DigiTech SDRUM Owner's Manual

DigiTech SDRUM Owner's Manual

Strummable drums
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OWNER'S MANUAL

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Summary of Contents for DigiTech SDRUM

  • Page 1 OWNER’S MANUAL...
  • Page 2 The foregoing is in lieu of all other warranties, expressed or implied, and DigiTech neither assumes nor authorizes any person to assume any obligation or liability in connection with the sale of this product. In no event shall DigiTech or its dealers be liable for special or consequential damages or from any delay in the performance of this warranty due to causes beyond their control.
  • Page 3: Table Of Contents

    Using JamSync ............31 Selecting the Embellishment Amount ........16 Making JamSync Connections ............31 Selecting the Drum Kit ..............17 Teaching the SDRUM and Recording Loops ......32 Selecting Alternate Sounds for the Kick/Snare ......18 Selecting Right-Hand Drum Elements........19 Using an FS3X Footswitch .........33 Selecting Sub-Beat Timing and Variation for Right-Hand Drum Elements ................20...
  • Page 4: Introduction

    The drums are internally processed with Lexicon® reverb, so reverb tails decay naturally and are never cut off. All of this means that the SDRUM can generate drum tracks that sound very natural, powerful, organic, and authentic—all with minimal effort and time spent.
  • Page 5: Features

    • Support for an external DigiTech FS3X Footswitch (optional), with 3 modes of operation • Soft-touch vacuum-style footswitch • Included power adapter Quick Start To get up and running quickly with the SDRUM, see the SDRUM Quick Start Guide that was included in the box or visit http://digitech.com/en-US/products/sdrum#documentation.
  • Page 6: Connectors And User Interface

    See 'Output Jack Operation' on page 10 for more information. USB Port This Mini USB port is used for updating the SDRUM's firmware. See 'Updating Firmware' on page 35 for more information. GUITAR IN Jack Connect your guitar to this jack using an unbalanced (TS) instrument cable.
  • Page 7: User Interface

    Connectors and User Interface User Interface VERSE/CHORUS/BRIDGE PART Buttons These PART buttons provide access to the three parts that make up a song, and they serve the following functions: • Select a Part – Press the PART buttons to switch between each of the three song parts. •...
  • Page 8 • Slowly Flashing Red – Indicates an empty song part is selected. • Rapidly Flashing Red – Indicates the SDRUM is armed for learning and will begin learning the drum pattern once the KICK/SNARE pads are played, the guitar is scratched, or the FOOTSWITCH is pressed.
  • Page 9 When the SDRUM is armed to learn, tapping these pads provides a traditional method for teaching drum patterns. They can also be used when using the SDRUM with an instrument that doesn't have a pickup. See 'Teaching Drum Patterns with the Kick and Snare Pads' on page 12 for more information.
  • Page 10 • Arm for Learning – When an empty song part is selected, press the FOOTSWITCH once to arm the SDRUM to learn a new drum pattern (LEARN LED will flash rapidly). Play the part, or press the FOOTSWITCH again to force the SDRUM to begin learning the new drum pattern.
  • Page 11: Connection Diagrams

    See 'Output Jack Operation' on page 10 for more information. If using guitar effects and/or a looper in this type of application, they should be placed before the SDRUM so they do not affect the drum signal. Note that the effects may need to be bypassed to use BeatScratch.
  • Page 12: Amplifier + Mixer Setup

    If using guitar effects, they can be placed before the SDRUM or between the SDRUM and amp in this type of application. Note that if the effects are placed before the SDRUM, they may need to be bypassed to use BeatScratch.
  • Page 13: Output Jack Operation

    Output Jack Operation Output Jack Operation The output jacks have an auto-sensing feature that allows the SDRUM to automatically optimize the outputs for the application. The table below describes how the SDRUM will operate depending on which outputs are connected. AMP OUT...
  • Page 14: Teaching Drum Patterns

    The SDRUM allows drum patterns to be created in one of two ways: using BeatScratch to naturally scratch drum patterns with a guitar or bass, or using the KICK and SNARE pads, which also allows the SDRUM to be used with other instruments that don't have a pickup.
  • Page 15: Teaching Drum Patterns With The Kick And Snare Pads

    Teaching Drum Patterns Teaching Drum Patterns with the Kick and Snare Pads The KICK and SNARE pads on the SDRUM can be used to teach drum patterns in a more traditional manner or when playing an instrument without a pickup.
  • Page 16: Teaching Drum Patterns With A Guitar Or Bass

