Guitar/Wind Controller Mode; Object Utilities - Kurzweil PC3 Getting Started Manual

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Master Mode

Guitar/Wind Controller Mode

Guitar/Wind Controller Mode
If you are using a wind controller or guitar controller with your PC3, you may not always get
the sound you expect. Since these controllers will sometimes send a MIDI Note On command
before sending Breath or Volume data, the attack transients that characterize each instrument
may not get generated properly. Consequently, the PC3 provides a special mode that may
improve its response to your guitar or wind controller. To enter Guitar/Wind Controller mode,
press both Chan/Layer buttons while in Master mode, then confirm with the Yes soft button.
Guitar/Wind Controller mode slightly delays MIDI Note On and Note Off commands, so that
response to pitch bend and other expressive components of a note will be more accurate. If
you're hearing a glitch in the attack of notes from your guitar or wind controller, you should try
setting your PC3 to this mode. Keep in mind, however, that since this mode slightly changes the
order in which MIDI commands are sent, it may affect the performance of the PC3 under some
circumstances. Restarting the PC3 or performing a soft reset disables Guitar/Wind Controller
mode.

Object Utilities

Object Utility functions are useful for moving or copying objects into various banks, naming or
renaming objects, deleting objects, and dumping objects over MIDI. To access these functions,
press the Object soft button while in Master mode.
The soft buttons let you choose the various object utility functions.
Move
Copy
Name
Delete
Dump
Done
Each function's multiple object selection interface is identical to the one used in the Save Objects
dialog. For a complete description of this interface, see Saving Individual Objects on page 13-9.
If you press Cancel while in one of the object utilities, you return to the Object Utilities page (the
"Select database function:" dialog pictured above). Any objects that were selected when you
pressed Cancel will still be selected if you subsequently enter a different object utility (by
pressing a different soft button such as Name, for example). The selections are reset when you
exit the Object Utilities page (by pressing the Done button).
All of the features of the Save Object dialog are accessible here:
You can use the Multiple Object Selector (described on page 13-12) to select ranges of objects
according to object types, IDs, strings in the object names, or dependent relationships.
You can quickly select or deselect all objects using the Left/Right cursor and Up/Down cursor
double-presses.
You can audition objects by pressing either the Left or Right cursor button, when the desired
object is highlighted. Songs will play until either cursor button is pressed again. To audition an
object, play a note on your MIDI controller (after pressing the Left or Right cursor button).
11-6
Move selected objects to a new bank or a specific starting ID.
Copy selected objects to a new bank or a specific starting ID.
Name selected objects.
Delete selected objects.
Dump selected objects over MIDI.
Exit from the object utilities.
Preliminary - Subject to Change

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