Strand Lighting Light Palette Classic User Manual

Palette os v10 lighting control consoles
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Summary of Contents for Strand Lighting Light Palette Classic

  • Page 2: Table Of Contents

    Console Buttons Display Keys Live Button Blind Button Patch Button Playback Keys DBO Button Go Button Goto Cue Button Select Button Halt Back Button Step Cue Buttons Release Playback Button Recording Keys Record Button Update Button Cue Button Strand Lighting...
  • Page 3 Record Options Updating Cues Load Blind Edits Track Forward Track Sheets Move In Black Cue Lists Cue List Directory Cue List Cue List Properties Cue List Pointer Autoscroll Cue List Blue Box Profiles Releasing & Asserting Cue Lists Strand Lighting...
  • Page 4 Fanning Highlight/Lowlight Rem Dim Colour Picker Channel Check Flash Fixture or Output General Information General Show Options Default Cue List Options Venue Setup/Location Show Save Options Move/Copy ShowNet Pathport One to One Patch Power Patch Printing Hardware Setup Strand Lighting...
  • Page 5 Launch Palette Button Hardware Test Release Notes System Group Date Time & Input Language Screen Resolution ELO Touch Screens On-Screen Keyboard Mouse Keyboard Accessibility Network MonitorPower Network Printers Shutdown Applications Group Explorer MediaPlayer Internet Explorer Outlook Express Notepad Paint Strand Lighting...
  • Page 6 Additional Applications System Up Time Backup, Support and Contact Information Tracking Backup Recovery & Enable Outputs Recalibrating, Striking and Dousing Fixtures Software Revision History Console Connections Palette Light Palette Rack Palette Appendix License Offices and Service Centres Keyboard Shortcuts Strand Lighting...
  • Page 7: Concepts And Overview

    Engine Version: v10.4.1 User Interface Version: Congratulations on the purchase of your Strand Lighting Palette Lighting Control Console. For general help, use the Contents, Index or Search tab on the left. Check out the Software Revision History. Palette is a powerful, yet easy to program and operate theatrical control system that truly does marry dimming and automated control like no other desk.
  • Page 8 [HELP] button. Press [HELP] then any other button to get a description of its uses. Press [HELP] twice to get the full help contents. The on-line help has advantage over the printed manual as the hyperlinks allow you to jump around very quickly from topic to topic. Strand Lighting...
  • Page 9 Palette comes loaded with useful software like Notepad, Internet Explorer and MS Media Player. Listen to MP3s or CD while you work. You can also launch a hardware test to make sure all your buttons, LEDs and sliders are working properly from the Control Panel. Getting Technical Support Strand Lighting...
  • Page 10 Palette OS v10 For technical support, please refer to the Strand Lighting Offices and Service Centres Strand Lighting...
  • Page 11: About Palette

    Because Palette's design leverages on consumer based technology (such as readily available operating systems, USB interfaces and Pentium® Processors) it allows lower budget theatres with operators who are not full time employees to have the Strand Lighting...
  • Page 12 In fact, you probably have over a dozen of them in your facility. The software is designed, written and owned by Horizon Control Inc. See Also: Universal Attribute Control Tracking Edits Track Forward Blocking and Unblocking of cues License Strand Lighting...
  • Page 13: System Capacities

    SMPTE/MIDI Interface Optional Serial Out Macros available to output RS232 c ommands External Trigger Events 2 triggers on Palette hardware or ILS buttons stations or contact closures Telnet and Serial session 16 Com ports and multiple telnet session available Strand Lighting...
  • Page 14 Palette OS v10 Astronomical & Time Event Clock "No reasonable limit" means that the limit is determined the processor and RAM on the system. See Also: About Palette Strand Lighting...
  • Page 15: Universal Attribute Control Model

    Horizon Control has risen to that challenge and this document will explain how we have achieved that goal with our Universal Attribute Control Model. See Also: Controlling Moving Lights Strand Lighting...
  • Page 16: Definition

    Moving light control has long suffered from the lack of this common language that designers and programmers and manufacturers could use. To date, intelligent lighting c ontrol has only stumbled along, managing to keep up with an evolving technology and never experienced the Strand Lighting...
  • Page 17 The cues you have in your show file can be played back with any equipment. One of the key things in Point #2 above that bears repeating is that UAC uses numbers and Strand Lighting...
  • Page 18 540 degrees. Now the numbers you just figured out for the first fixture mean nothing to this one. Worse yet, if you grab both of the fixtures and pan them in tandem, you would get completely differing results: Strand Lighting...
  • Page 19 Cue 2 are programmed with a fixture that is capable of panning 540 degrees (-270 to + 270). Cue 1 takes the fixture to its pan-stop at + 270 degrees. Cue 2 has it move (in 10 seconds) to a position of pan +90 degrees. Strand Lighting...
  • Page 20 Moving head lamps achieve movement by physically moving the source and lens train with two motors within a yoke. This Pan/Tilt relationship equates to a polar coordinate system using azimuth and elevation. When you move in this coordinate system, if Strand Lighting...
  • Page 21 Cue 2's end point is in relation to the hanging position of the fixture. The result is that moving light cues will look even more organic when programmed this way. Strand Lighting...
  • Page 22 If Cue 2 was written such that both lights go to 70°, as you ran it, the fixture on the right would have to give up mid-way: Strand Lighting...
  • Page 23 Typically, m ost shutter assemblies have nine motors. There are four shutters, each using two motors to control its position within the aperture of the fixture and a ninth to rotate the entire assembly clockwise or counterclockwise. Many times these channels are labelled like this: Strand Lighting...
  • Page 24 The next encoder controls the relationship between those two m otors, giving you one handle for controlling the angle of that shutter: Strand Lighting...
  • Page 25 If you adjusted the second encoder to adjust the angle of the Top Shutter, note how it affects the beam of light. In this example, the shutter is about a quarter the way across the beam and cut to a 15 degree angle. Strand Lighting...
  • Page 26 Using this third bank of shutter controls you could create a box of light by just adjusting one encoder. Do this by using your left hand to press and hold both the T/B Thrust and L/R Thrust softkeys and your right hand to roll the black wheel. Then grouping encoder 2 and 4, you could Strand Lighting...
  • Page 27 The assembly that holds the entire gobo selection is called the Wheel. Wheels can Spin Forward or Reverse and can Select gobos. The individual choices are called Gobos. Gobos can be Indexed in Degrees like hands on a compass or Rotated continuously Clockwise or Counterclockwise. Strand Lighting...
  • Page 28 Here the first channel is set to about 10% and Selects the Glacier gobo for Indexing. The second channel is set to about 10% which indexes the gobo 15 degrees. Palette's blue attribute bubbles show how this would be achieved using UAC. Strand Lighting...
  • Page 29 Changing the direction of the rotation on a DMX based system means you must travel the second handle through a bunch of values that are not of interest to you. The gobo would slow down, then stop, then change direction and speed up again as you adjust the control channel. This can be very Strand Lighting...
  • Page 30 Zoom is only the tip of the iceberg when using UAC. The real power of UAC can be seen when you start using similar, but not identical attributes and how UAC can work with them. Color is a great example. There are three primary automated color systems in use today; Strand Lighting...
  • Page 31 In a case where the destination fixture has a color wheel that looks like the one below, Slot 7 would be chosen. (By the way, it would not be stored as Slot 7, it is stored as "Light Red"): Strand Lighting...
  • Page 32 (plus open) and the image below shows how Cue 1 positions the wheel to Slot 1, and Cue 2 positions it to Slot 5. If you wanted to copy this effect to a separate part of your rig, you may not be so lucky to Strand Lighting...
  • Page 33 To get to the plethora of controls on today's m oving lights, all attributes are assigned into one of five families: Position Color Gobo Lens Special Dedicated buttons or softkeys then 'bank' those attributes onto four encoders and their present purpose is displayed in the blue bubbles: Strand Lighting...
  • Page 34 Nudging the second encoder from Index to Rotate Clockwise changes the purpose of the fourth from Index to Speed and the units change from degrees to RPM. Note that the actual gobo (Glacier) does not change. Strand Lighting...
  • Page 35 Horizon Control's UAC uses functions that manipulate the native color channels for you. This math transforms the data at run-time allowing you to program and fade in any one of the six color spaces mentioned above. Strand Lighting...
  • Page 36 Luminance is the overall brightness of the selected color, or mathematically defined as the cumulative total of the three primary colors. Too much brightness results in white. Cue 1 shows where Blue is and Cue 2 shows Green. When Strand Lighting...
  • Page 37 Update the Cue and run it again. Even though UAC literally fades in all six color spaces, you only have to change between three of them to see all the effects. Choose one of: CMY or RGB HSL or hsv HSL' or hsv' Strand Lighting...
  • Page 38 Palette OS v10 Strand Lighting...
  • Page 39: Conclusion

    Every fixture now speaks the same language and increased communication and understanding will only lead to better lighting. Strand Lighting...
  • Page 40: Tracking

    Cue 2 must be a called cue. Chances are that the actor will enter at some point during the sunrise. Pressing [GO] on Cue 2 should not affect the subtlety of the 45 second fade on Cue 1. To really drive the point home, the actor may exit before the sunrise has even completed. Strand Lighting...
  • Page 41 You can change the system default state of Edit Track Forward for the Record dialog box in [S2]Show Options|General See Also: A Note on Redundant Data Edits Track Forward Track Sheets Blocking and Un-Blocking of cues Recording a Cue Multiple Cue List Concept Strand Lighting...
  • Page 42: A Note On Redundant Data

    Sunrise cue followed by an actor's entrance cue. If the cyc channels that were involved in the sunrise were blocked in the second cue, the long sunrise would be quickly collapsed by the actor's entrance cue when it is Strand Lighting...
  • Page 43 Cue List Option to Goto cues after they are recorded, so it may happen directly after a record operation. See Also: Blocking and Unblocking of cues Move/Copy using State Recording Cues About Palette Strand Lighting...
  • Page 44: Timing

    Holding down [SHIFT] will change the value by 0.1 of a second.) 4. If you want the attributes to hold their level for a piece of time after you press the GO Strand Lighting...
  • Page 45: Part Cues

    Select the button for the desired part 5. The Channels will show a superscript letter showing the part: 6. Continue with Steps 2 through 5 until you have assigned all Channels to their correct part 7. Press [UPDT] [ENTER] Strand Lighting...
  • Page 46 2. To achieve the offset intensity tim es as shown above, type in the command line [1] [THRU] [20] [@] [0] [-] [5] [ENTER]. It will appear like this: 3. To set the Pan timing to 3 seconds, type [1] [THRU] [20] [S2-Pan] [3] [ENTER] which would appear as: Note: Strand Lighting...
  • Page 47 If you are running a show live, it is handy to have handles to control how long attributes get to their new level and how long they should take to return to their old Strand Lighting...
  • Page 48 (top to bottom). The right hand fader controls how long releases should take or what is the sneak time. Attributes set using times specified by the A/B or C/D faders are not transferred to the TIMES display (i.e., you can't use these times to write cues with). Strand Lighting...
  • Page 49: Multiple Cue List Concept

    Note how one Channel with multiple attributes can be controlled by more than one cue list at a time. Attributes that are at their default levels are shown in grey text. See Also: Cue List Cue List Directory Tracking Record Options HTP vs LTP Strand Lighting...
  • Page 50 Palette OS v10 Channel Colors and Symbols Strand Lighting...
  • Page 51: Fade Resolution

    Channels. See Also: Channel's different states Channel Colors and Symbols Priorities HTP vs LTP Cue List Properties Sub Master Types Busking Strand Lighting...
  • Page 52: Htp Vs Ltp

    The exception to this rule is if a control with a higher priority is wanting it to go to a lower level, it will win. See Also: Tracking Releasing & Asserting Cue Lists Priorities Fade Resolution Strand Lighting...
  • Page 53 Palette OS v10 Strand Lighting...
  • Page 54: Priorities

    Only one item can win. If there are two items writing to the stage and one is 9 and the other is 10, changing the #9 to a #1 will not make it win any better or faster! See Also: Cue List Properties Looks Sub Master Pages Fade Resolution HTP vs LTP Strand Lighting...
  • Page 55: Tips And Tricks

    Cue Lists is #10.  Press Edit in the Action column of any cue to add a Macro to a cue. Macros can trigger other cues or even control your Media Player or console work lights. Strand Lighting...
  • Page 56 This is also how you select m ultiple cues to delete, move or copy (before touching the DEL, MOVE or COPY keys). Loops are easily created by highlighting multiple Action cells and pressing EDIT to add follows and links. Strand Lighting...
  • Page 57 Releasing channels works in three stages: First time you press REL, it release the last attribute you touched. The second Release releases any currently selected (red background) channels. The third press clears all captured channels. Use it with SHIFT to make it an Oops Strand Lighting...
  • Page 58 If you hold down [SHIFT] while you press [HALT/BACK] the cue list will go back to the previous cue in cue time, rather than the Halt/Back time.  Busking Looks is a very powerful feature of Palette. Sub Master can be configured to give true Last Action control to moving light attributes. Strand Lighting...
  • Page 59 EDIT, type in the desired number then just keep pressing the DOWN ARROW rather than ENTER.  Press S4 - CONTROL PANEL to get to applications other than the Palette, such as MS PAINT, Internet Explorer and Media Player. Strand Lighting...
  • Page 60 Position A, updating Position A will affect Position B.  You can Flip moving head channels easily by using the FLIP Tool. Do this and update the cue when the light 'took the long way 'round' when running cues. Strand Lighting...
  • Page 61: Screen Layout

