Chapter 5: The Netconnection Debugger; Using The Netconnection Debugger; Enabling Debugging - MACROMEDIA FLASH REMOTING MX-USING FLASH REMOTING FOR FLASH MX 2004 ACTIONSCRIPT 2.0 Use Manual

Using flash remoting for flash mx 2004 actionscript 2.0
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This chapter describes how to use the NetConnection Debugger and the NetDebug and
NetDebugConfig classes to debug your Flash Remoting application. It includes a brief
description of the NetConnection Debugger interface and describes the types of events that the
debugger can display. It also documents how you can use the NetDebug class to control the
information displayed in the NetConnection Debugger, including displaying trace events.
This chapter contains the following sections:
"Using the NetConnection Debugger" on page 87
"NetConnection events" on page 89
"Using the NetConnection Debugger in ActionScript" on page 94

Using the NetConnection Debugger

To debug Flash Remoting applications, you use the NetConnection Debugger in the Flash
authoring environment. The NetConnection Debugger shows calls and responses from the
following software components:
Flash Player
Flash Remoting
Flash Communication Server
Application server
Note: This document does not cover using the NetConnection Debugger with Macromedia Flash
Communication Server applications. For more information about Flash Communication Server
applications, see Managing Flash Communication Server.

Enabling debugging

Flash Remoting for Flash MX 2004 ActionScript 2.0 separates the debugging library from the
RemotingClasses library so that you can add debugging capabilities to your application when you
need them and remove them to reduce the size of your application when you publish it.
The debugging library is the RemotingDebugClasses library. The following sections tell you how
to add it to and remove it from your application.
The NetConnection Debugger
CHAPTER 5
87

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