    Teaching Drum Patterns with a Guitar or Bass The all-new BeatScratch feature allows a guitar or bass to be used to teach the SDRUM a drum pattern. When doing so, the SDRUM should first be calibrated for the connected guitar/bass.
  • Page 17 TIP: Alternatively, press the FOOTSWITCH to manually initiate SDRUM learning. The LEARN LED will light solid red, indicating the SDRUM is learning. This can be useful for certain music styles that incorporate drum patterns that have no kick or snare hit on the first downbeat of the bar, such as reggae.
  • Page 18: Selecting Drum Pattern Settings

    Selecting Drum Pattern Settings Selecting the Time Signature The SDRUM has two time signature settings to select from: 3/4 and 4/4. The time signature can be changed on a single song part or for an entire song. To change the time signature of parts: Select the song part using the VERSE, CHORUS, or BRIDGE button.
  • Page 19: Selecting The Embellishment Amount

    Selecting Drum Pattern Settings Selecting the Embellishment Amount The embellishment amount setting determines how simple or busy the drum pattern will be. The SDRUM has three embellishment amount settings: SIMPLE, INTERMEDIATE, and BUSY. Embellishment Amount Setting Description With this option selected, only the kick/snare (or equivalent) drum...
  • Page 20: Selecting The Drum Kit

    Selecting Drum Pattern Settings Selecting the Drum Kit The SDRUM offers five drum kits to choose from: Drum Kit Description This kit is made from synthesized drum sounds that emulate E-POP analogue drum machines. This is a vintage-sounding kit played with brushes, for jazz and folk BRUSH music styles.
  • Page 21: Selecting Alternate Sounds For The Kick/Snare

    Selecting Drum Pattern Settings Selecting Alternate Sounds for the Kick/Snare The following table shows the alternate kick and snare sounds available for each drum kit: ALT Button (Groove/Kit) Drum Kit LED Off LED Green E-POP Electronic-Pop Kick 1 and Snare 1 Electronic-Pop Kick 2 and Snare 2 BRUSH Brush Kick and Snare...
  • Page 22: Selecting Right-Hand Drum Elements

    Selecting Drum Pattern Settings Selecting Right-Hand Drum Elements The right-hand element (hi-hat, ride, tom, etc.) of each drum pattern can be selected using the HATS/RIDES encoder and ALT button next to the HATS/RIDES encoder. The following table shows some well-known right- hand drum patterns and the settings to select to achieve each.
  • Page 23: Selecting Sub-Beat Timing And Variation For Right-Hand Drum Elements

    Selecting Drum Pattern Settings Selecting Sub-Beat Timing and Variation for Right-Hand Drum Elements Turning the HATS/RIDES encoder selects different variations of the right-hand drum performance. Pressing the HATS/RIDES encoder selects between the available sub-beat timing options. The color of the LEDs surrounding the HATS/RIDES encoder indicate the sub-beat timing option selected for the right-hand drum element, with the following options available: •...
  • Page 24: Adjusting The Tempo

    Selecting Drum Pattern Settings Adjusting the Tempo The tempo of a song can be adjusted either before or after teaching the SDRUM, and it can be adjusted using the TEMPO button (tap tempo) or TEMPO knob. After a part has been learned, or if the metronome feature is enabled, the TEMPO button will flash at the current tempo of the song.
  • Page 25: Using Song Parts

    Using Song Parts The SDRUM's three song parts (verse, chorus, and bridge) make up a song. Each part can be programmed for lower or higher intensity to add dynamics to the song. Learned parts are automatically stored to memory until cleared, even after a power cycle.
  • Page 26: Stopping Playback And Ending A Song

    FOOTSWITCH as soon as the current PART LED begins flashing, as holding the FOOTSWITCH down for ~4 seconds will clear the entire song. TIP: A part can be restored as long as the SDRUM has not been power cycled or any other operations performed since the part was cleared.
  • Page 27: Managing Songs

    Managing Songs Managing Songs The SDRUM can store up to 36 songs with up to 3 parts each. Songs are automatically stored in real time. The following sections describe how to create, load, copy, and clear songs. WARNING: To ensure that song data is not unexpectedly lost, always stop SDRUM playback and wait at least 5 seconds, without making any song changes, before powering down the pedal.
  • Page 28: Copying A Song To An Empty Slot