    [S2] Show Options). (Console Equivalent: [STEP DN], QWERTY Equivalent: "]") Use with [SHIFT] to go to the bottom of a cue list. If a long fading cue is running, pressing this button will complete the cue in Step Time. Strand Lighting...
  • Page 62 Changes the Channel and Attribute Grid displays to show Wait/Fade Times. The keyboard shortcut to toggle between Levels and Times is [SHIFT] [EDIT]. The first click of the Release button release the last altered attribute. The second click releases selected channels and the third releases all captured channels Strand Lighting...
  • Page 63 Palette OS v10 Cue List Directory Toolbar Use the Cue List Directory toolbar to switch between displaying Lists, Patch Time Events See Also: Keyboard Shortcuts Softkeys Described Strand Lighting...
  • Page 64: Channel Grid

    2. Click on the vertical line and hold down the mouse button to adjust the width of the Channel Grid display. 3. Right-click once the symbol appears, and select a set Channel Grid size from the right-click menu. Moving around the Channel Grid using the Strand Lighting...
  • Page 65 To move in big steps, put the mouse  pointer on the thumb, hold down the mouse button and the drag the thumb up or down in the scroll bar. See Also: Attribute Grid Screen Resolution Toolbars Channels Colors and Symbols Strand Lighting...
  • Page 66: Channel's Different States

    Examples of Released channels: Selected channels are channels that have been addressed and are pending immediate hands-on control. Selected channels that have not Changed and are not Captured can still be controlled by active Playbacks or Sub Masters. Selected channel Only: Strand Lighting...
  • Page 67 Changed delta symbol is removed, but the channels are still Captured, meaning that Cue Lists and Sub Masters will not control their level until they are released. Captured channel (not Selected but Changed): Captured channel (Selected and Changed) Captured Not Changed (not Selected, probably just Recorded, but not released) Strand Lighting...
  • Page 68 Channel under Cue List Control being inhibited by Inhibitive Sub Master Channel under Cue List Control being inhibited by Cue List Master or Grand Master Flashing channels are Selected. It may or may not be Captured. (See: Flash Fixture or Output and Highlight/Lowlight) Flashing or Highlighted channel: Strand Lighting...
  • Page 69: Attribute Grid

    The first bubble Selects the specific gobo from the gobo wheel (in this case Pinwheel). Adjusting the Gobo Mode determines how the individual gobos will behave (in this case, the gobo will rotate Clockwise), and the third bubble shows specifically how the behaviour is configured (in this Strand Lighting...
  • Page 70 "The Pinwheel gobo will Rotate Clockwise at 6 RPM". In the attribute grid, it appears concatenated like this: For more information on the relationship of control handles and attributes, check out the topic Universal Attribute Control Model. See Also: Channel Grid Channel Colors and Symbols Controlling Moving Lights Universal Attribute Control Model Strand Lighting...
  • Page 71: File Menu

    If you choose Yes to open the Checkpoint file, you will do a SaveAs the first time you choose Save. You can manually Open checkpoint files by changing the "Files of Type" combo in the File|Open dialog box to "Palette Checkpoint". Set the time interval of how often checkpoint files Strand Lighting...
  • Page 72 For example, ALT, F, O will access the File drop down menu from the Menu Bar, and then the Open file dialog box will appear. See Also: Show Save Options Recovery - Enable Outputs Display Menu Help Menu Strand Lighting...
  • Page 73: Display Menu

    A large popup display is available by pressing [S5] on the main Softkey menu: Use the wheel to select a display, then press [ENTER] to close the popup and select the new display. See Also: Softkeys Described File Menu Help Menu Strand Lighting...
  • Page 74 Palette OS v10 Strand Lighting...
  • Page 75: Help Menu

    The Help pull down menu on the Menu Bar provides access to the following functions.  Palette Help - Opens the on-line Help files.  About Palette... – Displays copyright and version information for Palette, including the User Interface, Fade Engine and Show File version numbers. Strand Lighting...
  • Page 76 Tip of the Day – Use to access the Tip of The Day display, which can provide tips and notes on Palette operation. The Tip of The Day dialog box has a check box to determine if the Tips should be shown at startup. Strand Lighting...
  • Page 77 Palette OS v10 See also: File Menu Display Menu Strand Lighting...
  • Page 78: Softkeys

    If you are selecting from a combo list (similar to [S1] above), you can either repeatedly press the softkey to change the selection or you can double press [S1] to get a pop up list: When you get this list, [S1] through [S4] become: Strand Lighting...
  • Page 79 When no dialog boxes are open and you have no moving lights selected, you can use your mouse to press the softkey buttons. The default softkeys give additional functionality that is not available with the hard buttons on the console: Strand Lighting...
  • Page 80 [ENTER]) or allows you to specify some attributes of the cue before you record them (terminating the command line with [REC]). See Also: Keyboard Shortcuts Select Softkeys Profiles Display Palette Control Panel Controlling Moving Lights Command Line Syntax Blue Box Strand Lighting...
  • Page 81: Status Window

    Release Cue List  Blue Box edits  Triggers  Show Options  Hardware Setup  Goto Cue  Goto Top/Bottom of Cue List  Move/Copy Cue  Move/Copy Look  Load Cue  Load Look  Delete Cue Strand Lighting...
  • Page 82 Hardware type, serial number, and what type of processor and what amount of memory your system has. The total number of channels your system is authorized for and other additional options, such as Remote Focus Unit Remote Video authorization, is also shown Strand Lighting...
  • Page 83 A display of playbacks real or virtual is displayed. See Also: File Menu (checkpoint files and mirrored saving) Hardware Setup - Grand Master and Black Out Button Load SMPTE Time Code on Cue Lists Enable Outputs - Recovery Strand Lighting...
  • Page 84: Look Pages

    If you want to change the name or other properties of the Look Page, press [VIEW] [S11] then press [S1] to select the Look Page. You can repeatedly press [S1] to change the highlight in the list, or use the Wheel to scroll the list. Once you have highlighted the desired page, press [ENTER]. Strand Lighting...
  • Page 85 By de-selecting different attribute families, these will not be recorded (by default) when you records Looks to this page. Therefore, if you wanted a whole bunch of Looks that only had Pan/Tilt information in them, you would de-select all but Position. Then each time you went to Strand Lighting...
  • Page 86 You can also press [SHIFT] and double tap any attribute family to solo it. See Also: Look Recording Looks Sub Master Types Recording and Using Groups Hardware Setup - Slider Panels Hardware Setup - Button Array Strand Lighting...
  • Page 87: Macro Buttons

    Variables in the Display menu or press the traffic light icon in the Cue List Directory Toolbar or press [S5] from the main softkey menu and select Variables from the pop up list: Select the desired Variable Page using the mouse, then use the Blue Box and [EDIT] to change Strand Lighting...
  • Page 88 (i.e., any Radio Variable who has no text in this column will be part of the same radio group). To learn more about Macros and Variables, check out the topics below. See Also: Macro Editor Variables Strand Lighting...
  • Page 89: View Properties

    Look or a Cue List. You can also press [VIEW] [CUE] [#] [ENTER] rather than [VIEW] [S10] [#] [ENTER] to quickly see the properties of a specific cue. Similarly, [VIEW] [LOOK] [#] [ENTER] shows you the properties of the specified Look. see also: Channel Title Cue List Properties Cue Properties Sub Master Pages Looks Strand Lighting...
  • Page 90: Remote Video

    The remote can chose to display Masters, Macro Buttons, Tracksheets and position the splitters in any locations they want. Most toolbars Softkeys are disabled: Strand Lighting...
  • Page 91 If the main system exits or re-loads a show file, the remote machine will be presented with a dialog box explaining that you must close and re-connect to the m ain system. You can also disconnect using the File|Disconnect Remote Video option to disconnect any time and/or connect to another system on your network. Strand Lighting...
  • Page 92: Screen Layout

    The layout of the Palette screen is flexible and allows you to look at the information you need when you need it. When Palette starts, the screen is not a busy as this: To add or remove screen components, use the Display Menu or press [S5] to show the display popup list: Strand Lighting...
  • Page 93 Palette OS v10 As well, you can resize the Channel Grid by clicking or right clicking on the splitters. For more information on what areas of the screen do what, hover and/or click on the image above. Strand Lighting...
  • Page 94: Console Buttons

    Palette OS v10 Console Buttons Strand Lighting...
  • Page 95: Display Keys

    Palette OS v10 Display Keys Live Button PRESS Release TO CLOSE THIS BOX! LIVE Press [LIVE] to enter and exit the Live display.  While in Live, the channel grid has a Black background.  Strand Lighting...
  • Page 96: Blind Button

    While in Blind, the channel grid has a Grey background and the  Green LED You can also see the Blind button in the Channel Grid toolbar. While in Blind, moving the Blue Box will Load cues automatically for  you. Strand Lighting...
  • Page 97: Patch Button

    Palette OS v10 Pacth Button PRESS Release TO CLOSE THIS BOX! PATCH Press [PATCH] to enter the Patch display.  Strand Lighting...
  • Page 98: Playback Keys

    Hardware Setup The LED flashes when the GM slider is not at 100%. It flashes rapidly  when the slider is at 0%. The current level of the Grand Master can be seen in the Status  Bubbles Strand Lighting...
  • Page 99: Go Button

     all its attributes without advancing the cue list. If the cue list is Releasing, both the GO and the HALT/BACK LEDs  will be flashing. The release time can be set in the Cue List's Properties. Strand Lighting...
  • Page 100: Goto Cue Button

    If desired, you can set a desired time for the cue to execute. The  recorded time is the default time. If you move the Blue Box to the first column and press [EDIT], this is  equivalent to doing a GOTO on that cue. Strand Lighting...
  • Page 101: Select Button

    [REC] then [SELECT]. The new cue will be appended to the end of the cue list and the current cue list selection will not change. Use with [VIEW] to get the properties on this Cue List.  p100 Strand Lighting...
  • Page 102: Halt Back Button

    Hold down [SHIFT] and press this button to go back to the previous  cue using cue time. If the cue list is Releasing, both the GO and the HALT/BACK LEDs will  be flashing. The release time can be set in the Cue List's Properties. p101 Strand Lighting...
  • Page 103: Step Cue Buttons

    If a long cue is running and you want to quickly complete it, press  [STEP DOWN]. The cue will complete in the Cue List's Step Time as determined by the Properties of the Cue List. See Also: Cue List Pointer p102 Strand Lighting...
  • Page 104: Release Playback Button

    The cue pointer will remain at the current cue position, therefore pressing [GO] will put you back into the same state you were in before you hit [REL PB] Press [SHIFT]+[REL PB] to release all cue lists.  p103 Strand Lighting...
  • Page 105: Recording Keys

    WHEEL or the Keypad. Note: The Red LED will be on any time there is a change that has not been recorded. See Also: [UPDATE] button Hardware Setup - Slider Panels and Looks Show Options - Group Button p104 Strand Lighting...
  • Page 106: Update Button

    [UPDT] to store the changes and release any selected channels. You will not be able to use this button if you did not use All Attributes during your load operation. See Also: Record Button Updating Cues Load p105 Strand Lighting...
  • Page 107: Cue Button

    While in the command line, select the channels you want then type  @ [CUE] # ENTER to open the Apply Levels dialog box to set attributes to their previously recorded level. Example: [1] [THRU] [4] [@] [Cue] [6] [Enter] See Also: Command Line Syntax p106 Strand Lighting...
  • Page 108: Group Button

    If you want traditional "Group at Level" functionality use [LOOK] [#]  [ENTER] to retrieve both the selection set and the recorded attributes Go to Show Options to assign what Sub Master Page will be used  when this button is pressed. See Also: Command Line Syntax p107 Strand Lighting...
  • Page 109: Look Button

    Groups in Palette are stored as Looks, even if you don't use the  levels. Go to Show Options to assign what Sub Master Page will be used  when this button is pressed. See Also: Command Line Syntax p108 Strand Lighting...
  • Page 110: Action Keys

    WHEEL on any numeric field  will change the value by 0.1. While in [BLIND], moving the Blue Box with the Arrow keys  automatically [LOADS] cues. You can tell which cue list loaded by looking to the Status Bubbles. p109 Strand Lighting...
  • Page 111: Delete Button

    Blue Box using the ARROW KEYS then press this button. You can also type in a range in the Delete Cue dialog box (i.e 1/10)  To delete a Look, press [VIEW] [BUMP] then select [S10] Delete.  p110 Strand Lighting...
  • Page 112: Edit Button

     column in the Patch, a dialog box will open allowing you to change one or more properties at once. Holding down SHIFT while rolling the WHEEL while editing cells will  change numeric values by 0.1. p111 Strand Lighting...
  • Page 113: Load Button

    In BLIND, the Clear On Load check box will clear any channels that  are Captured and anything that is already Loaded as shown in the Loaded Bubble. You can Load more than one item at once to combine ideas. The first  thing loaded will be Updated. p112 Strand Lighting...
  • Page 114: Move / Copy Button

    Press [MOVE] [BUMP][BUMP] to quickly move Looks.  Use [#] [MOVE] [#] [ENTER] to move attributes from one channel to  another. Attribute filtering is available in the dialog box. [MOVE] [5X5] [5X5] to move palettes around on the optional Button  Array p113 Strand Lighting...
  • Page 115: Tools Button

    TOOLS The sofkeys display which tools are available when you press  [SHIFT]+ [TOOLS]. Pressing Tools will toggle the Selected Tool Onand Off. The last Tool  used is displayed in the Status Bubbles. See Also: Tools p114 Strand Lighting...
  • Page 116: View Button

     Press [VIEW] [LOOK] [#] [ENTER] to see a Look's properties box.  Press [VIEW] [BUMP] to quickly get the Look's properties box  Press [VIEW] [SELECT] to get a Cue List's properties.  p115 Strand Lighting...
  • Page 117: Main Keys

