Entering Characters; Using Character Keyboard; Shift Key; Program End Key - Casio TK-3200 User Manual

Electronic cash register
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Entering characters

In this section, the method to enter descriptors or messages (characters) to the cash register during
programming is described.
Characters are specified by character keyboard or by codes. In the first half of this section, the usage of
character keyboard is described. In the latter half, inputting method by character code is described.

Using character keyboard

Example:
Input "
A
enter "DBL""A" "SHIFT""p" "p" "l" "e" "SPACE"
RECEIPT
JOURNAL
FEED
FEED
C
8
7
4
1
9 0
0
00

1 Shift key

Press this key to shift the following
characters from the uppercase letter
to lowercase letter and returns to the
uppercase letter in sequence.
2 Left cursor key
Press this key to shift the character
setting position to the left one by
one. This key is used to correct
already entered characters.
3 Right cursor key
Press this key to shift the character
setting position to the right one by
one. This key is used to correct
already entered characters.
4 Double size letter key
Press this key to specify that the next
character you input to a double size
character.

5 Space key

Press this key to set a space.
TK-3200 User's Manual
p
p l e
2 3
7
Â
Ô
â
009
018
Á
Ó
á
008
017
À
Ò
à
007
016
Ä
Ö
ä
006
015
1
2
!
@
005
014
Q
W
q
w
8
9
004
013
A
S
a
5
6
003
012
Z
X
A
z
2
3
#-2
002
011
6
1
CAP
SHIFT
B
001
010
#-1
6 CAP key
Press this key to shift the character to
the uppercase letter.
7 Alphabet keys
Press these keys to input characters.
8 Numeric keys
Press these keys to enter program
codes, memory number and character
codes.
9 Character fixed key
Press this key to enter when the
alphabetic entry for a descriptor,
name or message has been com-
pleted.
0 Backspace/Character code fixed key
Press this key to register one charac-
ter with code (2 or 3 digit).
It clears the last input character,
much like a back space key. (Does
not clear the double size letter key
entry.)
J
"CAP""J" "SHIFT""u" "i" "c" "e"
Û
Î
Ê
Ç
Ø
£
ô
û
î
ê
ç
ø
027
036
045
054
063
072
081
Ú
Í
É
Å
Ã
ª
ó
ú
í
é
å
ã
ÿ
026
035
044
053
062
071
080
Ù
Ì
È
Æ
Y
ò
ù
ì
è
æ
y
¬
025
034
043
052
061
070
079
Ü
Ï
Ë
Ñ
Õ
<<
>>
ö
ü
ï
ë
ñ
õ
¢
¤
024
033
042
051
060
069
078
3
4
5
6
7
8
9
#
$
%
^
&
(
*
023
032
041
050
059
068
077
E
R
T
Y
U
I
O
e
r
t
y
u
i
o
022
031
040
049
058
067
076
D
F
G
H
J
K
L
s
d
f
g
h
j
k
021
030
039
048
057
066
075
C
V
B
N
M
,
.
x
c
v
b
n
m
<
>
020
029
038
047
056
065
074
5
019
028
037
046
055
064
073
u
i
c
e
ƒ
¿
090
099
108
º
¡
089
098
107
ß
088
097
106
_
'
087
096
105
0
-
=
)
_
+
086
095
104
P
[
]
p
{
}
085
094
103
;
'
`
l
:
"
~
084
093
102
/
\
?
¥
083
092
101
C
4
DBL
OVR/INS
082
091
100
A Program end key
Press this key to terminate the
character programming.
B Character enter key
Press this key to register the pro-
grammed characters.
C Insert/Override key
Press this key to change the status
"Insert" between the original charac-
ters or "Override" the original
characters.
",
.
93
E

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