders of the device (including the sliders FX Speed and Fade Time. The [Scene] buttons serve as flash buttons for the first eight channels of each DMX device.
  • Page 92: Saving Data And Reloading

    Operating 8.13 Saving data and reloading Saving data Connect a USB drive to the device. Simultaneously hold down [Record] and | [Up] for three seconds. ð The display shows ‘Saving File’ . Press one of the [Fixture] buttons to select the file to be saved. ð...
  • Page 93 Operating Loading data Copy the data to be loaded to a USB drive and connect this USB drive to the device. Simultaneously hold down [Record] and | [Down] for three seconds. ð The display shows ‘Loading File’ . When the control LED of a [Fixture] button lights up, that means that the USB drive contains data for this DMX device.
  • Page 94: Complementary Functions

    Operating 8.14 Complementary functions Initializing device memory With this function the device memory is completely deleted and initialized with the starting values. The table below shows the status of the device after deletion. Setting option State / value Scenes Deleted Chaser sequences Deleted Overlay scenes...
  • Page 95 Operating Setting option State / value MIDI assignment MIDI keyboard Auto start function Deactivated For deleting, proceed as follows: Switch the device off Simultaneously hold down [Program] and [Setup] and switch the device on. Release the buttons. ð All control LEDs flash three times briefly to confirm. DMX-Master 3-FX...
  • Page 96 Operating Key lock The device is equipped with an optional key lock ("desklock"), which blocks the user interface and thus prevents accidental changes. To activate the key lock, simultaneously press [Page Select], [Program] and [Setup]. While the key lock is enabled, all buttons, faders and jog wheels are not functional. Controlling via MIDI interface fully continues to function.
  • Page 97 Operating Auto-start function The auto-start feature allows you to specify that the device is in a preselected playback config‐ uration after power on. You can also specify that immediately after turning on the key lock is active. Setting up the auto-start func‐ To enter ‘Setup Mode’, hold [Program] down for three seconds.
  • Page 98 Operating Applying the current playback configuration for auto-start You can save the current playback configuration in a way that it automatically becomes active when you turn on the device next time. For this purpose, the auto-start function must be set up first.
  • Page 99 Operating Resetting the logo Proceed as follows, to reset the logo to factory defaults. Make sure that the device is switched off. Hold down [Auto] and switch the device on. Press [Delete]. Press [Record] to confirm. Switch the device off and back on again. DMX-Master 3-FX...
  • Page 100 Operating Updating the firmware Proceed as follows, to bring the firmware of the device up to date. Therefore you need a completely empty FAT32 formatted USB drive. Create a folder in the root directory of the USB drive named ‘DMX-MASTER-3-FX’. Copy the file ‘DMX-MASTER-3-FX.SUP’...
  • Page 101: Technical Data

    Technical data Technical data Mains power supply 12 V (DC) Dimensions (W × H × D) 526 mm × 232 mm × 88 mm (4 rack units) (20.7 in. × 9.1 in. × 3.4 in.) Weight 3.5 kg (7.7 lbs) DMX-Master 3-FX...
  • Page 102: Protecting The Environment

    Protecting the environment Protecting the environment Disposal of the packaging mate‐ rial For the transport and protective packaging, environmentally friendly materials have been chosen that can be supplied to normal recycling. Ensure that plastic bags, packaging, etc. are properly disposed of. Do not just dispose of these materials with your normal household waste, but make sure that they are collected for recycling.
  • Page 104 Musikhaus Thomann e.K. · Treppendorf 30 · 96138 Burgebrach · Germany · www.thomann.de...

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