    TO on the c ommand line for specifying ranges of levels or times across a series of channels. Use the [BACKSPACE] key to clear the command line and  deselect the selected channels to reveal the default Soft Keys p116 Strand Lighting...
  • Page 118: Next Button

    Press the [Prev] button to select the last channel  The QWERTY keyboard equivalent is TAB  In dialog boxes:  Press [Next] button to go to the next control Press [Prev] button to go to the previous control See Also: Select Softkeys p117 Strand Lighting...
  • Page 119: Number Buttons

    Channels. While in dialog boxes, these keys fill in numeric fields.  To change cue times, use these buttons in conjunction with the  Arrow Keys and the [EDIT] button. See Also: Command Line Syntax p118 Strand Lighting...
  • Page 120: Release Button

    If channels are selected, the LED is flashing.  If channels have been changed but are not selected, the LED will  flash in a stepped pattern. See Also: Release Hardware Setup - Console p119 Strand Lighting...
  • Page 121: Rem-Dim Button

    Press [Rem-Dim] with channels selected will result in all c hannels  other than those selected going to Zero, excluding those from submasters. Double Pressing [Rem - Dim] takes all channels to Zero inc luding  those from submasters. p120 Strand Lighting...
  • Page 122: Shift Button

    [5X5] to keep Record dialog box open for labeling or attribute masking. Use with [THRU] for [Thru-On] syntax  When moving lights are selected, hold down [SHIFT] while double  pressing [S1] through [S4] to add an Effect to the corresponding attribute p121 Strand Lighting...
  • Page 123: Soft Keys

    When a dialog box is open, the softkeys are used to jump to specific controls (lists, check boxes etc.). These would be the softkeys when the Record Cue dialog box is open: See Also: Softkeys Described Keyboard Shortcuts Select Softkeys Command Line Syntax Controlling Moving Lights p122 Strand Lighting...
  • Page 124: Up Button

    [S2] Show Options. Use with [SHIFT] to move the selected channel one percentage point.  In dialog boxes, these buttons will raise or lower number boxes by  pre-determined levels (cue number by 10, time by 10) p123 Strand Lighting...
  • Page 125: Programming And Viewing Fixtures

    [@] [ENTER] syntax to remove hard c ommands (knockout). These changes are marked to be recorded or updated. A red level with a red or white triangle (delta symbol) indicates that you have changed the value but it is currently not Selected and has not been recorded yet. It is Captured. p124 Strand Lighting...
  • Page 126 These are set using the [@] [LOOK] syntax. Attributes with text and a double green arrow show that the attribute has changed since the last cue. The text could be 'hard' values or the name of a palette. p125 Strand Lighting...
  • Page 127 Dark background or blue text shows that the level is being controlled by a cue list that is not currently Selected. Check out the topic called Multiple Cue List Concept. Yellow levels with a green handle symbol represent Channels controlled by an Additive Sub p126 Strand Lighting...
  • Page 128 Grey backgrounds on attributes show available attributes for the selected channel. Some channels may not have all attributes. In this case, there are channels patched in the show that do have Color Wheels and multiple Gobo Wheels, but the selected VL1000 does not. p127 Strand Lighting...
  • Page 129: Command Line Syntax

    Selects channels 1 through 4 and 9 and 10 [1] [SHIFT] [THRU] [100] [ENTER] Selects any channel with an intensity greater than 0% between channels 1 and 100 (thru-on) [1] [NEXT] [NEXT] [NEXT] Selects channels 1 through 4 p128 Strand Lighting...
  • Page 130 Independent Timing) [1] [THRU] [10] [@] [1] [-] [10] [ENTER] Selects channels 1 through 10 and sets their levels to 1,2,3,4,5,6,7,8,9,10 [1] [THRU] [10] [@] [1] [-] [10] [@] [10] Selects channels 1 through 10 and sets their p129 Strand Lighting...
  • Page 131: Selecting Groups

    Look 1 that also belong to Look 2 The order in which you select channels in the command line while recording groups is retained and used for the [-] (or [TO]) syntax shown below and for Fanning. p130 Strand Lighting...
  • Page 132 Look tab allowing you to set their attributes as recorded in Look 5. Cue Button and the Command Line The Cue button is used to capture a set of channels from a particular cue and set them to their p131 Strand Lighting...
  • Page 133 [S9] after pressing the [@] button will open the Apply Levels dialog box. It will open to the Look tab, but the Look Page selected will be the first Look page that uses the default attribute p132 Strand Lighting...
  • Page 134 For some more examples showing what the command line actually looks like, see the help topic Controlling Moving Lights under the heading Command Line Control of Attributes. Remember, the order in which you type in the command line reflect any ranges (i.e., the [-] or [TO] syntax) you p133 Strand Lighting...
  • Page 135: Patch By Output

    Patches output 1 to channel 8's intensity attribute See Also: Selecting and Setting channels Using the Mouse to Select channels and Set Levels Controlling Moving Lights Independent Timing Show Options - Look and Group Button Fanning Patch p134 Strand Lighting...
  • Page 136: Fixture Title

    2 or 3 characters are recommended for titles to maintain clarity on the monitor.  If you want to restore the default number, delete any text you put in the Center Title.  If you want to reduce the font size, preppend the text with leading spaces p135 Strand Lighting...
  • Page 137: Captured Attributes

    You can easily capture the LIVE values of any selected Moving Light's attributes using Select Softkey called Attribute Family. See Also: Release Channel's different states Selecting and Setting Channels Select Softkeys Record Options Hardware Setup - Console p136 Strand Lighting...
  • Page 138: Selecting And Setting Channels

    4. Enter the percentage value. If you just enter a single number, it will be multiplied by 10 (example hitting [5] [ENTER] results in 50%). 5. Complete the action by pushing [ENTER] . Note: Alternately, you can select your channels and roll the wheel to increase or decrease p137 Strand Lighting...
  • Page 139 To select a range of channels, press and hold the first channel in the range, then press the last. This works for deselecting ranges in the middle of selected channels. Using the Select Softkeys There is a whole topic that describes the use the [S10] Select softkey called Select Softkeys. p138 Strand Lighting...
  • Page 140 [SHIFT] and pressing the [NEXT/PREV] button will select the previous channel number. You will not see these selections in the command line. See Also: Controlling Moving Lights Select Softkeys Command Line Syntax Fanning Apply Levels Channel's States Fade Resolution Releasing Channels p139 Strand Lighting...
  • Page 141: Using The Mouse To Select Channels And Set Levels

    (delta symbol) showing the changes to be recorded. It will look like this: 3. Each detent (or bump) on the wheel will adjust the level by 1%. Holding down [SHIFT] while rolling the wheel will give you finer control. Note: p140 Strand Lighting...
  • Page 142 You may also want to purchase ELO Touch Screens for your console as selecting channels just as easy using your finger. See Also: Command Line Syntax Channel's different states Channel Colors and Symbols Channel Grid Attribute Grid Selecting and Setting Channels Button Array Described Controlling Moving Lights p141 Strand Lighting...
  • Page 143: Controlling Moving Lights

    Attribute Control To take control of a moving light, select it and set its intensity level using any of the methods described in the topic Selecting and Setting Channels. The softkeys will then change to look like this: p142 Strand Lighting...
  • Page 144 Other attributes, like color wheels, will show you the steps between full ticks. Rolling the wheel on Color Select takes you between whole colors, but holding down SHIFT takes you to fractions of a whole move: p143 Strand Lighting...
  • Page 145 While the popup is open, you cannot use the mouse or touchscreen to click the softkeys. Command Line Control of Attributes The first four softkeys that give you wheel control of the m oving lights may also put text in the p144 Strand Lighting...
  • Page 146 [TO] syntax, Fanning and Effects. Also see Recording and Using Groups and Independent Timing on how to adjust timing on a per attribute basis for recorded cues. Encoder Banks p145 Strand Lighting...
  • Page 147 Counterclockwise). Typically, the units of a tweeker are determined by the mode of the bubble directly to its left. For example, if the gobo mode is to rotate, then the units are RPM. If the mode is index, then the units are Degrees. p146 Strand Lighting...
  • Page 148 You can also double tap any attribute family to solo it. Independent Timing Independent Timing is an extremely powerful method of assigning individual wait and/or fade times to any attribute regardless of cue or part timing. To access the TIMES display, press [SHIFT][EDIT]. See Also: p147 Strand Lighting...
  • Page 149 Palette OS v10 Universal Attribute Control Model Attribute Grid Controlling Colour Independent Timing Move In Black Tools (Flip and Highlight) Fanning Patch Part Cues Select Softkeys p148 Strand Lighting...
  • Page 150: Controlling Colour

    From "Text Match" a selection of Manufacturers, eg Roscolux, Roscolene, Gam, Lee appears and allows the entry of either the Colour Number, Name or the ability find the closest colour to where you are. Colour Match - closest by current Colour Select by Name p149 Strand Lighting...
  • Page 151 Palette OS v10 Select by Number. Pressing M1 - M12 then selects the colour. Pressing and holding SHIFT allows you to try out the colour on the output without deselecting the colour selection mode. p150 Strand Lighting...
  • Page 152: Independent Timing

    To access the Independent Timing display, press [SHIFT][EDIT]. Alternately, you can use the mouse or touch screen to press the Times button: The Channel Grid and Attribute Grid look very similar, except that the numbers that appear are in seconds rather than degrees or hertz etc. p151 Strand Lighting...
  • Page 153 The command line syntax to add a second to a range of channels, using their current values as the starting place is [1] [THRU] [20] [@] [+] [1] [ENTER] which would appear p152 Strand Lighting...
  • Page 154 Blue Box. The notation is Wait/Fade. So, if you wanted to set Channels 1 through 20 to Wait 1 second then fade in 4, you would type [1] [THRU] [20] [@] [1] [/] [4] [ENTER] which would appear as: The Channel grid would look like this: p153 Strand Lighting...
  • Page 155 [@] key. If you wanted to use any other attribute or attribute family, you would use or [S1] through [S10] as described above or in the topic called Command Line Syntax. Note that [S10] is All Time. p154 Strand Lighting...
  • Page 156 TIME during record, update, move and copy commands using the Attribute Filtering button Removing Independent Timing from an Attribute In some instances, you may want to remove the Independent Timing from an attribute. While in the Times display, the [S11] softkey is Cue Time: p155 Strand Lighting...
  • Page 157 If you specify Time in the Command Line when typing in specific attribute values, these times will be entered in the TIMES display as well. See Also: T iming Part Cues Blue Box Command Line Syntax Follow Cues Fanning p156 Strand Lighting...
  • Page 158: Effects

    Pressing [S10] will bank you through the pages of effect attributes as there may be more than 4 perimeters to your effect. Som e of these attributes will not be exposed until you select specific p157 Strand Lighting...
  • Page 159 4. Record cue – changing the record type to block levels if you do not want the levels to track into each other. 5. Repeat steps 3 and 4 until you have all of your steps recorded p158 Strand Lighting...
  • Page 160 This is done by following the next set of steps. 1. Enter the main cue list and go to the cue which you want to generate the effect from. 2. Open the action Colum as previously mentioned 3. Select [S5] MACRO. p159 Strand Lighting...
  • Page 161 You will now have an effect cue list linked to your main cue list. To stop your effect from this particular set-up follow steps 1 to 4, instead choosing ‘CueListRelease’. REMOVING AN EFFECT There are two situations to releasing an effect. p160 Strand Lighting...
  • Page 162 To remove a colour effect you need to enter the colour control [S6] and adjust the colour . In both cases you will see the effect stop automatically. Effects Grid Effects grid can be turned on and off in the Display Menu. Right click in the Effects grid to expose the popup list: p161 Strand Lighting...
  • Page 163 Select the last option in the list, which is Chase. [S1] – [S4] will now show a new set of attributes for this effect [S1] changes where the information for the chase is being abstracted from i.e. groups, looks, etc. p162 Strand Lighting...
  • Page 164 Change from to ____ by holding the shift key. Then turn the encoder wheel Even if channels 1 through 10 are recorded in the source, selecting only channel 1 through 5 and putting a chase FX on them will only affect those channels. p163 Strand Lighting...
  • Page 165: Release

    This syntax will release the channel(s) and all of its attributes. You can setup your A/B or C/D fader pairs to control the amount of time (from 0 to 10 seconds) that attributes fade to their captured levels and release. This is very handy if p164 Strand Lighting...
  • Page 166 See Also: Hardware Setup - Console (Last Action Editing) Hardware Setup - A/B C/D Load (Removing channels or attributes from a Cue or Look) Channel's States Selecting and Setting Channels Select Softkeys Controlling Moving Lights p165 Strand Lighting...
  • Page 167: Select Softkeys

    It would not be odd to hear: "Take all the blue dot gobos and make them stars." Using Select Using Palettes is the easiest way to select and alter these channels. The syntax is: [SELECT] [USING PALETTE] [BLUE] which will select the blue channels, then you would apply the p166 Strand Lighting...
  • Page 168 When you get this list, [S1] through [S10] become the different selections. You can also use the mouse, the arrow keys or the wheel to select the desired channels in the list. Once you have highlighted the right line, press [ENTER]. See Also: Softkeys Described p167 Strand Lighting...
  • Page 169 Palette OS v10 Selecting and Setting Channels Channels' different states p168 Strand Lighting...
  • Page 170: Recording And Editing Cues

