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Reverb processor can be thought of as the
external environment.
The SYSTEM EFFECTS (Chorus and Reverb) are
overall effects – they are shared by all the
Elements
together.
environment for the sound. That is, the SYSTEM
EFFECTS are very much like the room acoustics.
Reverb is the size and shape of the room in which
the instrument is played. The Chorus processor
can be thought of as a "time delay" effect. Its
principal function is from extremely short time
delays (Flanging and Chorusing) to long multiple
repeat
delays
(like
important to the perception of a sound – it gives
the listener a sense of distance from the sound
source.

In PERFORM mode:

There can be up to 4 Voices plus an A/D INPUT in
a Performance. The DUAL INSERTION EFFECTS
are available for all four synth Parts of the
Performance and for the A/D Input. That is, the
synth Voices in a Performance can recall their
original Dual Insertion Effect routing and control
while in a Performance. What actually happens is
you are activating the Dual Insertion effects that
are programmed in at Voice level. Insertion
Effects are applied at the VOICE Edit level.
They
provide
the
outer
Echoes).
Time
Delay
What this means: An organ sound that has a
Rotary Speaker and Amp Simulator effect back in
Voice
mode
(personality) effects when you place it in a PART
of a PERFORMANCE. The guitar sound that has an
Overdrive Distortion and Wah-Wah effect back in
Voice mode will automatically recall these effects
when you place it in a PART of a PERFORMANCE.
The Full Concert Grand piano will automatically
bring along its Damper Resonance – because
INSERTION EFFECTS can be considered a part of
the VOICE. Of course, any assigned controllers are
also automatically recalled as well.
is
If you think of these personality effects (Insertion
Effects) as the personal property of the Voice, it may
become clear. The guitar player sitting a home in his
apartment (VOICE mode) connects (inserts) his guitar to
an overdrive stomp box and a wah-wah pedal... these
are his personal effects... when he joins the band at the
rehearsal hall (Performance mode) he can bring these
two personal (insert) effects with him.
Each Voice in a Performance is called a 'PART'.
And each Part has an individual send level to the
System Effects so that you can control how much
is applied individually. There is a return level from
each System effects. The total signal is delivered
to the Master EFFECT, then to the Master EQ and
then on to the stereo outputs.
The System Effects belong to the rehearsal hall... they
are, after all, the room acoustics of this new location. All
the instruments will share the same room acoustics,
however, you have an individual SEND amount control
to position each player within that room.
We mentioned that the A/D INPUT PART can also
use a pair of Insertion Effects. And this is very
powerful because for each PERFORMANCE you can
customize
the
settings are global for Voice mode – this means
the setup you create for the A/D Input while in
Voice mode is a setup that will be for all of Voice
mode.
But
PERFORMANCE
PERFORMANCE basis. This makes sense because
the purpose of PERFORMANCE mode is for you to
put together the things you would want to recall
while performing. You plan ahead, decide on this
particular number I want the microphone to have
a compressor, a tempo delay, reverb and EQ, and
on this next particular song, I don't need the
microphone at all. You can setup to have the
microphone ON or OFF, with particular effects or
none... it is entirely your call. So rather than trying
to readjust the microphone setting on-the-fly a
PERFORMANCE is a place to store your customized
setting for you microphone on a per program
basis.
3
will
automatically
recall
microphone
channel.
the
setup
you
create
mode
can
be
setup
these
The
Mic
for
on
per

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