Skipping To Another Selection In The Program; Searching For A Passage In The Program; The "Pause" Function; Repeating All Tracks In A Program - PROCEED PCD 3 User Manual

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Skipping to another
selection in the program
Searching for a passage
in the program

The "pause" function

Repeating all tracks
in a program

Stopping play

next and prev function in the normal way, except that they move
forward and backward among the selections in the program. Tracks
that aren't included in the program are skipped.
If you use the numbered buttons on the Remote Control to select a
track that isn't part of the current program, the error LED will flash.
You may search for a particular passage in the program using the >>
and << buttons. Scan the program until the laser pickup reaches the
passage you want to hear. Remember that the search speed
increases the longer you hold down >> or <<. As soon as you release
the button, play resumes.
If you try to scan forward past the end of a selection, the laser pickup
will stop five seconds before the end of the track, the error LED will
flash. When you release the >> button, the program will continue.
If you scan past the beginning of a selection, the laser pickup will stop
at the beginning of the track and the error LED will flash. When you
release <<, the program will continue.
To suspend play while a program is playing, press pause. The LED
above the pause button will flash while play is suspended. To resume
play, press pause again.
To hold play at the beginning of a program (for faster cueing), press
pause before pressing play. The LED above the pause button will flash
while play is suspended. To begin play, press pause again.
To repeat all selections in a program, press repeat while the program is
playing. The LED above the repeat button will light while this function is
active. The program will continue to repeat until you press repeat
again or press stop.
To stop play before the end of the program, press stop. Pressing stop
erases the program from the memory. (If the program is allowed to
finish, it is retained in the memory.)
You may also stop play by pressing drawer. In this case, play will stop,
the program is erased from the memory, and the drawer will open.
To suspend play while a program is playing without erasing the
program from the memory, press pause.
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