Adobe 65030365 - FrameMaker - PC Manual page 379

Scripting guide
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ADOBE FRAMEMAKER SCRIPTING GUIDE
Object Reference
Property name
ObjectAttributes
Overprint
Pen
PrevGraphicInFrame
PrevGraphicInGroup
Runaround
RunaroundGap
TailArrow
TintPercent
Unique
Width
Rectangle methods
Delete, GetProps, ObjectValid, SetProps.
Data Type
Description
Strings
A list of strings. Each string expresses an attribute that is
specified for an anchored frame in the Object Properties
> Object Attributes dialog box. Each string is in the form
of string_text.You can use the backslash to escape
characters such as \n, \r, or \t for newline, carriage return,
and tab, respectively. For a backslash character in the
string text, type \\.
Specifies the overprint settings for the object. The
int
possible values are:
Constants.FV_KNOCKOUT (0x00)
Constants.FV_OVERPRINT (0x01)
Constants.FV_FROMCOLOR (0x02)
Specifies the pen pattern (numbers between 0 and 7).
int
Constants are provided for pen patterns 0, 7 and 15, as
follows:
Constants.FV_FILL_BLACK (0)
Constants. FV_FILL_WHITE (7)
Constants.FV_FILL_CLEAR (15)
FMObject
Denotes the previous graphic object in the frame.
Denotes the previous graphic object in the group.
FMObject
int
Specifies whether text can flow around the object and, if
so, whether the text follows the contour of the object or a
box shape surrounding the object. The possible values
are:
Constants.FV_TR_NONE (0x01)
Constants.FV_TR_CONTOUR (0x02)
Constants.FV_TR_BBOX (0x03)
int
Denotes the width of the runaround gap, if the object is a
runaround object.
Set to
int
the line; Set to
int
Specifies the tint percentage.
Indicates the graphic object's internal unique number.
int
int
Denotes the width of the object. The permissible range is
from 0.125 points to 3600 points.
Last updated 9/26/2011
if the arrowhead is enabled at the begining of
True
otherwise.
False
371

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