Basic Controls; Movement; Help; Icon Selector - Sega SHENMUE II Manual

For xbox
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Basic Controls

Zoom (Left trigger)
Look (Left
thumbstick)

Help

Walk (D-pad)
Note: The button layout on your controller may differ slightly from the one
shown here. Gameplay is exactly the same.

Movement

Press q on the D-pad to move Ryo forward, k or o to move left or
right, and m to turn around.
To make Ryo run in the direction he is facing, press and hold the Right
trigger. To change direction without moving, press and hold b while
pressing the D-pad in the direction you want to face. You can inspect
your immediate surroundings or slightly adjust the direction Ryo
is facing.
If you want to use the Left or Right thumbstick to move Ryo, change
settings through either the Options Menu or the System Menu.
Help
You can pause the game at any time to get Help. Time pauses when the
game pauses, so it'll be the same time when you resume playing.
To pause the game and get Help
• Press g.
Help provides a simple explanation relating to your current game mode
or location and an explanation of the game controls you can use in the
current situation.
To hide the Help screen and resume playing the game
• Press g again.
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Run (Right trigger)
Notebook/Action
System Menu/
Money Conversation
Cancel/
Navigation Mark
Conversation

Icon Selector

Depending on the situation, you'll see various icons (instead of a, b,
c, and d) in the lower-right corner of the Main Screen. Press the
button that corresponds to the icon, and Ryo will perform that action.
These icons include the following:
Conversation – Initiates or continues a conversation
with others.
Action – Kicks, punches, and grabs.
Door – Knocks on or opens a door.
System Menu – Displays the System Menu.
Money Conversation – Prompts Ryo to ask about anything
related to money, such as looking for a part-time job or selling
items at pawn shops.
Navigation Mark – Displays the Navigation Mark. For more
information about marking the map, see page 14.
Cancellation – Cancels the current action.
Notebook – Records important things that Ryo hears or experi-
ences in a notebook. This information is useful when you've
forgotten something or need clues on how to proceed. For more
information about the Notebook, see page 15.
Conversation
You can approach other characters in the game and initiate conversation
when the Conversation icon appears in the Icon Selector. You can only
continue conversations while the Conversation icon is rotating.
To modify the Dialog/Text mode settings
• Select Settings from the System Menu.
Ryo is not the only character who can initiate conversations in Shenmue
II. Sometimes other characters may approach Ryo and start talking. Ryo
can respond to another character's questions, but the correct answer
depends on Ryo's needs in that situation. So, be careful!
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