Control Elements Of The Programming Section - Behringer Eurolight LC2412 User Manual

Professional 24-channel dmx lighting console
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2.5 Control elements of the
programming section
Despite its compact size, the EUROLIGHT LC2412 is a versatile
light mixing console. In it, we have integrated a plethora of
functions, among others, various functions for memories, chases
and digital control. The basic elements of the programming section
are located at the top right section of the unit. To let you quickly
orient yourself in difficult situations, the LC2412 also features a
display.
Fig. 2.6: The programming section
PCMCIA CARD slot. This interface accepts the memory
card on which you can store your console setups.
MEMORY key. By pressing the MEMORY key once, you
initiate the procedure that saves a stage scene. How this
procedure functions in particular is explained in greater
detail in chapter 4.1.
CHASE key. Used to initiate the programming procedure
(intended for creating a chase). How this is done is
explained in chapter 6.1.
The CTM key (stands for chase to memory) brings up the
menu for storing chases. Basically, you can store
completely programmed chases into memory. Each of the
ten memory banks has four memory slots (9 - 12) available
for this purpose.
UTILITY 1. This key takes you to the following programming
menus: DISABLE SOLO, SELECT CURVE and THEATRE
MODE.
UTILITY 2. This key takes you to the following programming
menus: DMX PATCH, SELECT MIDI and SELECT SPECIAL.
Further information about these functions is to be found in
chapters 7 and 8, “ADDITIONAL FUNCTIONS OF THE
LC2412” and “DIMMER CONTROL”.
LIVE key. By pressing this key, you can route chase or
memory steps to the console’s output in order to see what
it would all really look like on the stage. This also makes
sense for the programming procedure itself, because
chases are for example only shown on the LEDs during
their selection (normal setting, blind mode). This way,
selecting chases is even possible while a program is
running on the stage, without disrupting the program itself
(automatic preview). The live mode changes everything
the other way around: only the settings observed in the
preview function are visible on the stage.
SOLO. The solo function utilizes the FLASH keys. When
the solo function is active, pressing the FLASH key for a
single channel/memory completely dimms all other lights. If
so desired, individual channels can be taken out of the solo
function’s reach (see chapters 4.3.1 and 2.4.1).
CH FLASH key. Switches the channel flash function on
and off. When the channel flash function is on, you can
use the FLASH keys (
illumination level on individual channels. This function is
automatically activated in preset mode (see chapter 3.1.1).
However, it has to be manually activated in memory mode.
UPPER switch. Used to switch over to channels 13 - 24.
See also chapters 2.1 and 3.2.
CONTRAST control. Turning this pot lets you adjust the
display contrast.
PROGRAM display. Depending on the programming
procedure, different menues are shown here. If you haven’t
programmed anything yet, or if you have quit a programming
procedure by means of pressing the QUIT key
display shows the current chase and the respective step
(basic setup).
DATA wheel. Used to change/select programming
parameters. For example, it can be used for programming
chases, during which you dial in steps and determine their
execution speed. Besides, it is also used for directly calling
up chases (see also chapter 6.2).
SHIFT key. Opens additional programming menues. A more
detailed explanation can be found in the description of the
respective programming procedures.
SOFT A key. Needed for selecting items while in a
programming menu. The menu texts and the SOFT A key
are ordered in such a way that this key lets you select the
options above (appearing in the menu).
SOFT B key. Has the same function as the SOFT A key.
QUIT key. Used for closing a programming procedure and
going back to the main menu.
2.6 Control elements of the main section
Control elements that apply to function groups or the entire
console are grouped in the main section.
A fader. This fader is the master fader for the A PRESET
section; it determines the maximum illumination level of the
entire section. The FLASH keys (
position.
B fader. This fader is the master control for the B MEMORY
section; it determines the maximum illumination level of all
memories. Just like in the case of the A fader, the FLASH
keys can be utilized even when the fader is at its zero
position.
When the MAIN fader is raised up, both of these faders
(A and B) can be used to fade in and out between the
settings of both of these sections.
2. CONTROL ELEMENTS
EUROLIGHT LC2412
+
Fig. 2.7: The main section
) can still be utilized, even when the fader is at its zero
) to enable the highest
, the
/
as well as
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9

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