C h a p t e r 3
•
GL_WGL_swap_interval
• Vsync is on by default. (Default behavior is selectable from the NVIDIA
OpenGL properties tab.)
• Default anisotropic filtering can be triggered by checking the anisotropic
filtering box on the NVIDIA OpenGL properties tab.
• Enabling
much better performance at some cost in visual quality.
Direct3D
Release 5 contains the following Direct3D changes:
• Accelerated full-scene antialiasing is enabled (GeForce, GeForce2).
• Limited three-stage setup is now possible.
•
D3DVTXPCAPS_MATERIALSOURCE7
driver with DirectX 6 material source capabilities)
The following Registry keys are useful for applications that do not blit
correctly:
•
FLUSHAFTERBLITENABLE
condition when the
(Default is
Note: This Registry key was formerly named
•
FORCEBLITWAITFLAGENABLE
flag to be set for all blits, which prevents applications that do not check the
return value from unexpectedly losing blits.
(Default is
•
LIMITMAXQUEUEDFBBLITSENABLE
number of queued blits to the front buffer to a value set by the
PRERENDERLIMIT
(Default is
Display Properties – Settings – Advanced Tabs
NVIDIA now provides tabs (Display Properties >Settings > Advanced) for
Windows NT 4.0 and Windows 2000.
31
extension can change Vsync behavior.
no longer forces software rendering, resulting in
GL_POLYGON_SMOOTH
is a new Registry key that controls the wait-after-blit
DDBLT_WAIT
—do not wait.)
DISABLED
is a new Registry key that forces the
.)
DISABLED
Registry key, which is 3 by default.
.)
DISABLED
N V I D I A D r i v e r F e a t u r e H i s t o r y
capability bit is now disabled (leaving the
flag is set.
WAITAFTERBLITENABLE.
is a new Registry key that limits the maximum
DDBLT_WAIT
N V I D I A C o r p o r a t i o n