Replacing Memory Steps; Inserting Memory Steps; Saving Chases As Memories (Chase To Memory); Replaying Chases Stored As Memories (Ctm) - Behringer Eurolight LC2412 User Manual

Professional 24-channel dmx lighting console
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EUROLIGHT LC2412
If you additionally activate the INSERT key, you can crossfade
between the two most recently selected steps.
+
+
Do the following:
1. Pause a running chase with the INSERT key.
2. Select a memory with one of the FLASH keys.
3. Pull up one or several preset faders (A fader
4. Fade in the selected preset with the PRESET FLASH key.
5. Crossfade using the STEP key.

6.2.5 Replacing memory steps

To replace a memory step within a chase, do the following:
1. Press the CHASE key
wheel (it has to be a memory chase).
2. Press the SOFT B key. Now, go through individual chase
steps using the DATA wheel (steps are indicated on the
LEDs). Select the step you wish to replace. At the top righ-
hand side of the display you can observe the storage bank
and the location of the current step.
3. Select a new memory that replaces the old one.
4. Press SOFT A for “ENTER”. The display moves automatically
on to the next step.
5. Replace additional steps as described above or exit the
programming procedure by pressing QUIT.

6.2.6 Inserting memory steps

1. Execute steps 1 and 2 as described in chapter 6.2.5. In this
case, however, select the step
step. This and all subsequent steps are moved upward by
one step.
2. Activate the shift function (SHIFT key
3. Select the memory (FLASH key) you wish to insert. The
memory is indicated on the LEDs.
4. Press SOFT A for “INSERT”.
5. Insert additional steps or exit the programming procedure by
pressing QUIT.
6.3 Saving chases as memories
(chase to memory)
You can replay up to five chases simultaneously if you store
four chases to the storage locations 9 - 12 intended for this
purpose. Previously stored data is lost.
1. Press the CTM key
16
is closed).
, select a chase using the DATA
you insert a new
).
.
6. CHASE CONTROL
Fig. 6.5: Start menu for CTM programming
2. Select a memory bank using the UP/DOWN keys
3. Select a memory where a chase is to be stored by using one
of the four FLASH keys
(yellow) LED, which blinks in the beat if a chase is stored
there.
Fig 6.6: Selection menu for memory,
chase number and beat mode
The memory and storage bank numbers you selected are shown
at the upper left side of the display.
4. Now, select a chase by turning the DATA wheel. The chase
selected is indicated on the control lights, without being visible
on the stage.
5. Enter the beat:
a) Input via the DATA wheel: keep the SOFT A key pressed and
select a time by turning the DATA wheel (up to 10 sec.).
b) Automatic control via the bass rhythm: Select the “EXT” option
using the SOFT B key
chase saved in a memory by means of an external audio
signal (bass rhythm). The yellow flash key LED beats in the
rhythm of the bass sound.
6. Exit the programming procedure by pressing QUIT.

6.3.1 Replaying chases stored as memories (CTM)

Replaying chases stored in memories works exactly the same
way as replaying other memories. To replay them on the stage,
you have to select the storage bank and pull up the memory
fader and the B fader
.

6.3.2 Previewing and editing CTM

After successfully programming a chase, you can also preview
the replay mode and the chase speed, without any of these
being visible on the stage. This is particularly uselful when you
are arranging a light show and don’t have time to program a
chase in peace.
1. Use the PREVIEW key
9 - 12) you wish to preview and/or edit.
Fig 6.7: Display “previewing and modifying CTM”
Memory (11) and bank (04) are shown at the top right-hand
side of the display.
2. Enter beat measure and replay mode, as described in chapter
6.3 under point 5.
3. Exit the programming sequency by pressing QUIT.
.
. These keys feature a second
. This option lets you control a
and select a memory (flash keys

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