    Set the levels you want to record in a cue. The levels can be set by any method (using the mouse, the keypad, Looks, Groups, etc.) 2. Press [SHIFT][REC] or [R] or click the Record button on the Tool Bar. 3. The Record dialog box appears: p169 Strand Lighting...
  • Page 171 You don't necessarily have to open this box to change the attribute filtering. While in the main Record dialog box, press [SHIFT] and the Attribute button will change to this and the softkeys will change to the following: p170 Strand Lighting...
  • Page 172 If you prefer, you can record cues without opening the Record dialog box by using the c ommand line. To do this, you must press [CUE] first followed by the cue number then terminate the c ommand line with [REC]: p171 Strand Lighting...
  • Page 173 As soon as you type the "/" symbol for Thru, the Label, Cue Timing and Update control become inactive. When recording through a range of cues, new cues will never be created as this type of recording is necessarily an Update operation. When you press OK, you will be presented with this dialog box: p172 Strand Lighting...
  • Page 174 [S2] Confirmation option. See Also: Cue List Multiple Cue List Concept Selecting and Setting Channels Record Options Edits Track Forward Tracking A Note on Redundant Data Part Cues p173 Strand Lighting...
  • Page 175: Record Options

    After you Record attributes that were marked Changed, the delta symbol disappears. Those attributes are now considered just Captured. There is a Cue List Option that can automatically Release the channels after a record is completed. p174 Strand Lighting...
  • Page 176 This option is more appropriate when the whole world should listen to you when you hit [GO] on this cue. Every light in the house will be at your command. p175 Strand Lighting...
  • Page 177 After you Record channels and attributes that were m arked Changed, the delta symbol disappears. Those channels are now considered Captured. You may want to Release them, or record them elsewhere using the Captured option. Selected Fixtures (all attributes) Selected Channels look like this. p176 Strand Lighting...
  • Page 178 [GROUP] button, this is the option that gets put in the Record dialog box automatically. All Levels Every channel and every attribute of every channel will get hard data in looks recorded using the p177 Strand Lighting...
  • Page 179 Changed. Note: The topics Recording Cues Recording Looks discuss three very important options not described here. They are Update, Exclude Sub Masters and Attributes. See Also: Note on Redundant Data Move/Copy Fade Resolution Softkeys Described p178 Strand Lighting...
  • Page 180: Updating Cues

    Uncheck the box if you want the changes to revert to their old levels in the next cue. 7. Press [ENTER] to update the selected items. p179 Strand Lighting...
  • Page 181 Look.  If you press [S4] to Select All, Palette will update in this order ensuring that redundant  data is not recorded: Looks Track Back Palettes Track Back Cues Current Palettes Current Cue p180 Strand Lighting...
  • Page 182 2. Highlight the Cue in the Cue List to be modified. Note that as you move the Blue Box, the highlighted cues automatically get loaded. 3. Make the changes required by Selecting Channels and if necessary Releasing them to remove them from the cue. 4. Press [UPDT] or [U] - or - p181 Strand Lighting...
  • Page 183 The first item loaded (the one  shown in the Loaded Status Bubble) will be updated when you press [UPDT]. See Also: Load Blind Selecting and Setting Channels Edits Track Forward p182 Strand Lighting...
  • Page 184: Load

    (or label if set) is below. Note: The first item you Load gets shown in the Loaded Status Bubble. If you do subsequent loads (essentially layering ideas), then press [UPDT], the item shown in the Loaded Bubble is the one p183 Strand Lighting...
  • Page 185 You must update or re-record the cue to commit these changes. If you are updating the cue, you do not have to load it first to remove commands if you use this syntax. p184 Strand Lighting...
  • Page 186 1. Press [ENTER] to load the Cue. 2. Note the Loaded Status Bubble shows which cue is loaded. The Cue List is on the top line and the cue number (or label if set) is below. Note: p185 Strand Lighting...
  • Page 187 You can return to LIVE even when you are working on things in BLIND. When you come back to BLIND, things will be just as you left them. See Also Updating Cues Blind Status Window Edits Track Forward p186 Strand Lighting...
  • Page 188: Blind

    Press [UPDT] or [U] to update the selected cue. The dialog box will ask if you want to commit the changes and track the changes forward. If you select OK, the channel grid will clear and the Loaded Status Bubble will clear. p187 Strand Lighting...
  • Page 189 You can return to LIVE even when you are working on things in BLIND. When you come back to BLIND, things will be just as you left them.  To quickly load a Look, press [LOAD] [BUMP]. See Also: Load Updating Cues Recording A Cue Edits Track Forward p188 Strand Lighting...
  • Page 190 Palette OS v10 p189 Strand Lighting...
  • Page 191: Edits Track Forward

    You can change the system default state of this option in [S2]Show Options. See Also: Tracking A Note on Redundant Data Blocking and Unblocking of cues Recording a Cue Deleteing Cues Show Options p190 Strand Lighting...
  • Page 192: Track Sheets

    The intensity is displayed on the row, but if you want to examine the movements of the other attributes, just click on the plus symbol. The channel will explode to show you the additional attributes. p191 Strand Lighting...
  • Page 193 A full description of what they mean can be found in the topic called Channel Colors and Symbols. The Track Sheet is a display only view. See Also: Tracking Channel Colors and Symbols p192 Strand Lighting...
  • Page 194: Move In Black

    2. It tracks for the next 4 cues then fades out (intensity only) in Cue 5. 3. It does nothing for Cues 6 through 9. 4. Once Cue 9 is complete, a Move In Black occurs to setup up all of Channel A's parameters. p193 Strand Lighting...
  • Page 195 If you start a command line with [CUE], the softkeys become cue specific and [S7] is labeled MIB. If you type [CUE][5] [S7 - MIB] [ENTER], it will toggle the MIB check box in the Cue Actions p194 Strand Lighting...
  • Page 196 Suppress Move In Black check box in the Cue Action dialog box becomes Use MIB and it not checked by default. Show Options - Cue List there is an option to turn on Suppress MIB for all new Cue Lists. See Also: Controlling Moving Lights p195 Strand Lighting...
  • Page 197: Cue Lists

    The Next column shows which Cue is pending. (This cue can also been seen in the lower half of Playback Bubble.) If the next cue is a 'Button' (all fade times are zero), the cue will be shown in Bold text just to let you know something dramatic will happen when you press the [GO] p196 Strand Lighting...
  • Page 198 When you click down, the cursor will change from an arrow to a double arrow like this: If you double-click, the column will size to fit the cell with the largest text. See Also: Playback Bubbles Cue List Properties Cue List Pointer Cue List Blue Box p197 Strand Lighting...
  • Page 199: Cue List

    (i.e. Stage Management will not call these cues). The cue that initiates the Follow Action is m arked with a wrap-around arrow and the Follow time marked with an 'F'. If the cue is marked to 'Follow After Fade', only the arrow will be present: p198 Strand Lighting...
  • Page 200 Rearranging and Hiding Columns You can re-size the columns in the cue list by clicking between two columns and dragging left or right. When you click down, the cursor will change from an arrow to a double arrow like this: p199 Strand Lighting...
  • Page 201 The order and size of columns will be persistent between sessions. This information is not stored in the show file. See Also: Cue List Pointer Editing cells in the Cue List with the Blue Box Releasing & Asserting Cue Lists Profiles Playback Bubbles Cue List Directory Autoscroll Cue List p200 Strand Lighting...
  • Page 202: Cue List Properties

    1. Right-click on the Cue List you want to change in Cue List Directory and select Properties. 2. Press [VIEW] or [V] then [S9] to select Cue Lists, then [S1] to select the desired list. Press [ENTER] to display the dialog box. 3. Press [VIEW] the [SELECT] button over the cue list playback. p201 Strand Lighting...
  • Page 203 The Attributes dialog box determine what attribute families will be recorded by default in cues on this Cue List. (You may always change from these default in the Record dialog box.) Selecting [None] will clear all check marks, where selecting [All] will add checks to all attribute families. SMPTE p202 Strand Lighting...
  • Page 204 For more information on each option, see Show Options. See Also: Fade Resolution Action on GO within Cue Loop SMPTE Time Code on Cue Lists View Properties HTP vs LTP Priorities p203 Strand Lighting...
  • Page 205: Cue List Pointer

    Options, you will go to the previous cue in Cue Time.  If you quickly want to complete a cue that is running, press [STEP DN] .  See Also Cue List Releasing & Asserting Cue Lists Playback Bubbles p204 Strand Lighting...
  • Page 206: Autoscroll Cue List

    If you move the Blue Box with the arrow keys, the Scroll Lock will turn on automatically so that the current cue does not keep trying to refresh the position of the cue list. See Also: Toolbars Cue List p205 Strand Lighting...
  • Page 207: Blue Box

    The cell will automatically be open for editing. Changing a Cue's Time The Cue List has multiple columns for time including Cue Time (which all attributes will use unless specified), Down Time, Position Time, Color Time, Gobo Time, Lens Time, Special Time p206 Strand Lighting...
  • Page 208 [ENTER], press an Arrow Key to move you to the next cell. The cell will automatically be open for editing. Note: The Blue Box will follow the Green Light (cue running indicator) if the Autoscroll Cue List pin is out. Independent Timing p207 Strand Lighting...
  • Page 209 4. Let go of [SHIFT] 5. Press [EDIT] on the console or [INSERT] on the QWERTY keyboard. 6. An edit box will open on the last cell you selected. Roll the [WHEEL] to change its value up or down. p208 Strand Lighting...
  • Page 210 This (very busy) cue has a Link to Cue 4, a follow in 2 seconds, a macro and MIB is suppressed. Adding a Cue Profile Using the [ARROW KEYS] move the Blue Box to the time column you want to add a profile 2. Press the [EDIT]button to put the Blue Box into edit mode. p209 Strand Lighting...
  • Page 211 Asserting or Going to a Cue If you move the blue box to the first column of the cue list, positioning it over the Cue List Pointer, and press [EDIT], you will assert the desired cue. p210 Strand Lighting...
  • Page 212: Profiles

     are editing the Cue Time field.  [S12]will open the Cue Properties dialog box allowing you to add profiles to more than  one timing parameter at a time. Below are images of the available profiles: p211 Strand Lighting...
  • Page 213 This is the default profile. If the profile icon does not appear in the time column, this is the profile used. Using Snap at Start is equivalent to using a zero time; the attribute goes to the recorded value as soon as the cue is executed. p212 Strand Lighting...
  • Page 214 5 seconds and a fade time of zero. The Squares Law profile is a modified power consumption curve that produces a perceived linear output of a dimmed tungsten source. This is generally only used when fading dimmed intensity values up. p213 Strand Lighting...
  • Page 215 The Slow Start curve can be used on dimmers or mechanical attributes of moving lights (such as Position). Apply it when you want to subtly start a change. Often used when repositioning a moving light, the Slow End very subtly slows and stops the channel at the end of the fade. p214 Strand Lighting...
  • Page 216 The Fast End curve can be used as a sort of exclamation mark at the end of a fade; really asserting the final position. Think of a light fading out at the end of a long and dramatic death scene. p215 Strand Lighting...
  • Page 217 Movement function provided by the Universal Attribute Control Model for real human-like moves. This silly ZigZag Profile provides a sense of humorous indecision when used on an intensity or movement transition. See Also: Blue Box Independent Timing Cue Properties p216 Strand Lighting...
  • Page 218: Releasing & Asserting Cue Lists

    You can also double click in the first column of the cue list on the desired cue or move the Blue to the first column, positioning it over the Cue List Pointer and press [EDIT]. See Also Cue List Cue List Pointer GoTo Cue Default Cue List Options p217 Strand Lighting...
  • Page 219: Step Forward And Back

    Cue List. Step Forward uses the default Step fade time as set up in Cue List Properties. The QWERTY equivalent is "]". See Also: Cue List Properties Cue List Pointer Releasing & Asserting Cue Lists p218 Strand Lighting...
  • Page 220: Cue Numbering Scheme

    The record dialog box's Cue Number field is automatically filled in with the number of the c ue where the Blue Box is sitting. If you want to re-number existing cues, see the topic called Renumber Cues for information on how to use the Move command. p219 Strand Lighting...
  • Page 221: Renumber Cues

    1. (Remember, there can be 999 point cues between two whole numbers.) Select Move Cue State, if the cue numbering is actually moving the cues out of p220 Strand Lighting...
  • Page 222 Cue 100, it will look the same as it did when it was cue 10). This is the default option, but that may not always be the desired intent. See Also: Move/Copy Cue Number Scheme p221 Strand Lighting...
  • Page 223: Blocking And Unblocking Of Cues

    Blocking Cues To block a cue click on the desired cue then right click to open the Cue List R ight-Click menu: p222 Strand Lighting...
  • Page 224 If you then edit or insert a cue, any changes made will not track through your show. While editing cues, if you don't want data to track when you update or insert new cues, uncheck the Edits Track Forward check box in the p223 Strand Lighting...
  • Page 225 Palette OS v10 Record dialog box. Read the topic called A Note on Redundant Data for more information and examples. See Also: Tracking Edits Track Forward Record Options A Note on Redundant Data p224 Strand Lighting...
  • Page 226: Cue Properties

    Use [S1] to change the cue list if you want to view cues that are not in your currently Selected cue list. When you have found the cue you want, press [ENTER]. The Cue Properties dialog box will appear: p225 Strand Lighting...
  • Page 227 Time field then press [NEXT] to move over to the Profile combo. When you are finished, press [ENTER]. Note: You can change some of these parameters by moving the Blue Box to the Action column and pressing [EDIT] or [INSERT]. The Cue Action dialog box will then open: p226 Strand Lighting...
  • Page 228 Palette OS v10 See Also: Follow Cues Linking Cues Profiles Macro Editor Move In Black Blue Box Renumber Cues p227 Strand Lighting...
  • Page 229: Deleting Cues

