Rehearsing Auto Punch In/Out - Fostex D2424LVmk2 Reference Manual

24 track digital recorder
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Model D2424LVmkII Reference Manual (Punch In/Out)
Rehearsing Auto Punch In/Out recording
In Rehearsal mode, the READY track assumes
input monitoring mode between the Auto
Punch In and Out points, and the sound is not
recorded. You can practice Auto Punch In/Out
operation repeatedly before you proceed to
actual recording. Locate the recording start
position slightly before the Auto Punch In point.
<Tips for rehearsal>
Set the preroll value while referring to the
"Changing the Initial Settings (SETUP Mode)"
chapter. In this way, the recorder can locate a
point that precedes the Auto Punch In point by
the specified preroll value. This enables you to
start playback slightly before the Punch In point.
(Refer to page "108" for more information on
"Changing the Initial Settings.")
The recorder will repeat playback data between
the AUTO RTN START point and the AUTO RTN
END point if you set the AUTO RTN START point
before the Auto Punch In point and the AUTO
RTN END point after the Auto Punch Out point.
This allows you to repeat rehearsal. See the "Hint-
2.".
(1)
Press the [AUTO PUNCH] key.
The AUTO PUNCH mode will turn ON.
The REHEARSAL LED (green) and TAKE LED (red)
of the [AUTO PUNCH] key will flash.
AUTO
PUNCH
(2)
Set the track for Auto Punch In/Out to READY.
Press the [RECORD TRACK] select key [3/11/19] to set
track 3 to READY.
(3)
Start playback of the recorder from a point slightly
before the Auto Punch In point.
Only the REHEARSAL LED (green) will light up, and
start rehearsal. The recorder operates as shown in
the figure below during rehearsal operations.
AUTO
PUNCH
Auto punch In point
Playback start point
(Rehearsal In)
Track 8
Track 7
Track 6
Track 5
Track 4
Track 3
Track 2
Track 1
All tracks are in playback
monitoring mode.
The recorder punches in
automatically at the
Auto Punch In point.
REHEARSAL
TAKE
REHEARSAL
TAKE
Auto punch Out point
Playback end point
(Rehearsal Out)
This part is changed.
Only track 3 in input monitoring.
All tracks are in playback
The sound is not recorded
monitoring mode.
at this time. The RECORD
LED flashes.
The recorder punches out
automatically at the
Auto Punch Out point.
(4)
Play the guitar accompanying the playback sound
from tracks 1 - 8 for rehearsal, while adjusting the
recording level.
You will hear the guitar performance between the
Auto Punch In and Out points. Otherwise, you will
hear the recorded guitar sound.
(5)
When you are satisfied with your rehearsal, press
the [STOP] button.
<Hint 1>
Locating a point slightly before the Auto Punch In point
To locate the playback start point for rehearsal, press
the [AUTO PUNCH IN] key, then press the [LOCATE] key.
The recorder displays the time (position) stored in the
[AUTO PUNCH IN] key, and locates the point and stops.
Press the [REWIND] button to go backward. If you have
set the preroll time as described on page "113," you
can locate a point that precedes the Auto Punch In point
by the specified preroll value.
Stop here.
LOCATE
<Hint 2>
Quick and easy operation for repeated rehearsal
Using the Auto Return function and the Auto Play
function enables you to rehearse repeatedly.
As shown below, set the AUTO RTN START and END
points for Auto Return and Auto Play. In this way, you
can repeat rehearsal easily, while checking the recording
level and concentrating on your performance.
Refer to page "54" for more information on setting the
AUTO RTN START/END points.
Auto Punch In point
Auto Return Start point
PLayback starts from the Auto Return Start point,
and you can rehearse Auto Punch In/Out.
When the Auto Return End point is reached, the
recorder locates the Auto Return Start point.
<Note>:
If the recorder displays "Over!" when you turn
on the Auto Punch mode, the disk does not have enough
free space to perform Auto Punch In/Out.
In such a case, erase any unnecessary sections, delete
unnecessary program data or optimize the disk and
execute again.
44
Auto Punch In point
Auto Punch Out point
LOCATE
The recorder stops at a point that precedes the Auto
Punch In point by the specified preroll time. (0-10
seconds)
Auto Punch Out point
Rehearsal area
Auto Return End point

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