Marks; Entering/Erasing Marks; Marks 3.1 Entering/Erasing Marks - Furuno GP-90 Operator's Manual

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3. MARKS

3.1

Entering/Erasing Marks

Marks can be inscribed on the Plotter 1 and
Plotter 2 displays. You may inscribe a mark
anywhere, in one of 13 shapes. Further, can
be connected with lines, to denote net
location, etc.
Note 1: When the mark memory becomes full
no marks can be entered. When this
occurs, the buzzer sounds and the
message shown below appears on
the display for three seconds to alert
you. To enter a mark when the mark
memory is full, erase unnecessary
marks.
Can't save mark
Memory full
Figure 3-1
Entering marks
At own ship position
1) Press the [CURSOR ON/OFF] key to turn
off the cursor.
2) Press the [MARK] key.
At cursor intersection
1) Press the [CURSOR ON/OFF] key to turn
on the cursor.
2) Operate the cursor keys to place the
cursor on the location for the mark.
Select a mark shape you want. Refer to
section 3.2.
3) Press the [MARK] key.
Erasing marks
CAUTION
All marks, including event marks and the
MOB mark, are erased on the ERASE
MARK menu. Be absolutely sure you want
to erase all marks; erased marks cannot
be restored.
Erasing individual marks
1) Place cursor on the mark to erase.
2) Press the [CLEAR] key.
Erasing all marks
1) Press [MENU ESC] and [3] to display the
ERASE TRACK/MARK menu.
ERASE TRACK/MARK
Erase Track
Erase Mark
Track Pts. Used:
Mark Pts. Used:
: Select
MENU: Escape
Figure 3-2 ERASE TRACK/MARK menu
2) Press
or
to select Erase Mark.
3) Press
to select YES.
Are you sure to erase ?
ENT: Yes
Figure 3-3
4) Press the [NU/CU ENT] key.
5) Press the [MENU ESC] key.
Yes
No
No
Yes
345/1000 Pt
123/1000 Pt
MENU: No
3-1

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