    You can enter a cue range in the Cue Number edit box (i.e., 1/10) to remove multiple cues from List. You can also preselect the cues to be deleted by using [SHIFT] plus the [ARROW KEYS] to highlight multiple cues with the Blue Box. Then press [DEL] to show the Delete Cues Dialog box: p228 Strand Lighting...
  • Page 230 If you want to delete the entire cue, highlight the main part before pressing [DEL]. See Also: Blue Box Part Cues Move/Copy Tracking p229 Strand Lighting...
  • Page 231: Goto Cue

    (i.e., if you type "12" and expect the Goto Time to change to cue 12's time, how is it to know that you didn't want to continue typing to Goto cue "122".) Don't worry, p230 Strand Lighting...
  • Page 232 [EDIT] and you will GOTO that cue. This is equivalent to double clicking on the light in the first column. See Also: Releasing & Asserting Cue Lists Follow Cues p231 Strand Lighting...
  • Page 233: Follow Cues

    If you change the fade time, you will not have to adjust the follow time. Follow In Time: After pressing GO, the follow to the next cue happens after a time you specify. Follow Immediate: The follow happens exactly as the cue is executed (follow in 0 time). p232 Strand Lighting...
  • Page 234 Follow set (any type of Follow), typing [CUE][5] [S2 - FOLLOW] [ENTER] will clear the follow (making it Wait for Go). If you omit the Cue Number, the current cue number will be used. See Also: Linking Cues Cue List Properties Creating Playback Loops p233 Strand Lighting...
  • Page 235: Linking Cues

    You can also use the [VIEW][CUE][##][ENTER] syntax to get the Cue List Properties dialog box. Using the Command Line to Links Cues If you start a command line with [CUE] the softkeys change to Cue specific functions: p234 Strand Lighting...
  • Page 236 Link, typing [CUE][5] [S3 - LINK TO] [ENTER] will delete the link. If you omit the Cue Number, the current cue number will be used. See Also: Creating Playback Loops Cue Properties Cue Action - Macros p235 Strand Lighting...
  • Page 237: Playback Loops

    3. Then press [EDIT] to open the Cue Action dialog box: 4. Select the Follow Mode and uncheck [S3] Run Next Cue. 5. Roll the wheel or type in the Next Cue number. The cue label will appear to the right p236 Strand Lighting...
  • Page 238 Palette OS v10 as you roll the wheel. 6. Select OK. The cue list will now looks something like this: See Also: Follow Cues Linking Cues Action on GO within Cue Loop Blue Box p237 Strand Lighting...
  • Page 239: Action On Go Within Cue Loop

    Cue List in the Cue List directory and select Properties. The Cue List Properties dialog box will appear. 2. To Override the value defined in Show Options, check the box to the left of Go Action Inside Loops. 3. Select from the list to the right: Next cue p238 Strand Lighting...
  • Page 240 Show' and a continula loop was built for a specific effect, this is the best way to stop the loopedeffect and continue with the show. Restart Execute the first Cue in the Loop (i.e., Goto top). See Also: Cue List Properties Program List Properties Playback Loops p239 Strand Lighting...
  • Page 241: Part Cues

    Part G. Press [S12] and roll the wheel to select parts greater than Part K then press [ENTER] to close the dialog box. If you select any part between A and K, the dialog box will close automatically. p240 Strand Lighting...
  • Page 242 6. Continue with Steps 2 through 5 until you have assigned all channels to their correct part. 7. Press [UPDT] [ENTER]. 8. Use the Blue Box to alter timing on the main part or any additional parts. See Also: T iming Follow Times p241 Strand Lighting...
  • Page 243 Palette OS v10 Independent Timing Deleting Cues (including Cue Parts) Tracking Fanning p242 Strand Lighting...
  • Page 244: Smpte Timecode On Cue Lists

    When using MP3 files, the SMPTE Hour place holder is determined by the MP3 track number. If you are using multiple songs, you probably want each song to have its own hour. To change it, you must change the properties of your MP3 file. Under the Summary tab, press the Advanced >> button: p243 Strand Lighting...
  • Page 245 Palette OS v10 The Advanced button will show you properties that look like this: p244 Strand Lighting...
  • Page 246 Palette, the SMPTE Hour will relate to this Track Number. Note: To read Time Code from the Windows Media Player, the Palette Media Player Communications Plug-in must be enabled: See Also: Cue List Properties SMPTE Learn Mode Media Player Control Macro Editor p245 Strand Lighting...
  • Page 247 Palette OS v10 Tools p246 Strand Lighting...
  • Page 248: Recording And Using Looks And Groups

    The order in which you select channels is preserved when you Record a Look. This order is restored when you use the Look to recall a group of channels and matters when you are using Fanning and effects. p247 Strand Lighting...
  • Page 249 Look. Additive or Inhibitive When you record a Look, you can choose whether or not it will be additive (pile-on) or inhibitive (reducing the level). Levels that are affected by an inhibitive Sub Master appear like this: p248 Strand Lighting...
  • Page 250 Snap Off Zero. If you are recording attributes besides intensity (and specifically NOT Intensity attributes), the behaviours will be set to Manual. See Also: Sub Master Types (Additive and Inhibitive) Busking Apply Levels/Palettes Fanning Priorities Recording Looks Updating Looks Live Fade Resolution p249 Strand Lighting...
  • Page 251: Sub Master Types

    Inhibitive Look will flash if its slider is not at the top. It will flash rapidly if the slider is sitting at the bottom. See Also: Recording Sub Masters Hardware Setup - Slider Panels Channel Colors and Symbols Busking p250 Strand Lighting...
  • Page 252 Palette OS v10 p251 Strand Lighting...
  • Page 253: Recording Looks

    2. Select the channels to be assigned to the Sub Master. 3. Set the levels or attributes. 4. Click the Record button on the Tool Bar or press [REC]. The QWERTY equivalent is [R]. 5. Press [LOOK] or [F12] to record a Look. p252 Strand Lighting...
  • Page 254 Merging in data means that the new data will be recorded to an existing cue, not destroying data that is currently there. If you are recording to an existing look and don't select Merge, you will see the dialog box shown below after you press [ENTER]: p253 Strand Lighting...
  • Page 255 Pressing any of these changes the attribute masking without the need to open the Attribute dialog box. You can also double tap any attribute family to solo it. Click OK (or push [Enter] on the keypad) to record the Look. Note: p254 Strand Lighting...
  • Page 256 100%. See Updating Cues - Modifying Cues in the Live Display. See Also: Recording and Using Groups Command Line Syntax Apply Levels Selecting and Setting Channels Record Options Sub Master Pages Sub Master Types (Additive, Inhibitive and Attributes) Channel's different states p255 Strand Lighting...
  • Page 257: Busking

    Moving the handle in the opposite direction, as the slider reaches zero, all the attributes will be released and will return to whichever playback or other look was controlling them before this look was brought up. p256 Strand Lighting...
  • Page 258 In combination with Busking, this makes Palette a very flexible Live Concert desk. See Also: Hardware Setup - Slider Panels Hardware Setup - A/B C/D Recording Looks HTP vs LTP Variables p257 Strand Lighting...
  • Page 259: Recording And Using Groups

    Channel order selection is preserved when recording Looks and is restored when calling them back. This is useful for Fanning and Effects. Check out the topic Recording Looks for information on how to record Groups. See Also: Looks Recording Looks Show Options - Group Button Command Line Syntax p258 Strand Lighting...
  • Page 260: Apply Levels/Palettes

    Look will be pumped to the stage for preview purposes. If you cancel out of this dialog box, the original levels will be restored. If you uncheck [S4]Apply As Palette, the raw data will be applied to the selected attributes like p259 Strand Lighting...
  • Page 261 Again, you can Preview the levels live on stage by pressing [S5] and scroll through the cues. You have the choice of leaving raw data captured by unchecking [S4]Apply As Palette or leave it check to have one cue reference another. See Also: Command Line Syntax Sub Master Pages Button Array Described p260 Strand Lighting...
  • Page 262: Patching

    Strand Lighting...
  • Page 263 The Channel Allocation above will change depending on how many channels total you have. The Moving Light total is a sub-set of the total channel count. The used channels is how many DMX or Ethernet outputs you're consuming. See Also: Power Patch ShowNet One to One Patch Fade Resolution p262 Strand Lighting...
  • Page 264: Patch By Channel/Fixture

    Type from Dimmer to whatever you have in your rig. Do this by moving the Blue Box to the Type column and pressing [EDIT] or [Insert]: p263 Strand Lighting...
  • Page 265 To do this, move the Blue Box to the Settings column and press [EDIT] or [Insert] to open the Fixture Settings dialog box. p264 Strand Lighting...
  • Page 266 80% in the Channel Grid, the Output will only be at a level of 40%. Or, if you have a Proportional Patch of 200% and Channel 1 is showing a value of 10% in the Channel Grid, p265 Strand Lighting...
  • Page 267 If you choose any of the Park options, the Output will never change from that value, regardless of where the control channel wants to set it. Parking Outputs is at the top of the Fade Resolution pecking order. p266 Strand Lighting...
  • Page 268: Patch By Output

    3) the attribute of that control channel 4) its captured status 5) its park group (if assigned) 6) its current setting in both percent and DMX value (useful for fault finding) 7) settings, such as m ininum level, maximum level and profile: p267 Strand Lighting...
  • Page 269 Palette OS v10 p268 Strand Lighting...
  • Page 270: Patch Routing

    If you wish to use more than the first universe, enable routes 2 through 4 and set them to "Live Data" EtherNet Protocols Shownet Pathport E1.31 (ACN) Color Kinetics Artnet Adding Routes Routes are added using the Patch Routing Screen p269 Strand Lighting...
  • Page 271 For each route, you can also set the Data source for the information. There are two main sources of information that can be used and the Data Source softkey allows you to select various combinations of these sources. p270 Strand Lighting...
  • Page 272 Moving Light Attributes, by reverse lookup through the console patch. Options for the inputs are as follows: Sub Levels Channel Patch Snapshot Tool Output Re-Route Output Patch p271 Strand Lighting...
  • Page 273: Capturing Outputs

    Palette OS allows you to set an output at a level and leave it there. When doing this, the control circuit normally connected to that output no longer controls that output. This can be used as a temporary way to check dimmers and other device. This technique is known as capturing Outputs. p272 Strand Lighting...
  • Page 274: Scrollers

    Assigning the Scroller String Enter the Patch Select the required circuit on the command line Press @ Select the DMX address of the Scroller Press the Attribute softkey Select Colour Profile Select Your profile defined in Step A) Press Enter. p273 Strand Lighting...
  • Page 275 Palette OS v10 Your scroller has now been assigned and in the live screen, when controlling the unit, you will see your colour frames appear beneath the channel number. p274 Strand Lighting...
  • Page 276: Individual Attributes

    This will result in DMX addresses being assigned correctly. You can check this by viewing the Patch by Output Screen However there are times when you want to change the DMX address for a particular attribute. In particular, you may do this when working with RGB devices on a cyclorama. Step 1: p275 Strand Lighting...
  • Page 277 In the Patch by Output use the com mand line to patch the attribute to the required channel: Notice Softkey S4 is marked as Attribute, select it to show the Attributes on the Upper softkeys Select the Upper Softkeys with the Mouse or M1 - M 12 p276 Strand Lighting...
  • Page 278: Tools

    (Note: you do not have to have a physical button array to view the 5x5 array of palette buttons.) See Also: Button Array Described Channel Check Flash Fixture or Output SMPTE Learn Mode p277 Strand Lighting...
  • Page 279 Palette OS v10 Flip Fanning Highlight/Lowlight Park Attributes Status Bubbles p278 Strand Lighting...
  • Page 280: Smpte Learn Mode

    SMPTE time with each Cue. 5. Run the SMPTE Time from the beginning and each Cue will execute at the recorded SMPTE time. See Also: SMPTE Time Code on Cue Lists Media Player Control Tools p279 Strand Lighting...
  • Page 281: Flip

    Once you use the Flip tool once, it will be the 'last tool' as shown in the Tool Status Bubbles: Pressing and releasing [TOOLS] will perform the flip operation again. See Also: Tools Controlling Moving Lights Updating Cues p280 Strand Lighting...
  • Page 282: Fanning

    [SHIFT] when rolling the wheel. You then see how many times the fan is spread out across your selection set. For example, if you have twenty fixtures on two pipes, if you Fan Pan Center you may get this p281 Strand Lighting...
  • Page 283 The Fan tool will automatically turn off when you change attribute families or release the selected fixtures. Using different attributes and different fanning methods and multiplying the fan gives you an enormous amount of fine-tuned control of your lighting rig. Fan Right on Tilt p282 Strand Lighting...
  • Page 284 Palette OS v10 Fan Sine on Tilt Fan Ends on Iris Fan Right on Gobo Index See Also: Tools Controlling Moving Lights p283 Strand Lighting...
  • Page 285: Highlight/Lowlight

    LowLight takes the selected channel to Full and all other channels in the current cue list to 20%. It does not affect any other attributes. See Also: Tools Flash Fixture or Output Controlling Moving Lights Channel Check p284 Strand Lighting...
  • Page 286: Rem Dim

    The syntax [1] [@] [5] [REMDIM] takes channel 1 to 50% and others in the current cue list above 0% to 0%. Again, the second press of [REMDIM] will take all channels to 0%. Typing [REMDIM] by itself takes all channels in the current cue list above 0% to 0%. See Also: Highlight/Lowlight Tools p285 Strand Lighting...
  • Page 287: Colour Picker

    Using the mouse, click and drag in this space and the selected color m ixing channels will attempt to simulate the color under the cursor. If they are not already, they will be switch to the RGB color space. When you are happy with the color, close the Color picker by either pressing p286 Strand Lighting...
  • Page 288 Palette OS v10 p287 Strand Lighting...
  • Page 289: Channel Check

