Nvidia Frame Synchronization User Manual page 36

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wglGetGenlockSourceDelayI3D
This call queries the current trigger pulse delay.
Function
Parameters In
Parameters Out
Return Values
wglQueryGenlockMaxSourceDelayI3D
This call queries the maximum line and pixel delay. Use these values to calculate the
maximum trigger pulse delay (maxDelay), using the equation
maxDelay = (maxLineDelay) x (maxPixelDelay).
Function
Parameters In
Parameters Out
Return Values
NVIDIA Corporation
Frame Synchronization User's Guide – Version 3.0
BOOL wglGetGenlockSourceDelayI3D(HDC hDC, UINT *uDelay)
hDC - Device context for the frame lock card, or a window residing on the
frame lock card.
*uDelay - The delay, in pixels, from the sync source trigger edge to the
actual trigger pulse.
TRUE: Success
FALSE: Failure
BOOL wglQueryGenlockMaxSourceDelayI3D(HDC hDC,
hDC - Device context for the frame lock card, or a window residing on the
frame lock card.
*uMaxLineDelay - The maximum number of raster scan lines per frame.
This includes all visible and non-visible lines—such as
vertical blanking lines— for all fields.
*uMaxPixelDelay - The maximum number of pixels per raster scan
line. This includes all visible and non-visible pixels
such as horizontal blank.
TRUE: Success
FALSE: Failure
Using the OpenGL Extensions
UINT *uMaxLineDelay,
UINT *uMaxPixelDelay)
C
3
HAPTER
33

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