Reverb Effects - Adobe AUDITION 3 User Manual

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Remove Noise, Keep Only Noise
Determines the level of noise reduction. Values between 6 and 30 dB work well. To reduce bubbly
Reduce By
background effects, enter lower values.
Affects distortions in amplitude. Values of 5 and up work best, and odd numbers are best for
Precision Factor
symmetric properties. With values of 3 or less, the FFT is performed in giant blocks and a drop or spike in volume
can occur at the intervals between blocks. Values beyond 10 cause no noticeable change in quality, but they increase
the processing time.
Takes into account the standard deviation, or variance, of the noise signal at each band.
Smoothing Amount
Bands that vary greatly when analyzed (such as white noise) will be smoothed differently than constant bands (like
a 60 cycle hum). In general, increasing the smoothing amount (up to 2 or so) reduces burbly background artifacts at
the expense of raising the overall background broadband noise level.
Determines the range between what is noise and what remains. For example, a transition width
Transition Width
of zero applies a sharp, noise gate-type curve to each frequency band. If the audio in the band is just above the
threshold, it remains; if it's just below, it's truncated to silence. Conversely, you can specify a range over which the
audio fades to silence based upon the input level. For example, if the transition width is 10 dB, and the cutoff point
(scanned noise level for the particular band) is -60 dB, then audio at -60 dB stays the same, audio at -62 dB is reduced
(to about -64 dB), and so on, and audio at -70 dB is removed entirely. Again, if the width is zero, then audio just below
-60 dB is removed entirely, while audio just above it remains untouched. Negative widths go above the cutoff point,
so in the preceding example, a width of -10 dB creates a range from -60 to -50 dB.
Specifies the percentage of frequencies processed when audio falls below the noise floor.
Spectral Decay Rate
Fine-tuning this percentage allows greater noise reduction with fewer artifacts. Values of 40% to 75% work best.
Below those values, bubbly-sounding artifacts are often heard; above those values, excessive noise typically remains.
You can create unusual effects by using foreground audio as a noise profile rather than background noise. In a vocal
recording, for example, you can use the vowel sound "oh" as the profile and then reduce or eliminate "oh" sounds
throughout the recording.

Reverb effects

About reverb
In a room, sound bounces off the walls, ceiling, and floor on the way to your ears. All these reflected sounds reach
your ears so closely together that you don't perceive them as separate echoes, but as a sonic ambience that creates an
impression of space. This reflected sound is called reverberation, or reverb for short. With Adobe Audition, you can
use reverb effects to simulate a variety of room environments.
For the most flexible, efficient use of reverb in Multitrack View, add reverb effects to buses, and set reverb output
levels to 100% Wet. Then, route tracks to these buses, and use sends to control the ratio of dry to reverberant sound.
See also
"About delays and echoes" on page 122
"Routing audio to buses, sends, and the Master track" on page 186
Removes noise or removes all audio except for noise.
ADOBE AUDITION 3.0
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