Adobe AFTER EFFECTS CS3 PROFESSIONAL User Manual page 466

Hide thumbs Also See for AFTER EFFECTS CS3 PROFESSIONAL:
Table of Contents

Advertisement

Specifies the number of revolutions that the noise cycles through before it repeats. The
Cycle (in Revolutions)
speed of these Evolution cycles is determined by the amount of time between Evolution keyframes. This option
affects only the evolution of the noise, not Transform or other controls. For example, if you view two identical states
of noise with different Size or Offset settings, they don't appear the same.
Note: Cycle is available only if Cycle Evolution is selected.
Sets a unique random value from which to generate the noise. Animating the Random Seed results
Random Seed
in flashing from one set of noise to another (within that fractal type). For smooth transition of the noise, use the
Evolution option.
You can easily create new fractal noise animations by reusing previously created Evolution cycles and changing only
the Random Seed value. Using a new Random Seed value alters the noise pattern without disturbing the Evolution
animation.
Instead of animating Evolution over the entire composition, save rendering time by prerendering and looping one
short Evolution cycle for the duration you want.
Specifies the opacity of the noise.
Opacity
Specifies an operation between the fractal noise and the original image. These blending modes are
Blending Mode
identical to the ones in the Modes column in the Timeline panel, with the following three exceptions:
Renders the fractal noise only and does not composite on the original layer.
None
Renders the fractal noise as hue values instead of grayscale. The Saturation and Lightness of the original layer
Hue
are maintained. If the original layer is grayscale, nothing happens.
Renders the fractal noise as saturation values instead of grayscale. The Hue and Lightness of the
Saturation
original layer are maintained. If the original layer is grayscale, nothing happens.
Create a seamless loop using Fractal Noise
1
Select a layer in the Timeline panel, and choose Effect > Noise & Grain > Fractal Noise.
Set two keyframes for Evolution.
2
Adjust the time between keyframes and the number of Evolution revolutions until you are satisfied with the
3
animation of the noise.
Select Cycle Evolution.
4
Set a value for Cycle.
5
The evolution completes the number of revolutions you specify for Cycle in the amount of time determined by the
distance between Evolution keyframes. Determine the Cycle value by considering how much of this cycle you need
to render before it repeats. The length of the project and use of the cell pattern created determine this. Choose the
shortest length appropriate for your project to save rendering time.
Initially, the last frame of a cycle is identical to the first frame. To create a seamless loop, skip the last frame by
6
setting the Out point of the layer one frame before the last frame of the cycle.
7
Move the current-time indicator to the time where the cycle completes. For example, if the Cycle is set to 2, locate
the frame when the Evolution value is 2.
Note: If you set keyframes for other Fractal Noise controls, return them to their initial settings where the cycle begins to
repeat in the timeline or the controls don't loop.
8
Move the current-time indicator back one frame.
Trim the layer's Out point at this frame.
9
AFTER EFFECTS CS3
460
User Guide

Advertisement

Table of Contents
loading

Table of Contents