Reverb Effect - Adobe 12040118 - After Effects Standard Tutorial

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Dry Out, Wet Out The amounts of the original (dry) sound and delayed (wet) sound in the final output. Values of 50% are commonly used.
High-Low Pass effect
The High-Low Pass effect sets a limit above or below which frequencies can pass. High Pass allows frequencies above the limit and blocks
frequencies below. Conversely, Low Pass allows frequencies below the limit and blocks frequencies above. Use High-Low Pass to do the
following:
Enhance or attenuate (reduce) a sound. For example, using High Pass can reduce traffic noise, which often is concentrated at low
frequencies, while minimally affecting a voice recording. Using Low Pass can remove high-frequency sounds, such as static and buzzing.
Change the focus from one sound to another over time. For example, in audio that contains both music and voice, you can fade out the
music while gradually bringing in the voice.
Protect equipment from potentially damaging frequencies.
Direct certain frequencies to specific equipment. For example, use Low Pass to isolate sounds intended for a subwoofer.
To check the frequencies that you filter out, switch to the opposite Filter Options value and preview audio.
Cutoff Frequency All frequencies below (High Pass) or above (Low Pass) are removed. If the unwanted sound changes over time, animate this
property.
To identify the frequencies of unwanted sound, use the Audio Spectrum effect.
Dry Out, Wet Out The amounts of the original (dry) sound and delayed (wet) sound in the final output. Common values for removing frequencies
are 0% for Dry Out and 100% for Wet Out.
Modulator effect
The Modulator effect adds both vibrato and tremolo to audio by modulating (varying) the frequency and amplitude.
Modulation Type The type of waveform to use. Sine produces smoother modulation. Triangle produces more abrupt modulation.
Modulation Rate The rate in Hz of the modulation.
Modulation Depth The amount of frequency modulation.
Amplitude Modulation The amount of amplitude modulation.
Parametric EQ effect
The Parametric EQ effect emphasizes or attenuates specific frequency ranges. Parametric EQ is useful for enhancing music, such as boosting low
frequencies to bring up bass.
If you have audio with an unwanted sound (such as a beep from a forklift in the background), you can isolate and cut the frequency range of the
beep to attenuate the sound.
Using this effect, you can enhance up to three different bands of audio. As you adjust controls, a frequency-response graph indicates the
combined equalization curve you create; band 1 is red, band 2 is green, and band 3 is blue. You may find it easier to specify controls if you
determine in advance the frequency-response curve you want.
To identify the frequencies of unwanted sound, use the Audio Spectrum effect.
Band Enabled Activates an equalization band and its controls.
Frequency The center of the frequency band to modify.
Bandwidth The width of the frequency band to modify.
Boost/Cut The amount by which to boost (increase) or cut (decrease) the amplitude of the frequencies inside the specified band. Positive values
boost; negative values cut.

Reverb effect

The Reverb effect simulates a spacious or acoustically live interior by simulating random reflections of a sound off a surface.
Harry Frank and Aharon Rabinowitz provide a video tutorial on the
Reverb effect to create a creepy reverse echo result.
Reverb Time The average time, in milliseconds, between the original audio and the reverberated audio.
Diffusion Specifies how much the effect scatters the original audio. More diffusion can make the audio sound farther from the microphone.
Decay Specifies the amount of time it takes for the effect to subside. A higher value simulates a larger space.
Brightness Specifies the amount of detail preserved from the original audio. High brightness simulates a room with live (highly reflective)
acoustics.
Dry Out, Wet Out The amounts of the original (dry) sound and delayed (wet) sound in the final output. Values of 50% are commonly used.
All Bets Are Off website
that shows how to use the Backwards effect and the
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