    Press and hold the FOOTSWITCH for ~4 seconds (or until all the PART LEDs flash red rapidly), then release. The song has now been cleared and is empty. TIP: A song can be restored as long as the SDRUM has not been power cycled or any other operations performed since the song was cleared.
  • Page 29: Clearing Multiple Songs

    Press and hold the SONG button for ~2 seconds (or until all PART buttons flash red rapidly), then release. The song has now been cleared and is empty. TIP: A song can be restored in song mode as long as the SDRUM has not been power cycled or any other operations performed since the song was cleared.
  • Page 30: Advanced Features And Tips

    Enabling Count-In and SilentClear The SDRUM has a count-in feature that can be used to provide a 1-bar drumstick count-in before a song begins playing. When the count-in feature is enabled, so is SilentClear. The SilentClear feature allows songs or song parts to be cleared without momentarily initiating playback.
  • Page 31: Pre-Selecting Timing And Feel Settings

    Pre-Selecting Timing and Feel Settings In most cases, the SDRUM does a great job of automatically determining the timing and feel when learning a new drum pattern. However, if you are teaching the SDRUM a drum pattern and aren't getting the expected results, you may need to override the SDRUM's automatic detection and select a specific timing and/or feel setting before teaching it the new pattern.
  • Page 32: Teaching Special Drum Patterns

    Teaching a Pattern with Kick and Snare on the Same Beat There is no way of using a guitar to teach the SDRUM a pattern with a kick and snare on the same beat. However, this can easily be accomplished using the KICK and SNARE pads. When pressed together, both the kick and snare will be learned in the pattern.
  • Page 33: Teaching A 6/8 Ballad Pattern

    Many songs have a 6/8 time signature, where the kick is on beat 1 and the snare is on beat 4. To get this type of beat with the SDRUM, turn on the metronome and set the tempo to the desired BPM. Pre-select a 3/4 time signature to make sure the beat is interpreted correctly.
  • Page 34: Using Jamsync

    NOTE: When cascading audio through multiple JamMan loopers in series and using JamSync (as shown in the diagram above), the SDRUM (the master) should be last in the chain in most cases. You will then want to teach the SDRUM first, then record to the second to last device, etc., working backwards through the signal chain.
  • Page 35: Teaching The Sdrum And Recording Loops

    SDRUM or during playback and before the SDRUM reaches bar 1 (the beginning of the drum pattern). It’s at bar 1 that the SDRUM will tell the slave device to begin recording, but the slave must be armed for recording in advance.
  • Page 36: Using An Fs3X Footswitch

    Live, Table Top, and Direct Part. These modes are accessed by holding one of the FS3X footswitches when making the connection to the SDRUM. The table below describes how to enter each FS3X mode and the functions controlled by each.
  • Page 37 To change the FS3X mode: With the SDRUM powered on and fully booted, unplug the FS3X from the SDRUM if it is currently plugged Press and hold the FS3X FOOTSWITCH corresponding to the desired mode (see the previous table).
  • Page 38: Factory Reset

    Updating Firmware The SDRUM's firmware can be updated by connecting a Mac® or PC computer to the SDRUM via the Mini USB connector. As new firmware updates become available, a firmware update utility program will be made avialable on the SDRUM product page: http://digitech.com/en/products/sdrum.
  • Page 39: Specifications

    Inputs Guitar Input: Type: Unbalanced, 1/4" TS Impedance: 1 MΩ Max Input: +8 dBu FS3X Input: Type: 1/4" TRS (compatible with DigiTech FS3X) Outputs Amp Output: Type: Unbalanced, 1/4" TS Impedance: 1 kΩ Frequency Response: 20 Hz–20 kHz Mixer L/R Outputs: Type: Impedance balanced, 1/4"...
  • Page 40 Specifications Storage Maximum Bars: 4 bars per song part Maximum Parts: 3 per song Maximum Songs: Type: Mini-B, USB 2.0 Physical Dimensions: 5.25” (L) x 3” (W) x 2.45” (H) 133.4 mm (L) x 76.2 mm (W) x 62.2 mm (H) Unit Weight: 1.14 lb 0.52 kg...
  • Page 41 PHONE: (801) 566-8800 WEB: digitech.com SUPPORT: digitech.com/en-US/support SDRUM Owner's Manual 5086301-A © 2017 Harman. All rights reserved. DigiTech is a registered trademark of Harman. Some SDRUM drum samples licensed from RealiTone™ http://realitone.com Other SDRUM drum samples licensed from Digital Sound Factory® https://www.digitalsoundfactory.com...

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