INSTALLATION • Insert the CD-ROM. • Run the installer program. • Follow the instructions. 1- Channels 1-2 (mix 4- Mute on/off 7- Set jog wheels (enable/ output) balance 5- Channels 3-4 disable and set 2- Volume on channels (headphones output) sensitivity) 1 (left) and 2 (right) control...
CONNECTING HEADPHONES AND SPEAKERS FRONT PANEL: HEADPHONES When connecting headphones, make sure that the volume level is suitable for listening with headphones: start playing a music track before putting on the headphones, and turn down the volume if it seems that the sound coming from the headphones is too loud.
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LOADING YOUR MUSIC IN DJUCED ™ Use the following buttons to browse through folders and files. Browse through the Expand/collapse Access the list list of folders or folder's tree of files in a folder: through files: structure: 2.1 Browse to the location where your music files are stored on your computer. 2.2 After highlighting a track, press to load the track on deck A, or press Load A...
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PREVIEWING A TRACK Previewing lets you prepare the next track to be played (following the track that you are currently playing for your audience). You can use previewing to beatmatch the next track to be played, or pause the track at a precise spot so that playback will start from this exact position.
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3.3 Adjust the volume on your headphones using the buttons 3.4 Start playing the track to be previewed on deck B. Prepare the track (beatmatch the track, place a Cue point...).
MIXING TRACKS 4.5 Before the end of the track being played, start playing the track loaded on deck B. Mixing tracks means to link up songs, one after another, without any gaps or silences between them. 4.1 You have loaded a track on each deck (A and B).
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SCRATCHING 5.4 Press down slightly on the jog ON A TRACK wheel... 5.1 Press the button to enable Scratch mode. 5.5 ... and gently turn the jog wheel to the right and to the left in succession, for example over 1 or 2 beats. 5.2 Start playing a track loaded on deck A, for example.
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EFFECTS, LOOPS AND SAMPLES An effect is a filter (or a combination of filters) which modifies the sound: echo, reverb... A loop is a part of a track whose beginning and end you define, and which is played repeatedly. A sample is a short sound which can be played on its own or in conjunction with other samples, either over the music or in place of the music, and can be played either as a loop, or just one time (this is known as a “jingle”).
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6.3 Creating and playing a loop from a track that is loaded and playing. Press the button to select Loop mode. When a track is playing, press button 1 to create the start of the loop (or “loop in” point), and then press button 2 at the moment where you want to mark the end of the loop (or “loop out”...
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PLACING A CUE POINT A Cue point is a marker that you can place in a music track. It lets you start playback of the track from that point. 7.1 Press the Cue button to place a Cue point in the track loaded on deck A, for example.
CREATING A PLAYLIST Highlight one of the tracks that you want Return to the folder containing to add to the playlist, using these buttons: your music, using these buttons: In DJUCED™, select one or more tracks button appears on the left. using your mouse.
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