    6. Click the Release button on the Channel grid toolbar twice (or press the [UNDO] key twice) to release all Channels controlled by the keypad (shown with red levels under the Channel number). To Automate Channel Check p288 Strand Lighting...
  • Page 290 [TOOLS] button. If you select a Channel before you enter ChannelCheck, that is the Channel that the Channel Check will start at. So, when used in combination with the last Tool button, the syntax becomes [#] [TOOLS]. p289 Strand Lighting...
  • Page 291: Flash Fixture Or Output

    (or output) will flash. You can then enter another number and press enter again and the dialog box will not close. If you press Enter twice, the dialog box will close. See Also: Channel Check Tools p290 Strand Lighting...
  • Page 292: General Information

    [S2] - Default Cue Record This option sets the default cue record action. Live is the most common action, however you can change this to a number of different options. See recording cues for more details p291 Strand Lighting...
  • Page 293 These options determine what colors are used for the Cue List Directory, Cue List, Attribute Grid and Uber Status. On a per-cue list bases, you can change the colors so you can easily detect which cue list is selected. p292 Strand Lighting...
  • Page 294: Default Cue List Options

    If you use the mouse to double click on the left most cell in the Cue List you will execute a GOTO on that cue. The fades on channels involved in the GOTO will happen in the time you set here. p293 Strand Lighting...
  • Page 295 The default for this option is on. If you are doing a lot of editing out of sequence, you may want to turn this option off. If you do a Record Merge, the GOTO does not happen. p294 Strand Lighting...
  • Page 296 The MIB time is found in the Cue Actions dialog box and can be altered for each and every cue. See Also: Patch Printing Move In Black Hardware Setup p295 Strand Lighting...
  • Page 297: Venue Setup/Location

    [S6] is normally the name of the city you are in or closest to. The text in this field is arbitrary and can, for example, be "The Science Museum". It will automatically be filled in if you choose [S7] to open the Change Location dialog box: p296 Strand Lighting...
  • Page 298 For the location chosen, you can see when each of the four astronomical events will occur based on the current time of you system. To set Palette's clock and daylight savings time parameters, check out Date and Time Palette Control Panel. p297 Strand Lighting...
  • Page 299: Show Save Options

    SAVE. The Uber Status will show you when the last Checkpoint file was written. If your system crashes or you lose power, when you recover the Checkpoint file will be opened rather than the show file: p298 Strand Lighting...
  • Page 300 You can set the default location to where the serialized *.spb files will be saved when you select File|Backup from the File Menu. When you choose File|Backup, you will be presented with the Browse for Folder dialog box: p299 Strand Lighting...
  • Page 301 Once you select a folder, your show file will be saved with the .spb extension. If you need to resort to this file, the File|Open dialog box's "Files of Type" combo box can be changed to show you backup files. p300 Strand Lighting...
  • Page 302: Move/Copy

    Move the attributes across. (The attributes you m ove from the first channel will be released.) When you want to copy or move attributes of a moving light, launch the command as described above to open the dialog box to the Channel tab: p301 Strand Lighting...
  • Page 303 If you double tap [S5] (or any other softkey), it will 'solo' Position. That is, all other check marks will clear and Position will remain checked. While in the main Move/Copy dialog box, if you press [SHIFT], the Attribute button will look like this and the softkeys will change to the following: p302 Strand Lighting...
  • Page 304 If you Move or Copy a Cue with the Cue State option checked, Palette figures out which channels and attributes have been used in this cue list up to the source cue, then takes their current value p303 Strand Lighting...
  • Page 305 [VIEW] [BUMP] syntax.) When you want to copy or move a Look using the dialog box, launch the command as described above. The dialog box will open. Press the [LOOK] button or [S12] to display the Look page: p304 Strand Lighting...
  • Page 306 If you want, you can filter out different information from the source look so it i not used when creating the destination Look. To do this press the Attributes button: By default all check boxes will be checked. You can customize this any way you like. Note: p305 Strand Lighting...
  • Page 307 Pressing any of these changes the attribute masking without the need to open the Attribute dialog box. You can also double tap any attribute family to solo it. See Also: A Note on Redundant Data Record Options Command Line Syntax Abstract Control Model About Palette p306 Strand Lighting...
  • Page 308: Shownet

    ShowNet DMX Your console can connect directly with any Strand Lighting ShowNet Network, transmitting levels to other Strand Lighting Nodes or Strand Dimmer Racks that are part of that Network. Note: ShowNet uses Broadcast communications in which IP addresses are not used. Regardless, it is a good idea to know what Subnet you are broadcasting on.
  • Page 309 Control Panel. To configure your ShowNet nodes enter the IP address of the node you want to change: A web page will appear where you can then change the various parameters: p308 Strand Lighting...
  • Page 310 Palette OS v10 See Also: Patch Pathport p309 Strand Lighting...
  • Page 311: Pathport

    Outputs 1 through 1024. You can configure the Output Devices by clicking the [+] sign in the upper left hand pane of the display: Click on the cell to the right of Pathport to open the output configuration combo: p310 Strand Lighting...
  • Page 312 Output nodes that are configured to listen on the selected universes. In Pathport Manager, you must set up the Output nodes to either listen on these XDMX addresses OR on these Quick Patch universes. For more information on patching within XDMX universes, see ShowNet. See Also: Patch ShowNet p311 Strand Lighting...
  • Page 313: One To One Patch

    Display, you can patch ranges of channels 1:1 very quickly. Tip: Use the Wheel to adjust the values. Use [S4] to do the patch without closing the dialog box, allowing you to do more than one range at a time. See Also: Patch p312 Strand Lighting...
  • Page 314: Power Patch

    Enter the range of channels in the edit box and the starting dimmer in the First Output box. If you are patching Moving Lights, you will want to change the Fixture Type to something other than Dimmer. To do this, press [S3] to open the Select Fixture Type dialog box. p313 Strand Lighting...
  • Page 315 [S5] to set the first Attribute Output. You can them press [S6] to Apply the changes and continue with other channels, or [OK] to apply the patch and exit Power Patch. Hint You can use the wheel to change the first output number. See Also: Patch One to One Patch p314 Strand Lighting...
  • Page 316: Printing

    If you console is hooked to the Internet and you have set up a Outlook Express account, you will p315 Strand Lighting...
  • Page 317 Palette OS v10 be able to e-mail these documents right from the PDF reader's toolbar: You should also check out the topic Network Printers in the Palette Control Panel. p316 Strand Lighting...
  • Page 318: Hardware Setup

    Selecting Hardware Setup from the main softkey menu allows you to configure how different bits of your console operate. Palette is highly configurable and it is well worth reading and understanding all of the options available to you. To find out more about each option, click on the specific area below. p317 Strand Lighting...
  • Page 319: Priorities

    Selecting Hardware Setup from the main softkey menu allows you to configure how different parts of your console operate. Priority Default Submasters, Grandmasters and Channel Control priorities can be setup using the Priority Tab of the Hardware setup. See Also: General Hardware Setup Variables & Button Stations Priorities p318 Strand Lighting...
  • Page 320: A/B C/D

    If you [Halt] the cue, you can either press [GO] to complete it, or use the handle to manually complete the transition to the next cue. If you are sitting in a cue, m oving the handle will initiate the transition to the next cue as seen in the Playback Bubbles: p319 Strand Lighting...
  • Page 321 If you move the handle to Halt a cue, but then decide you want the cue to complete in  cue-time, you can simply press [GO]. You will have to park the handle at one end or another to make it active again. p320 Strand Lighting...
  • Page 322 The scale is from zero to ten seconds (top to bottom). The right hand fader controls how long releases should take or what is the sneak time. See Also: General Hardware Setup Playback Bubbles Captured Attributes p321 Strand Lighting...
  • Page 323 Palette OS v10 Release Busking p322 Strand Lighting...
  • Page 324: Grand Master And Black Out Button

    Go button. All Channels If you select All Channels, any type of channel, conventional or automated, will be affected when you pull down the grandmaster slider. Conventional Channels p323 Strand Lighting...
  • Page 325 These macros can  called by cues so that your console lights dim for cues such as black-outs, then restore for the rest of the show. See Also: General Hardware Setup p324 Strand Lighting...
  • Page 326 Palette OS v10 p325 Strand Lighting...
  • Page 327: Button Array

    The channels recorded in the Look will become selected. No attributes will become captured. Apply Level The selected channels will have their attribute and intensity levels set to the values recorded in the Look and the affected attributes will be marked with deltas, ready to record. p326 Strand Lighting...
  • Page 328 That way, pressing the button once just selects the channels, but if you double-press it, you have them selected and set to their pre-recorded level. See Also: Tools (used to display virtual 5x5's) Recording Looks Recording and Using Groups Button Array Described Apply Levels/Palettes Hardware Setup p327 Strand Lighting...
  • Page 329: Button Array Described

    To select a range of channels, press and hold the first channel in the range, then press the last. This works for deselecting ranges in the middle of selected channels. p328 Strand Lighting...
  • Page 330 Bank only has a down button as the top left button is the Channel toggle button.) Buttons with recorded looks on them will glow a steady red LED. If you forget what a button is assigned to, press the [VIEW] button above the bank: p329 Strand Lighting...
  • Page 331 Array. If you press the thinner button to the right of the title, you will page between the four Button Banks A through D. See Also: Hardware Setup - Button Array Tools Selecting and Setting Channels Select Softkeys Recording Looks Apply Levels/Palettes p330 Strand Lighting...
  • Page 332 Palette OS v10 p331 Strand Lighting...
  • Page 333: Triggers

    Note: On each side of the connector, there are test buttons. Depressing these will activate the macros assigned here. You can see the status of these inputs in the Uber Status window. See Also: Hardware Setup - Trigger Wiring Macro Editor General Hardware Setup Variables & Button Stations p332 Strand Lighting...
  • Page 334: Trigger Wiring

    Once you physically wire your triggers, you program what you want them to do via the Hardware Setup dialog box. There is an Up and Down action for each trigger which each can have multiple macros assigned to it. See Also Hardware Setup -Triggers Macro Editor p333 Strand Lighting...
  • Page 335: Console

    If you keep a channel Selected, running cue lists will not steal away attribute levels. If you want to truly Release the channels (rather than keeping them captured), press [SHIFT]+[UNDO]. p334 Strand Lighting...
  • Page 336 Use this options to change the refresh rate or flavor of the DMX coming out the back of the console. You may need to alter the default to satisfy some third-party legacy devices. Ethernet DMX settings must be configured with third-party Ethernet to DMX management software. See Also: General Hardware Setup Release Keyboard Shortcuts p335 Strand Lighting...
  • Page 337 Palette OS v10 Browser Control Enable Outputs - Recovery p336 Strand Lighting...
  • Page 338: Midi / Smpte Interface

    Red Flash => transmit SMPTE Solid Green => Power, CPU not running Green/Red => Receive SMPTE Amber/Green slow => heartbeat, no communication to console Amber/Green fast => connected to console See Also: SMPTE Time Code on Cue Lists MIDI Show Control p337 Strand Lighting...
  • Page 339: Remote Focus Unit

    Palette OS v10 Remote Focus Unit Strand Lighting offers an optional wired or wireless Remote Focus unit that allows users to select and set channels' intensities, run cues looks and perform channel or output checks. There is a PC version of this software available for optional installation when you download Palette PC.
  • Page 340 Palette OS v10 For more information visit www.etdimming.com. p339 Strand Lighting...
  • Page 341: Macros & Show Control

    You can add a Command to a cue by moving the Blue Box to the Action column and pressing [Edit] or [Insert]. A Cue Action dialog box will open: Click on Macro or press [S5] to add a Macro Command. The Macro Editor will appear. p340 Strand Lighting...
  • Page 342   [SHIFT] [S1] will move you backwards through the list of macros.  Any arguments (parameters) of the command will be listed. Double click on the Value column to set an appropriate value then select OK. p341 Strand Lighting...
  • Page 343 If you enter text in the Status String ([S8]), it will be written to the Uber Status when the macro is run. Highlight any undesired command and press [S7] to Delete it. See Also Macro Editor - Scripts User Interface Macros Macro Buttons Time Events Variables Triggers Cue Properties Blue Box p342 Strand Lighting...
  • Page 344: Macro Editor & Scripts

    All variables and library calls in Lua are case sensitive, so we've made it easy by providing you a list of available macros calls right in the editor: Below is a list of available calls to the HC library. You will find that many of the routines are p343 Strand Lighting...
  • Page 345: Show Control

