Apply The Displace Filter; Apply The Color Halftone Filter; Apply The Extrude Filter; Apply The Trace Contour Filter - Adobe Photoshop CS6 User Manual

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Increasing the radius blurs the image. Use the smallest value that eliminates the defects.
5. Increase the threshold gradually by entering a value or by dragging the slider to the highest possible value that eliminates defects.

Apply the Displace filter

The Displace filter shifts a selection using a color value from the displacement map—0 is the maximum negative shift, 255 the maximum positive
shift, and a gray value of 128 produces no displacement. If a map has one channel, the image shifts along a diagonal defined by the horizontal
and vertical scale ratios. If the map has more than one channel, the first channel controls the horizontal displacement, and the second channel
controls the vertical displacement.
The filter creates displacement maps using a flattened file saved in Adobe Photoshop format. (Bitmap mode images are unsupported.)
1. Choose Filter > Distort > Displace.
2. Enter the scale for the magnitude of the displacement.
When the horizontal and vertical scale are set to 100%, the greatest displacement is 128 pixels (because middle gray produces no
displacement).
3. If the displacement map is not the same size as the selection, specify how the map fits the image—select Stretch To Fit to resize the map or
Tile to fill the selection by repeating the map in a pattern.
4. Choose Wrap Around or Repeat Edge Pixels to determine how undistorted areas of the image are treated.
5. Click OK.
6. Select and open the displacement map. The distortion is applied to the image.

Apply the Color Halftone filter

1. Choose Filter > Pixelate > Color Halftone.
2. Enter a value in pixels for the maximum radius of a halftone dot, from 4 to 127.
3. Enter a screen-angle value (the angle of the dot from the true horizontal) for one or more channels:
For Grayscale images, use only channel 1.
For RGB images, use channels 1, 2, and 3, which correspond to the red, green, and blue channels.
For CMYK images, use all four channels, which correspond to the cyan, magenta, yellow, and black channels.
Click Defaults to return all the screen angles to their default values.
4. Click OK.

Apply the Extrude filter

1. Choose Filter > Stylize > Extrude.
2. Choose a 3D type:
Blocks creates objects with a square front face and four side faces. To fill the front face of each block with the average color of the
block, select Solid Front Faces. To fill the front face with the image, deselect Solid Front Faces.
Pyramids creates objects with four triangular sides that meet at a point.
3. Enter a value in the Size text box to determine the length of any side of the object's base, from 2 to 255 pixels.
4. Enter a value in the Depth text box to indicate how far the tallest object appears to protrude from the screen, from 1 to 255.
5. Choose a depth option:
Random to give each block or pyramid an arbitrary depth.
Level-based to make each object's depth correspond to its brightness—bright protrudes more than dark.
6. Select Mask Incomplete Blocks to hide any object extending beyond the selection.

Apply the Trace Contour filter

1. Choose Filter > Stylize > Trace Contour.
2. Choose an Edge option to outline areas in the selection: Lower outlines areas where the color values of pixels fall below the specified level,
and Upper outlines areas where the color values fall above.
3. Enter a threshold (Level) for evaluating color values (tonal level), from 0 to 255. Experiment to see what values bring out the best detail in
the image.
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