The Coordinate Space pulldowns will set the Prop to refer to the World, Body,
Right Hand or Left Hand coordinate space for position and rotation at the
current frame.
Position Space Lets you set the prop position space to World, Body, Right
Hand, or Left Hand.
Rotation Space Lets you set the prop rotation space to World, Body, Right
Hand, or Left Hand.
Keyframing Tools Rollout
Select the biped. > Motion panel > Keyframing Tools rollout
Use controls on the Keyframing Tools rollout to clear animation on a biped
or selected parts, mirror biped animation, and cause the Neck to rotate in
body space rather than parent space. You can also bend the horizontal center
of mass track around a selected horizontal key.
Separate Tracks
By default, 3ds Max uses an optimized method for key storage. For example,
keys for the fingers, hand, forearm, and upper arm are stored in the Clavicle
transform track. If you prefer instead to have a transform track available for
4380 | Chapter 17 character studio