Chapter 1: Introduction; Using Macromedia Flash Lite 1.1; Getting Started - MACROMEDIA FLASH MX PROFESSIONAL 2004 - FLASH LITE 1.1 AUTHORING Manuallines

Flash lite 1.1 authoring guidelines
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Macromedia Flash Lite Authoring Guidelines for covers tips, techniques, and sample code for
developing Macromedia Flash content for mobile phones using Macromedia Flash Lite 1.1.
Running Macromedia Flash Lite 1.1 on mobile phones allows users to view and interact with a
wide range of Flash content, such as games, informational guides, and dynamically updated
applications.
In addition to the information described in this guide, the developer kit includes numerous
examples and sample code to help clarify some of the ideas and concepts presented.

Using Macromedia Flash Lite 1.1

Macromedia Flash Player is broadly distributed on a variety of platforms, from Windows,
Macintosh, and UNIX-based desktop computers, to mobile phones, PDAs, and set-top boxes.
The Macromedia Flash Player application is approximately 500 KB, depending on the CPU. This
and its runtime memory requirements make it too large for most mobile phones. Therefore,
Macromedia created a new version of Flash Player called Macromedia Flash Lite, designed for
consumer devices, including mobile phones. For a new generation of mobile phones, an updated
version has been created, Flash Lite 1.1.
Macromedia Flash Lite 1.1 for the mobile phones lets Flash designers, developers, and content
providers quickly create engaging content for mobile phones using the ActionScript scripting
language, drawing tools, and templates.

Getting started

To create content for mobile phones, you must have the following items on your computer:
The latest version of Macromedia Flash MX Professional 2004 (7.0.1)
The new FlashLite1_1.dll (FlashLite1_1.dmg on the Mac) file for testing Flash applications in
the Flash Lite 1.1 authoring environment
The new FlashLite1_1.xml file for publishing Flash Lite 1.1 SWF files
The DevicesMsg.cfg configuration file for customizing the features that are supported in
Flash Lite 1.1.
CHAPTER 1
Introduction
7

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