3D Lights Settings (Photoshop Extended) - Adobe Photoshop CS6 User Manual

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2. In the Color Picker, set brightness to 50%, and set R, G, and B values to equal values. Click OK.
3. In the 3D panel, click the folder icon
4. Choose New Texture.
5. Choose the following settings in the New dialog box:
For Color Mode, choose Grayscale
For Background Contents, choose Background Color.
(Optional) Set Width and Height to match the dimensions of the diffuse texture map for the material.
6. Click OK.
The bump texture map is created and added to the texture map files listed in the Materials panel. It also appears as a texture in the Layers panel.
Open a texture map for editing
Click the image icon
, and choose Open Texture.
The texture map opens as a Smart Object in its own document window. After editing the texture, make the 3D model document window
active to see updates to the model. See
Delete a texture map
1. Click the image icon
next to the texture type.
2. Choose Remove Texture.
If the deleted texture is an external file, you can reload it using the Load Texture command from the texture map menu. For textures that are
internally referenced by the 3D file, choose Undo or Step Backward to restore a deleted texture.
Edit texture properties
A texture map is applied to a particular surface area of the model, depending on its UV mapping parameters. You can adjust UV scale and offset if
necessary to improve how the texture maps to the model.
1. Click the image icon
next to the texture type.
2. Choose Edit Properties.
3. Choose a target layer and set UV Scale and Offset values. You can enter values directly or use the scrubby sliders.
Target
Determines whether settings apply to a specific layer or the composite image.
U and V Scale
Resize mapped textures. To create a repeating pattern, decrease the value.
U and V Offset
Reposition mapped textures.

3D Lights settings (Photoshop Extended)

3D lights illuminate models from different angles, adding realistic depth and shadows.
Add or delete individual lights
In the 3D panel, do either of the following:
To add a light, click the Create A New Light button
Point lights shine in all directions, like light bulbs.
Spot lights shine in a cone shape, which you can adjust.
Infinite lights shine from one directional plane, like sunlight.
Image-based lights map an illuminated image around the 3D scene.
To delete a light, select it from the list at the top of the Lights section
next to Bump.
3D texture editing (Photoshop
, and choose the light type:
Extended).
. Then click the Delete button
To the top
at the bottom of the panel.

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