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Reference
This chapter lists and describes syntax (keywords, statements, operators,classes, objects, methods, attributes,
and global functions) particular to the After Effects scripting engine.
The After Effects Scripting engine supports the 3rd Edition of the ECMA-262 Standard, including its
notational and lexical conventions, types, objects, expressions and statements. For a complete listing of the
keywords and operators included with ECMAScript, please refer to Ecma-262.pdf, available at www.ecma-
international.org/publications/standards/ECMA-262.HTM
For an overview of the most common keywords and statements available from ECMA-262, see "Keywords and
statement syntax" on page 9.
Objects, methods, attributes, and globals
As you look through this reference section, which is organized alphabetically according to object groupings,
you can refer to the following diagrams for an overview of where the various objects fall within the hierarchy,
and their correspondence to the user interface.
application
settings
project
renderQueue
item(s)
renderQueueItem(s)
outputModule(s)
Hierarchy diagram of the main After Effects scripting objects
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system
file
item(s) may be any of the following 3 types of item:
compItem
OR
footageItem
layer(s)
proxySource
mainSource
properties
mainSource & proxySource
may be any of the following 3 types of item:
solidSource
OR
placeholderSource
color
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folder
socket
OR
folderItem
ITEM(S)
proxySource
OR
fileSource
file
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Reference
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