Create, Save, Or Delete A Lighting Effects Style; Use The Texture Channel In The Lighting Effects - Adobe Photoshop CS6 User Manual

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Five Lights Down/Five Lights Up
Flashlight
An omni yellow light of medium (46) intensity.
Flood Light
A white spotlight of medium (35) intensity with a wide (69) focus.
Parallel Directional
A directional blue light of full (98) intensity with no focus.
RGB Lights
Red, blue, and green lights that produce a light of medium (60) intensity with a wide (96) focus.
Soft Direct Lights
Two unfocused white and blue directional lights. White has a soft (20) intensity. Blue has a medium (67) intensity.
Soft Omni
A soft omni light of medium (50) intensity.
Soft Spotlight
A white spotlight of full (98) intensity with a wide (100) focus.
Three Down
Three white spotlights of soft (35) intensity with a wide (96) focus.
Triple Spotlight
Three spotlights of slight (35) intensity with a wide (100) focus.
Add or delete a light
In the Lighting Effects dialog box, do one of the following:
To add a light, drag the light icon at the bottom of the dialog box into the preview area. Repeat as desired for a maximum of 16 lights.
To delete a light, drag the light by its center circle to the Delete icon at the lower right of the preview window.

Create, save, or delete a Lighting Effects style

In the Lighting Effects dialog box, do one of the following:
To create a style, choose Default for Style and drag the light bulb icon at the bottom of the dialog box into the preview area. Repeat as
desired for a maximum of 16 lights.
To save a style, click Save, name the style, and click OK. Saved styles include all the settings for each light and appear in the Style
menu whenever you open the image.
To delete a style, choose a style, and then click Delete.

Use the Texture Channel in the Lighting Effects

The Texture Channel in the Lighting Effects dialog box lets you control lighting effects using grayscale images (called bump maps) that you add to
your image as alpha channels. You can add any grayscale image to your image as an alpha channel, or create a new alpha channel and add
texture to it. For an embossed text effect, use a channel with white text on a black background, or vice versa.
1. If necessary, add an alpha channel to your image. Do one of the following:
To use a texture based on another image (for example, fabric or water), convert that image to grayscale, then drag the grayscale
channel from that image into the current image.
Drag an existing alpha channel from another image into the current image.
Create an alpha channel in your image, then add texture to it.
2. In the Lighting Effects dialog box, choose a channel from the Texture Channel menu: either an alpha channel you've added or the image's
Red, Green, or Blue channel.
3. Select White Is High to raise the white parts of the channel from the surface. Deselect this option to raise the dark parts.
4. Drag the Height slider to vary the texture from Flat (0) to Mountainous (100).
More Help Topics
Create and edit alpha channel masks
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Five white spotlights, down or up, of full (100) intensity with a wide (60) focus.
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