Objects; Editing Objects; Re-Sizing; Re-Shaping - Omron CX-Supervisor User Manual

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Objects

4-1
Objects
4-2

Editing Objects

4-2-1

Re-sizing

4-2-2

Re-shaping

4-2-3

Wizards

This chapter describes the various objects available within CX-Supervisor. It
also describes the processes for creating, editing and manipulating objects.
Pages created with CX-Supervisor are constructed from objects that are
inserted and linked together to form a coherent interface. CX-Supervisor
objects are divided into three groups: graphical, control and embedded.
Generally, the procedures for creating objects are identical. A button
representing the desired object is clicked on the Graphic Object bar. The
mouse pointer is then either clicked on the page (for a default sized object), or
clicked and dragged to the appropriate point on the page for a custom sized
object.
Editing falls into three distinct categories:
Re-sizing an object.
Re-shaping an object.
Modifying an object using a Wizard.
To re size an object, click on it with the left mouse button. This 'selects' it and
brings up green sizing grab handles. Click and drag the handles until the
object is of the desired size.
Re-shaping procedures are similar for all graphical objects which can be
reshaped. Not all can. Control objects can only be reshaped using Wizards.
To change the shape of a graphical object, choose Edit Object from the Edit
menu to bring up the red editing grab handles. Click and drag the handles until
the object is of the desired shape.
The typeface of the editor can be amended by choosing Preferences from the
File menu. This is especially useful when printing.
CX-Supervisor preferences can be configured such that double-clicking on a
graphical object also brings up the red editing grab handles. Setting this
preference is achieved by selecting Preferences from the File menu. Refer to
chapter 2, Pages for further details on preferences and CX-Supervisor
configuration.
Control objects cannot be re-shaped in the same way as a graphical object but
are edited using Wizards. Wizards customise control objects to display
information in an easy to understand manner.
To edit a control object and activate a Wizard, double click the object.
SECTION 4 Objects
SECTION 4
Objects
53

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