2D Features
Video Support
Backend blend
•
32-bit ARGB rendering with destination alpha
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Point sampled, bilinear, trilinear and 8-tap
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Anisotropic filtering
Per pixel perspective correct texture mapping
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Fog
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Light
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Mipmapping
24-bit or 16-bit hardware Z-buffer (fixed or floating)
8-bit stencil buffer
Full scene anti-aliasing
High performance 128-bit 2D/GUI/DirectDraw acceleration
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Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,
stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular
clipping and fast text rendering hardware font cache
•
Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per
pixel
Fast 32-bit VGA/SVGA support
Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback
Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo
X and Y smooth up and down scaling with filtering
Per-pixel color keying
Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2
and 4:2:0)
Video port supports ITU-CCIR 565
Graphics Blaster RIVA TNT2 Value Installation Guide 17