    HC.PowerPointLastSlide(machine_id) HC.PowerPointPrevSlide(machine_id) HC.PowerPointNextSlide(machine_id) HC.PowerPointGotoSlide(machine_id,slide_number) Media Player Automation HC.MediaPlayerPlay HC.MediaPlayerStop HC.MediaPlayerPause HC.MediaPlayerPlayFile('file name') Show Control HC.SerialOpen(1 to 16,'9600,N,8,1'[,'script']) HC.SerialClose(1 to 16) HC.SerialWrite(1 to 16,'output string') HC.SerialRead(1 to 16) HC.MidiNoteOff(channel_1_to_16,key_1_to_128[,velocity_0_to127]) HC.MidiNoteOn(channel_1_to_16,key_1_to_128[,velocity_0_to127]) HC.MidiWrite(midi_byte[,midi_byte ...]) HC.SMPTEStart(['hh:mm:ss.fr'[,'30'|'30dr'|'25'|'24']][,interface]) HC.SMPTEStop(interface) ILS Commands HC.ILSSetScene(device_id,scene) HC.ILSLockCommand(device_id,lock(1)/unlock(0) p344 Strand Lighting...
  • Page 346 HC.AttributeFade(fixture[,attribute_name],value [,time]) Automation HC.PatchFixture(fixture[,intensity_dmx][,attribute_dmx,'manufacturer','model'] HC.RecordLook('look_page',look_number[,'merge'|'replace'][,'IPCGLSTE'][,'label) HC.RecordCue('cue_list',cue_number[,'merge'|'replace'][,'IPCGLSTE'][,cue_time][,'label']) HC.ReleaseAll() HC.UIMacro('macro-info'[,'macro-info' ...]) Below are a few examples to get you started writing Lua scripts in Palette quickly. Much more detailed examples and documentation of the language can be found on-line. p345 Strand Lighting...
  • Page 347 Example - Occupancy Sensor using File IO This example shows how scripts can access the operating system 's disk input and output routines. All the Variables on this Variable Page have the same code and are tied to occupancy p346 Strand Lighting...
  • Page 348 -- sucks in temperature as a string temp = HC.SerialRead(1) -- close serial port HC.SerialClose(1) -- converts the string 'temp' to a number (adding 20) temp = temp + 20 -- limit the bottom (-20F will be the coldest) temp = math.max(temp,0) p347 Strand Lighting...
  • Page 349 = 1 + math.floor(temp * 11 / 130) -- run the cue sequence HC.CueListGotoAndExecuteFollows('Temperature', cue) See Also www.lua.org Macro Editor and Commands User Interface Macros Macro Buttons Time Events Triggers Cue Properties Blue Box PowerPoint Automation p348 Strand Lighting...
  • Page 350: User Interface Macros

    SelectDown DelTrack SelectEven DelTracking SelectInvert DelAndTrack SelectOdd displayattributes SelectOn < displayblind SelectPrevious displaylevels SelectUp @Cue displaylive SelEven @level displaypatch SelInv displaytimes MIBTime SelOdd AtCue move SelOn atlevel enter next SelPrev backspace FirstCue SelUp block FlashDMX pagedown spec p349 Strand Lighting...
  • Page 351 InTime record wait LastCue delay Note: There is no keystroke recorder for macros. You must manually form the HC.UIMacro script. p350 Strand Lighting...
  • Page 352: Variables, Button Stations & Midi Notes

    ILS devices can be ‘patched’ to Variable Pages. The syntax is B# (where B is the capital letter ‘B’ and # is the ILS device ID)  Multiple button stations can be patched to a variable page by separating devices by a comma p351 Strand Lighting...
  • Page 353 Individual variables can have Cues or Looks specified in the order field (i.e., "Main.1,B2.5') Variables can have macros attached to them: There are eight different state-change events that can fire macros Button Up Button Down On Value (when a variable reaches a certain value (i.e., ‘0’ or ‘100’ or ‘25’) p352 Strand Lighting...
  • Page 354 ILSLockCommand (lock or unlocks a specified button station; useful to lock out public buttons stations at show time) The ILS devices must be in proper ILS mode (i.e., not Remote Keypad mode) to make use of these commands: p353 Strand Lighting...
  • Page 355: Vision Net

    Palette OS v10 Vision Net Palette OS may be controlled from a Strand Lighting Vision Net System, allowing sophisticated integration between an Architectural Lighting system and the control console. To enable this function, the Vision Net interface on Palette OS needs to be enabled. This is done in the Hardware Setup for the console and by assigning a Variable page to receive information from Vision Net.
  • Page 356 8 to correspond to button Number 8 in the patched Room (Room 1 (B1) from this example). It has also been give the name of "VN Button8" so that we can use this variable inside p355 Strand Lighting...
  • Page 357 Press the Vision.Net button and notice the "value" for the corresponding variable goes from zero to one 2. Testing a Slider Move the Vision.Net slider and notice the "value" for the corresponding variables goes from zero to 100 p356 Strand Lighting...
  • Page 358 Palette OS v10 3. Test moving a Sub from Vision.Net Move the Vision.Net Slider and watch the Variable Value change and watch the Sub Value change p357 Strand Lighting...
  • Page 359: Time Events

    This column will either have a check mark in the box or not. You can use the mouse or the blue box and [EDIT] to toggle the check mark. Events that should occur for all other reasons except that it's not enabled will appear in red text in the Today column. p358 Strand Lighting...
  • Page 360 If you want the event to happen m ultiple times within this day, enter a none-zero value. When you edit this field, you can type a repeat value or roll one in using the wheel. Note: p359 Strand Lighting...
  • Page 361 By default, all new time events will be set to function on all seven days. Only On If you want events to occur only on certain dates, you can get more specific by editing the Only On column. Pressing [EDIT] in this column will open up a dialog box: p360 Strand Lighting...
  • Page 362 Apart from the Enabled value, this field is the upper most condition upon which an event will not fire. Regardless of your Day of Week and Only On selections, if the current day is specified here, the event will not happen. Pressing [EDIT] in this column will open up a dialog box: p361 Strand Lighting...
  • Page 363 You can add as many rows in the list is needed to cover all your dates. If you want to delete any rows, position the Blue Box in any column of the desired row and press [Delete]. See Also: Venue Setup Macro Editor Date & Time p362 Strand Lighting...
  • Page 364: Browser Control

    Editor, add the commands you want for each action and check their operation using the [S4] - TEST button: Once you are sure the desired action happens correctly, copy the text from the right-hand edit area and paste it as the URL in the link in your web authoring software: p363 Strand Lighting...
  • Page 365 (including subfolders) to the machine running Palette as described above. Note: The main page must be called index.html. In the Hardware Setup - Console page, check off [S6] - Enable Web Server: p364 Strand Lighting...
  • Page 366 Any links you have to other pages or embedded graphics or animation etc. will be visible on the machine surfing the site. Any time the user clicks a Palette specific link, Palette will execute the script immediately. p365 Strand Lighting...
  • Page 367 Palette OS v10 p366 Strand Lighting...
  • Page 368: Media Player Control

    Status Bubbles: Note: To read Time Code from the Windows Media Player, the Palette Media Player Communications Plug-in must be enabled: See Also: SMPTE Time Code on Cue Lists Macro Buttons MediaPlayer p367 Strand Lighting...
  • Page 369: Powerpoint Automation

    PowerPoint file from the Strand Lighting web site and modify it to include your own slides. It is important to name the file ending with a number between 1 and 9. This number will matc h the macro's Machine ID number: In your version of PowerPoint, you may need to go into TOOLS|MACROS|SECURITY and set the Security Level to Medium or Low.
  • Page 370 Palette. Running the show using this method does not prevent you from navigating the slides using standard methods. When the presentation is done, press the End button. Note: The first time you run the Palette macro in PowerPoint, you may be presented with a Windows Security Alert: p369 Strand Lighting...
  • Page 371 Palette OS v10 This is Windows telling you that it notices you want to listen to Palette. Choose Unblock. See Also: Macro Editor p370 Strand Lighting...
  • Page 372: Serial Out Macros

    The default is 9600,N,8,1. If your device is expecting these settings, you will not need to run this macro. If you must change the settings, you only need to run the macro once during a session. The macro that actually send the data is called SerialOut: p371 Strand Lighting...
  • Page 373 Again, make sure you specify the correct Port number. The Output String can be any text and does not need to be encompassed in double quotes. (Note:, ^M will send a Carriage Return, ^J sends a Line Feed and ^I sends a tab). See Also: Macro Editor and Commands Macro Editor and Scripts p372 Strand Lighting...
  • Page 374: Telnet And Serial Communications

    Palette OS v10 Telnet and Serial Communications Text See Also Macro Editor and Scripts Serial Out Macros p373 Strand Lighting...
  • Page 375: Midi Show Control

    Q_list is sent delimiter <Q_list> optional; Palette uses closest match on Cue List name (if omitted, Palette will use A/B) Note: If a GOTO Cue 0 is sent, Palette will Release the cue list. p374 Strand Lighting...
  • Page 376 Palette uses closest match on Cue List name (if omitted, Palette will use A/B) 0A RESET Is equivalent to releasing all cue lists. RESET See Also: MIDI / SMPTE Interface SMPTE Time Code on Cue Lists p375 Strand Lighting...
  • Page 377: Palette Control Panel

    Palette, press the [S4] button or press the FAV button on the processor's keyboard. Click on the items below to find out more specific information. Screen resolution System date & Windows Explorer Windows Media Paint & screen saver time, DST & Player p376 Strand Lighting...
  • Page 378 Note: The Control Panel will automatically hide itself after 30 seconds of inactivity. You can also hide it by pressing the FAV button on the processor's keyboard or pressing the SPACE BAR. See Also: Upgrading Console Software p377 Strand Lighting...
  • Page 379: Upgrading Palette Software

    OS changes. You may either receive the updates on CDR from your dealer or download them yourself from Strand Lighting Web Site . In either case, what you will receive is a single .EXE file. You will not be able to run this file successfully on your system since it will be writing to protected areas of your hard drive.
  • Page 380: Console Group

    Check the Up Time to see how long or if Palette is running. If you see this icon: the Control Panel is installing new software and you cannot launch Palette at this time. Back to Palette Control Panel p379 Strand Lighting...
  • Page 381: Hardware Test

    Entertainment Technology. If you have console lights that are not responding, check the bulb and then call ET if that doesn't fix it. Back to Palette Control Panel p380 Strand Lighting...
  • Page 382 Palette OS v10 p381 Strand Lighting...
  • Page 383: Release Notes

    Use the scrollbar to the left to browse the notes. Click on any links in the notes for further information (some links may attempt to connect to the World Wide Web). Close this Explorer window when you are done. Back to Palette Control Panel p382 Strand Lighting...
  • Page 384 Palette OS v10 p383 Strand Lighting...
  • Page 385: System Group

    To adjust the Time Zone (which is important if you are using Astronomical Events or want to synchronize your system with World Time Services), select the second tab and choose the appropriate time zone. Check whether or not your region uses Daylight Savings Time or not. p384 Strand Lighting...
  • Page 386 World Standard Time. To do this all of the following must be true:  You must be on the Internet (see Network Setup)   The date (see above) must be set correctly   Your time zone must be correct (see above)  p385 Strand Lighting...
  • Page 387 Status Bubbles, you will have to restart Palette. Keyboard/Input Language If you need to adjust the keyboard language to access special characters CTRL-Click on this icon in the Control Panel to open the Regional and Language Options: p386 Strand Lighting...
  • Page 388 Palette OS v10 In the Languages tab, click on the Details... button to open the Text Services and Input Languages: p387 Strand Lighting...
  • Page 389 Palette OS v10 Click on the Add... button to open the Add Input Language dialog box: Back to Palette Control Panel p388 Strand Lighting...
  • Page 390: Screen Resolution

    1. From the Palette Control Panel, choose the Screen Resolution button. 2. Using the trackpad, adjust the Screen resolution slider to the desired position. p389 Strand Lighting...
  • Page 391 Other units use a USB-VGA adaptor. If you don't have the USB adaptor, follow these instructions. If you do have the USB adaptor, start at Step 5. 1. Exit the Palette software. 2. From the Palette Control Panel, choose the Screen Resolution button: p390 Strand Lighting...
  • Page 392 Palette OS v10 2. Select the Advanced button and choose the Utility Manager tab: p391 Strand Lighting...
  • Page 393 Palette OS v10 3. Select the Driver Mode Settings: p392 Strand Lighting...
  • Page 394 4. Change the Driver mode from Mirror to Multimonitor. When you select OK, you will be asked to re-boot the system. 5. After the system boots, choose the Screen Resolution option again from the Palette Control Panel (as in Step 2 above): p393 Strand Lighting...
  • Page 395: Changing The Screen Saver

    That means that monitor 2 can be on the left. This prevents you having to plug and re-plug the connectors on the back of the processor. Changing the Screen Saver From the Palette Control Panel, choose the Screen Resolution/Screen Saver button. 2. Select the Screen Saver tab. p394 Strand Lighting...
  • Page 396 Palette OS v10 3. Choose the Setting button. p395 Strand Lighting...
  • Page 397 Monitor Power Saver . Do not choose the Power button in the Screen Saver properties box as you do not have the proper permissions to change the screen saver. See Also: ELO Touch Screens Back to Palette Control Panel p396 Strand Lighting...
  • Page 398: Elo Touchscreens

    Once you purchase your touchscreens (one or two will work), you should be able to just plug them in and boot the system (hot plugging is not suggested). You will need to calibrate the screens. To do this, choose ELO Touch Calibration from the Additional Apps button: p397 Strand Lighting...
  • Page 399 To do this, use the mouse to touch the Align button. The screen should go white and you will be presented with a red target to touch. Do this with your finger from a typical viewing angle. You will repeat this two more times then choose OK to exit. p398 Strand Lighting...
  • Page 400: On-Screen Keyboard

    If you are using Touch Screens on your console, you may want to launch the On-Screen Keyboard from the Additional Apps button in the Palette Control Panel: See Also: ELO Touch Screens Palette Control Panel Additional Apps p399 Strand Lighting...
  • Page 401: Mouse

    1. To enable or disable tap clicks on the pad or to change the button functions, select the Taps and Buttons tab. 2. To adjust the relative acceleration and speed of the trackpad, select the Motion tab. p400 Strand Lighting...
  • Page 402 Palette OS v10 3. To turn on or off edge scrolling, select the Scrolling tab. p401 Strand Lighting...
  • Page 403 If you enable Vertical scrolling, the very right hand side of the trackpad emulates the level wheel. You can select channels by positioning the mouse pointer, tapping on the trackpad and then push along the right hand edge to set the level. Back to Palette Control Panel p402 Strand Lighting...
  • Page 404: Keyboard

    Palette OS v10 Keyboard Options If you want to change the repeat properties of the keys on your QWERTY keyboard, choose Keyboard Options from the Palette Control Panel. Back to Palette Control Panel p403 Strand Lighting...
  • Page 405: Accessibility

