Adobe AFTER EFFECTS CS3 PROFESSIONAL User Manual page 541

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Specifies the interaction of the numbers of rows and columns. Independent makes both the Rows
Rows & Columns
and Columns sliders active. Columns Follows Rows makes only the Rows slider active. If you choose this option, the
number of columns is always the same as the number of rows.
The number of rows, up to 1000.
Rows
The number of columns, up to 1000, unless Columns Follows Rows is selected.
Columns
Note: Rows and columns are always evenly distributed across a layer, so unusually shaped rectangular tiles don't appear
along the edges of a layer, unless you're using an alpha channel.
The size of the cards. A value smaller than 1 scales the cards down, revealing the underlying layer in the
Card Scale
gaps. A value greater than 1 scales the cards up, creating a blocky mosaic as they overlap each other.
The axis around which each card flips.
Flip Axis
The direction in which the cards flip around their axes.
Flip Direction
The direction in which the transition occurs. You can also use a gradient to define a custom flip order:
Flip Order
Cards flip first where the gradient is black and last where the gradient is white.
The gradient layer to use for the Flip Order. You can use any layer in the composition.
Gradient Layer
Randomizes the timing of the transition. If this control is set to 0, the cards flip in order. The
Timing Randomness
higher the value, the more random the order in which the cards flip.
Whether to use the effect's Camera Position properties, the effect's Corner Pins properties, or the
Camera System
default composition camera and light positions to render 3D images of the cards.
Camera Position controls
X Rotation, Y Rotation, Z Rotation
the cards from the top, side, back, or any other angle.
Where the camera is positioned in x,y space.
X, Y Position
Where the camera is positioned along the z axis. Smaller numbers move the camera closer to the cards,
Z Position
and larger numbers move the camera away from the cards.
The zoom factor. Smaller numbers zoom in.
Focal Length
The order in which the camera rotates around its three axes, and whether the camera rotates before
Transform Order
or after it's positioned using the other Camera Position controls.
Corner Pins controls
Corner Pinning is an alternative camera control system. Use it as an aid for compositing the result of the effect into
a scene on a flat surface that is tilted with respect to the frame.
Upper Left Corner, Upper Right Corner, Lower Left Corner, Lower Right Corner
of the layer.
Controls the perspective of the effect during the animation. If Auto Focal Length is unselected,
Auto Focal Length
the focal length you specify is used to find a camera position and orientation that positions the corners of the layer
at the corner pins, if possible. If not, the layer is replaced by its outline, drawn between the pins. If Auto Focal Length
is selected, the focal length required to match the corner points is used, if possible. If not, it interpolates the correct
value from nearby frames.
Overrides the other settings if the results you've obtained aren't what you need. If you set the Focal
Focal Length
Length to something that doesn't correspond to what the focal length would be if the pins were actually in that
Rotate the camera around the corresponding axis. Use these controls to look at
AFTER EFFECTS CS3
Where to attach each of the corners
535
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