Franklin STQ-206 User Manual

Franklin stq-206: users guide

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STQ-106/
Electronic Publishers
STQ-206
Spellmaster
TM
Travel
PLUS
USER'S GUIDE
Retain for future reference.
24

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Summary of Contents for Franklin STQ-206

  • Page 1 STQ-106/ Electronic Publishers STQ-206 Spellmaster Travel PLUS USER’S GUIDE Retain for future reference.
  • Page 2: License Agreement

    This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
  • Page 3: Key Guide

    BACK Takes you back one step (e.g.,erases typed letters). Toggles between Calculator and Phone List. CLEAR Clears to the start of selected mode. ENTER Enters words or numbers, or selects items. GAMES Selects the game mode. HELP Displays help messages. ON/OFF Turns the unit on or off.
  • Page 4: Direction Keys

    Adds a number to the memory. Q-P(1-0) Types numbers. S(-) Lets you subtract numbers. V(%) Calculates percentages. X(+/-) Changes the sign (+/-) of a number. Lets you convert measures and currencies. In the phone list, deletes an entry. In the spelling corrector mode, types an asterisk to stand for a series of letters in a word.
  • Page 5: Getting Started

    Getting Started To View the Demo When you first use this product, you will see a demonstration of what it can do. 1. Press ON/OFF The demonstration automatically appears. 2. To stop the demonstration, press To Disable or Reenable the Demo You probably do not want to view the demonstra- tion every time you use this product.
  • Page 6: Correcting Spellings

    Correcting Spellings 1. Press SPELL 2. Type a word. To erase letters, use trophe, press SPACE + press . To insert a letter, press type a letter. To type a capital, press through the list of accents and capital letters. Note: You cannot begin a word with a punctuation mark.
  • Page 7: Viewing Confusables

    Viewing Confusables Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example. 1. Press SPELL 2. Type ere and then press Notice the flashing question mark.
  • Page 8: Finding Parts Of Words

    Finding Parts of Words You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters. You can use question marks to help solve cross- word puzzles and similar word games by typing them in place of missing letters.
  • Page 9 French/English Translator The translator gives you words and phrases in French and English. You may enter your query word in either language. 1. Press TRANS The translator English word entry screen appears. For the French word entry screen press TRANS again. 2.
  • Page 10: Storing Names & Phone Numbers

    Storing Names & Phone Numbers This product has a data bank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry.
  • Page 11 Storing Names & Phone Numbers To View the Phone List 1. Press and press ENTER 2. To go to a name, type the name or use To undo a typed letter, press 3. Press ENTER 4. Press BACK to return to the phone list. To Edit an entry 1.
  • Page 12: Checking The Memory

    Storing Names & Phone Numbers To Delete an Entry from the Phone List 1. Press and press ENTER. 2. Press until you see the entry you want to delete. 3. Press 4. Press Y to delete the entry or N to cancel the deletion.
  • Page 13: Using A Password

    Using a Password You can use a password to keep the information in your phone list private. Your password will be requested whenever anyone turns on the unit and presses Password Warnings Warning! After you have set the password, it will be required whenever you try to access the phone list for the first time dur- ing a session.
  • Page 14: Using The Calculator

    Using the Calculator To Make a Calculation 1. Press 2. Use the numbered keys (Q-P) to type a number. To make a number negative or positive, use . To type a decimal point, press G. X+/- 3. Press Note: The division function is indicated by a / on the screen display.
  • Page 15 Converting Measures & Currencies You can convert temperatures, weights, liquid measures, and lengths to and from metric meas- urements. You can also convert currencies using an exchange rate that you enter. 1. Press 2. Press Z ( CONV 3. Use to select a conversion category then press If you select Money as the conversion cat-...
  • Page 16 Setting the Skill Level of the Games You can play the games at skill levels from Be- ginner to Wizard. 1. Press GAMES 2. Press ENTER 3. Use want and press to leave the skill level unchanged. BACK About Automatic Shutoff If you forget to turn off this product, it will auto- matically turn off in about two minutes.
  • Page 17 Playing Hangman Hangman challenges you to guess mystery words in a certain number of tries. 1. Press GAMES 2. Use press ENTER mystery word 3. Type letters you think are in the word. 4. Press to reveal a letter. Note: If you reveal a letter, you will lose the round. 5.
  • Page 18: Playing Anagrams

    Playing Anagrams Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all the letters of another word. 1. Press GAMES 2. Press press ENTER Note: The Min size is the minimum number of letters that the anagrams can have.
  • Page 19 Jumble & Word Builder Playing Jumble 1. Press GAMES 2. Press then press The letters are a jumbled word. To re-jumble the letters, press *. 3. Type a word formed from the jumbled let- ters and then press 4. To reveal the word and end the round, press? 5.
  • Page 20 Word Blaster & Word Train Playing Word Blaster Word Blaster is a mystery word, speed spelling game. You must enter the answer before the last letter is shown as time runs out. 1. Press GAMES. 2. Press press ENTER 3. Watch as the letters begin to form a word. 4.
  • Page 21 Word Deduction Playing Word Deduction Try to determine the mystery word by entering words and evaluating which of the letters you entered are in the mystery word and where they belong. 1. Press GAMES. 2. Press press ENTER 3. Type a word in the spaces and press ENTER.
  • Page 22: Spelling Bee

    Playing Spelling Bee Test your spelling and improve your vocabulary. 1. Press GAMES. 2. Press press ENTER A word flashes on the screen for you to spell. 3. Type the word you just saw and press ENTER to see if you spelled it correctly. You have three chances to spell the word correctly.
  • Page 23: Changing The Battery

    2. Install a new battery, with its plus sign (+) facing you. 3. Replace the back cover. STQ-206 requires 4 AAA batteries not included. Battery Information 1. Different types of batteries or new and used batteries are not to be mixed.
  • Page 24: Product Information

    FOR HOME OR OFFICE USE Copyrights, Patents, and Trademarks © 2002 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. PATENTS; 4,490,811; 4,830,618; 4,891,775; 5,295,070, 5,113,340; 5,218,536; 5,396,606.

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