Technical
Specifications
Architecture Highlights
3D Features
16 Graphics Blaster RIVA TNT2 Value Installation Guide
64-bit wide graphics engine and frame buffer
16 MB SDRAM
250 million pixels/sec, bilinear filtered
Optimized for Microsoft's Direct3D API
Complete DirectX 6.x support
100% hardware triangle setup
Twin texel (TNT) 32-bit graphics pipeline
•
2 texture-mapped, lit pixels per clock
•
Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
•
Square and non-square texture support
TextureBlend support examples:
•
Multi-texture
•
Bump map
•
Texture modulation
•
Light maps
•
Reflection maps
•
Detail textures
•
Environmental maps
•
Procedural textures
•
Sub-pixel accurate