    Sticky Keys (one press on Shift - then one press on letter to get an upper case letter)   Change display to use High Contrast or change the cursor blink rate   Enable MouseKeys to allow the arrow keys to move the cursor  Back to Palette Control Panel p404 Strand Lighting...
  • Page 406: Network

    Connections dialog box. Note: If you hover over the button, the tooltip will tell you the current IP address and computer name. Manually setting up your network connection Click on the Network button in the Control Panel. p405 Strand Lighting...
  • Page 407 Palette OS v10 2. Click the Local Area Connection (not Local Area Connection 2) icon to expand the Network Tasks menu. 3. Click on Change settings of this connection to open the Local Area Connection Properties dialog box. p406 Strand Lighting...
  • Page 408 Palette OS v10 4. Select Internet Protocol (TCP/IP) and click Properties. p407 Strand Lighting...
  • Page 409 Note: There will be no need to reboot the processor for the network changes to take affect. If you need to change the name of your console on the network (from "Palette"), contact Strand Lighting Technical Support. p408 Strand Lighting...
  • Page 410 Palette OS v10 Back to Palette Control Panel p409 Strand Lighting...
  • Page 411: Monitorpower

    Touching any key or handle on the console will disable the screen saver and turn the monitor back on).  It is not suggested that you adjust the hard disk power scheme.  Back to Palette Control Panel p410 Strand Lighting...
  • Page 412 Palette OS v10 p411 Strand Lighting...
  • Page 413: Network Printers

    Outlook Express account on your console. You can Launch Adobe's PDF reader from the Additional Applications button or just browse the hard drive with Explorer and double click on your PDF files. Back to Palette Control Panel p412 Strand Lighting...
  • Page 414 Palette OS v10 p413 Strand Lighting...
  • Page 415: Shutdown

    If you have not saved recent changes, Palette will ask if you want to save those before you exit. Note:  DMX transmission will cease and the console lights will turn off when you shutdown the  Palette software, even if you do not shut down the processor. Back to Palette Control Panel p414 Strand Lighting...
  • Page 416: Applications Group

    Because of the Embedded OS restrictions, you will NOT be able to:  explore the C:\ drive   format the Public drive (D:\)   label the drive   get the drive's properties   p415 Strand Lighting...
  • Page 417 You can however, create your own folders and organize it as you like. It differs from regular XP in that the Right-Click menu is disabled. All of the functions that you need are available in the main menu (such as FILE|NEW|FOLDER or VIEW|DETAILS or TOOLS|MAP NETWORK DRIVE). Back to Palette Control Panel p416 Strand Lighting...
  • Page 418: Mediaplayer

    Windows Media Player is an easy way to play your CD's, MP3's or AVI files, directly on your console. 1. Launch the Palette Control Panel 2. Click on the Media Player Icon 3. From the File Menu, choose OPEN p417 Strand Lighting...
  • Page 419 Under the Play menu, you will find Shuffle and Repeat options.   Using the Taskbar to the very left of the display, you can connect to Internet Radio (Radio  Tuner) if you are connected to the Internet. Note: p418 Strand Lighting...
  • Page 420 If you need to make finer adjustments of the audio level, hold down Ctrl and click the Media Player icon. The Windows volume control will open. See Also: SMPTE Time Code on Cue Lists Back to Palette Control Panel p419 Strand Lighting...
  • Page 421: Internet Explorer

    Panel or press the WWW button on the processor's keyboard. Tip:  You can go directly to the Download section of the Strand Lighting web site and get  software or library update directly. Just click on the update and select SAVE TO D:\. Read more here.
  • Page 422: Outlook Express

    You will need your Internet Service Provider's SMPT and POP3 server names and an account name and password to set up the system . Upon first use, a wizard will guide you through the steps. Back to Palette Control Panel p421 Strand Lighting...
  • Page 423: Notepad

    Note: You can save your *.txt document anywhere on the D:\ drive except in the \Horizon folder. Feel free to make your own directory structures to suite your organizational style. Back to Palette Control Panel p422 Strand Lighting...
  • Page 424: Paint

    Note: You can save your image files anywhere on the D:\ drive except in the \Horizon folder. Feel free to make your own directory structures to suite your organizational style. Back to Palette Control Panel p423 Strand Lighting...
  • Page 425: Additional Applications

    Palette OS v10 Additional Applications Strand Lighting may choose to install additional applications and make them available to you via this button. When you click on the button in the Palette Control Panel, a dialog box will open presenting you with a list of additional applications that have been installed.
  • Page 426: System Up Time

    Up Time of the system and the Palette software. If you close the main software and re-start it, you will notice that the System Up Time is different than the Palette Up Time. Back to Palette Control Panel p425 Strand Lighting...
  • Page 427: Backup, Support And Contact Information

    If the main system goes down or you lose the network connection, a dialog box will be displayed: If you let the countdown timer elapse, or select Yes, the backup system will starting outputting levels to the stage using either its local DMX ports or the network DMX devices: p426 Strand Lighting...
  • Page 428 It will then be up to you when you want to re-enable the outputs using the option in File Menu. See also: Enable Outputs - Recovery File Menu - Backup Files and Checkpoint Files Show Save Options Network Setup p427 Strand Lighting...
  • Page 429: Recovery & Enable Outputs

    Any time the outputs are disabled, the Hardware Status bubble will look like this: There is a Hardware Setup - Console option called Force Outputs at Startup on Recovery that prevents this dialog box from appearing during recovery: p428 Strand Lighting...
  • Page 430 Palette OS v10 This option should be checked in architectural situations where there is no user intervention available to get back up an running. See also: Tracking Backup Show Checkpoint Files Blind File Menu GoTo Cue Patch p429 Strand Lighting...
  • Page 431: Recalibrating, Striking And Dousing Fixtures

    Typically you have to set this attribute, hold it for 5 seconds or so, then Release it. See your fixture's manual for more information. See Also: Controlling Moving Lights p430 Strand Lighting...
  • Page 432: Software Revision History

    Allow a fixture to be in multiple Cue Parts SSF: Allow imported cues to contain fixtures in multiple parts Ascii Cue Import Add DMX Snapshot Input tool Allow patching of outputs, looks, and fixtures (as channel master) to DMX inputs V10.3.1 - February 2008 p431 Strand Lighting...
  • Page 433 Palette OS v10 Mark Feature Implemented. Add Frame number to large popup of scrollers v10.0.0 - January 2008 Initial release p432 Strand Lighting...
  • Page 434: Console Connections

    Transmit data Pin 4 Data terminal ready Pin 5 Ground Pin 6 Data set ready Pin 7 Request to send Pin 8 Clear to send Pin 9 Ring indicator General purpose RS232, baud rates 1200 to 38400 p433 Strand Lighting...
  • Page 435 Port 1 is the main console display output, PS2 Ports Description Pin 1 Data Pin 2 No connection Pin 3 Ground Pin 4 +5V DC Pin 5 Clock Pin 6 No connection Ethernet Ethernet 10/100BT - RJ45 Description Data + Tx Data – Tx p434 Strand Lighting...
  • Page 436 Palette OS v10 Data + Rx Data – Rx Not connected Not connected Not connected Not connected p435 Strand Lighting...
  • Page 437: Light Palette

    Serial Port Serial Ports (Com 1) male 9 pin D-type Description Pin 1 Data carrier detect Pin 2 Receive data Pin 3 Transmit data Pin 4 Data terminal ready Pin 5 Ground Pin 6 Data set ready p436 Strand Lighting...
  • Page 438 Port 1 is the Main Console display output. Port 2 is the additional display output in Extended Desktop mode PS2 Ports Description Pin 1 Data Pin 2 No connection Pin 3 Ground Pin 4 +5V DC Pin 5 Clock Pin 6 No connection p437 Strand Lighting...
  • Page 439 Pin 4 Data + Pin 5 Data - Asynchronous serial, 1 start bit, 8 data bits, 1 stop bit, no parity, 31250 baud. SMPTE (Optional) SMPTE Input Description Pin 1 Pin 2 Audio + Pin 3 Audio - p438 Strand Lighting...
  • Page 440: Rack Palette

    Serial Port Serial Ports (Com 1) male 9 pin D-type Description Pin 1 Data carrier detect Pin 2 Receive data Pin 3 Transmit data Pin 4 Data terminal ready Pin 5 Ground Pin 6 Data set ready p439 Strand Lighting...
  • Page 441 1024x768 pixels, 256 colours, 60 - 75Hz refresh. This port is compatible with VGA, SVGA and XGA monitors. PS2 Ports Description Pin 1 Data Pin 2 No connection Pin 3 Ground Pin 4 +5V DC Pin 5 Clock Pin 6 No connection Ethernet Ethernet 10/100BT - RJ45 Description p440 Strand Lighting...
  • Page 442 Pin 4 Data + Pin 5 Data - Asynchronous serial, 1 start bit, 8 data bits, 1 stop bit, no parity, 31250 baud. SMPTE (Optional) SMPTE Input Description Pin 1 Pin 2 Audio + Pin 3 Audio - p441 Strand Lighting...
  • Page 443: Appendix

    IS. UNDER NO CIRCUMSTANCES, INCLUDING BUT NOT LIMITED TO NEGLIGENCE, SHALL HCI BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR OTHER DAMAGES IN TORT, CONTRACT, PRODUCT LIABILITY OR UNDER ANY OTHER THEORY OF LAW RESULTING FROM THE INSTALLATION OR REMOVAL OF CONTROL SOFTWARE, OR YOUR USE, p442 Strand Lighting...
  • Page 444 10. Headings. The section headings used herein are for convenience of reference only and do not form a part of these terms and conditions, and no construction or inference shall be derived therefrom. If you have questions about the CONTROL SOFTWARE License, please send email to sales@horizoncontrol.com prior to using. p443 Strand Lighting...
  • Page 445: Offices And Service Centers

    Lighting no asume responsabilidad por errores o omisiones que puedan aparecer. Cualquier comentario, sugerencia o corrección con respecto a este manual, favor de dirijirlo a la oficina de Strand Lighting más cercana. Der Inhalt dieses Handbuches ist nur für Informationszwecke gedacht, Aenderungen sind vorbehalten. Strand Lighting uebernimmt keine Verantwortung für Fehler oder Irrtuemer, die in diesem Handbuch auftreten.
  • Page 446: Keyboard Shortcuts

    View Opens View Properties dialog box Halts running cues, backs up the cue list Back (SHIFTED = Go Back in time) Arrow Keys Move the Blue Box Used in c ommand line to delete characters. Use Backspace p445 Strand Lighting...
  • Page 447 (default = 10%) (SHIFTED = -1%) Intensity levels up by specified amount (default Page Up = 10%) (SHIFTED = +1%) Selects the next channel (shifted selects Next/Prev previous channel) Go on pending cue in selected cue list (SHIFTED Space Assert current cue) p446 Strand Lighting...
  • Page 448 68 attribute substitutions auto 234 auto run 201 auto scroll 60 automate channel check 288 autoscroll 205, 198 - B - back 101 background 201 backup 426 ballyhoo 157 BG 201 bitmap images 423 blackout 97 p447 Strand Lighting...
  • Page 449 196 com port 373 commands 340 concept 10 Conclusion 38 conditional abstract attributes 14 console lights 334 control panel Controlling Colour 149 copy 113 crash recovery 428 crossfaders 319 cue 198, 169 cue 0 103 p448 Strand Lighting...
  • Page 450 ELO Touchscreens 397 enable outputs 334 enter syntax 334 Ethernet 307 evens 166 exclude look masters 252 external trackball 142 external triggers 333 - F - fade profile 211 fade time 240 fader - last one moved p449 Strand Lighting...
  • Page 451 380 help 74 HH-MM-SS 206 hiding columns 196 high contrast 404 high priority 53 Highest Takes Precedence 247 hints 54 history files 298 hold time 240 hollow pipe 323 homing a fixture 430 Horizon show files 70 p450 Strand Lighting...
  • Page 452 Latest Takes Precedence 50 launching Marquee learn mode 279 level 291 level setting 140 library 10 license 442 limit 250 limit output 261 linear movement 14 link 225 list 198 list of cue lists 198 Little Lites (r) 334 p451 Strand Lighting...
  • Page 453 86 monitor power saver 410 monitor resolution 389 mouse 142 mouse setup 400 mouse/trackball 140 move 113 Move In Black 293 move/fade 51 moving lights 68 mp3 417 mpeg 417 MSC 374 multi-part 240 multiple cue lists p452 Strand Lighting...
  • Page 454 50 phantom abstract attributes 14 pile on 201 pin 205 playback bubbles Playback Keys 97 playback master 100 plus 10% 123 pointer 98 polar movement 14 popups 77 pots 247 power failure recovery 428 power off 414 p453 Strand Lighting...
  • Page 455 291 rem dim 166 Rem-Dim Button 120 remdim 285 remote focus unit 338 remote triggers 333 remote video 89 removing attributes from cues 164 removing cues 228 renumber 113 Renumber cues 113, 220 report headers 296 p454 Strand Lighting...
  • Page 456 - current version 74 software revision history 431 software upgrade process sound cues 417 space bar 445 spade symbol 124 splayed timing 151 split fade times 206 split up-down time squares law 261 stage manager's display 89 p455 Strand Lighting...
  • Page 457 426 trackpad setup 400 tricks 54 trigger wiring 332 triggers 332 turn off 414 twilight 296 two digit entry 334 two scene mode - U - uber status unblock cue 41 up time (for system) 425 p456 Strand Lighting...
  • Page 458 Vision Net 354 volume 417 - W - wait time 240 wav 417 web 420 web page interface 363 web server 334 what to record 174 wheel 140 white block symbol 124 - X - XDMX 307 p457 Strand Lighting...
  • Page 459 Strand Lighting...

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