Franklin Digital Thesaurus SYT-106 User Manual

Franklin syt-106 digital thesaurus user's guide

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SYS TECH
SYT-106
D
IGITAL
T
H E S A U R U S
User's Guide
Retain for future reference
22

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Table of Contents
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Summary of Contents for Franklin Digital Thesaurus SYT-106

  • Page 1 SYS TECH SYT-106 IGITAL H E S A U R U S User’s Guide Retain for future reference...
  • Page 2: License Agreement

    This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
  • Page 3: Key Guide

    Turns the product on or off. PREV Shows the previous entry or word. Types a ? to stand for any letter. In games, ends a round and shows the thesaurus entries. Types an of letters. Scrolls up or types an apostrophe.
  • Page 4: Getting Started

    Getting Started 1. Press ON/OFF. The Quick Demo appears. You can stop the demo at any time by pressing 2. Press the Ready screen. You can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery.
  • Page 5: Looking Up Words

    Looking Up Words Most thesaurus entries include a brief defini- tion, or meaning core, and a related list of syn- onyms or Classmates. (Classmates are words related by subject.) Some entries include idi- oms and antonyms. Note: If a word has no thesaurus entry, Correct word will appear when you enter it.
  • Page 6 Looking Up Words 5. Continue pressing idioms, if any. 6. Continue pressing antonyms, if any. 7. Press BACK to view its to view its to return to your word.
  • Page 7 Looking Up Words Follow the Arrows The flashing arrows at the right of the screen show which arrow keys you can press to view more words. Remember, whenever you see a flashing right arrow, you can press matically scroll to the right. Help is at Hand At most displays, you can view an appro- priate help message by pressing...
  • Page 8: Viewing Confusables

    Viewing Confusables Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry, that word has Confusables. Try this example. 1. Type reign . 2. Press ENTER Notice the flashing C at the right of the screen.
  • Page 9: Correcting Misspellings

    Correcting Misspellings Whenever you enter a misspelled word, a list of corrections and similar words appear. Note: If you enter a correctly spelled word that does not have a thesaurus entry, Correct word ap- pears. Try this example. 1. Type a misspelled word. 2.
  • Page 10: Finding Letters In Words

    CLEAR Help for Word Games You can use ?’s to help solve crossword puzzles and other word games. For example, if the second letter of a five- letter word is H and its last letter is W, en- ter ?h??w and then scroll down to view...
  • Page 11: Finding Parts Of Words

    Finding Parts of Words To find prefixes, suffixes, or fragments of a word, type one or more ’s in the word. Each for any series of letters. 1. Type a word fragment beginning or ending with an . 2. Press ENTER 3.
  • Page 12: Selecting Games

    1. Press GAMES 2. Press want to play is in view. 3. Press ENTER 4. Press want is in view. 5. Press ENTER To return to the list of games, press until the game you until the skill level you BACK...
  • Page 13 Hangman challenges you to guess the letters of a mystery word in a limited number of tries. 1. Select Hangman . 2. Select a skill level. mystery word 3. Type letters. 4. Press ENTER 5. Press to reveal the word. 6.
  • Page 14 In Anagrams, you try to enter all the anagrams of a word. An anagram is a word formed from some or all of the letters of another word. 1. Select Anagrams . 2. Select a skill level. word 3. Type an anagram, then press If the anagram is correct, OK appears.
  • Page 15 Viewing Scores When a round is over, a score of how many rounds you have won and lost appears. To reset the score to zero, press Jumble number of words to re-jumble the letters. to play a new round. ENTER GAMES...
  • Page 16 Spelling Bee, Flashcards In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word. 1. Select Spelling Bee . 2. Select a skill level. Look for the word to flash on the screen.
  • Page 17 5. Press ENTER Viewing Game Words After a round, in many of the games, the word(s) played in the round appear. If a game word has a thesaurus entry, a flashing ? appears next to it. To view its...
  • Page 18 Deduction is a decoder game. You have a lim- ited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters “a-f”. 1. Select Deduction . 2.
  • Page 19 “M” stands for match. If you have a num- ber beside “M”, you have that many let- ters that match, but they are in the wrong position. 5. Type in another pattern, then press ENTER 6. Continue entering patterns until you win.
  • Page 20: Battery Information

    3. Batteries are to be inserted with the correct polarity. 4. Exhausted batteries should be removed. 5. The supply terminals are not to be short-circuited. Franklin to stop the clock. to play another round. ®...
  • Page 21: Product Information

    If you purchased this product outside the United States, contact the place of purchase to obtain warranty or repair information. Copyrights, Patents, and Trademarks © 1998 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. Classmates, Confusables, MatchMaker, and Word Blaster are trade- marks of Franklin.
  • Page 22 Warranty This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of pur- chase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any de- fect due to faulty workmanship or materials.

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