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We believe our X7 Phenom™ marker to be the most accurate and durable paintball marker available, and it is proudly manufactured in the USA. All Tippmann X7 Phenom markers will provide many years of dependable service if cared for properly.
Please take time to read this manual thoroughly and become familiar with your Tippmann X7 Phenom marker's parts, operation, and safety precautions before you attempt to load or fire this marker. If you have a missing or broken part, or need assistance, please contact Tippmann Consumer Relations at 1-800-533-4831 for fast, friendly service.
NOTE: Carefully hand start all threaded parts when assembling, and do not overtighten, as this may potentially strip the threaded parts.
INSTALL THE AIR SUPPLY AND LOAD THE HOPPER WITH PAINTBALLS ONLY AFTER YOU:
Selector Switch Operation
Safe Mode (S): The Selector Switch is shown in Figure (shown in Safe Mode)
5 in Safe mode. Safe mode locks the Trigger and disables the Electronics, making the marker inoperable.
Semi-Auto Mode (F): In this position, the electronics are disabled (off). The marker fires in mechanical mode (fires one shot for each pull of the trigger).
Full Auto Mode (FA): In this position, the electronics are on and the marker fires in one of five preset Firing modes. See Changing the Firing Mode .
FA Firing Modes:
Low Battery Indicator
When the battery begins to lose power, the LED (see Figure 6) stops flashing green, and changes to flashing red. While performance may vary while the LED is flashing red, the electronics will still function under this condition until the battery has lost power to the point that it will not cycle the firing system. When this happens you can move the Selector Switch to F mode and fire the marker in mechanical mode (one shot per pull of the trigger). NOTE: The Electronics will not automatically shut off. Be sure to put the Selector Switch in Safe mode when not in use to preserve battery life.
Changing the Firing Mode
Put the Selector Switch in FA mode. Press and hold the Programming button for ½ second to advance to the next firing mode. The button is below flush and must be pushed with a pin or your ⅛" allen wrench as shown in Figure 6. The LED flashes orange to represent the number of the Firing mode as listed. The Factory Default Value is 2 flashes (Safe Full-Auto).
Figure 6: Programming Button and LED Window
Advanced Programming
There are several programming options which affect the operation of your Tippmann X7 Phenom marker. The Advanced Programming has been designed to allow users the maximum amount of customizing possible. There are four menu items available in the Advanced Programming Menu: Dwell, Debounce, Rate-of-fire, and Firing mode. Each menu item has a corresponding color code as follows:
Programming Menus
This section discusses the four menu items in detail, so that the user fully understands the purpose and use of each menu item.
Dwell - (Factory Default Value = 8 milliseconds) The Dwell menu item is used to change the amount of time that power is supplied to the solenoid. The solenoid is the part of the electronics which actually contacts the Trigger Lever of the marker, allowing it to fire. This setting directly affects the battery life. If this is changed to a value less than 8 milliseconds, your battery will last longer, but this may not allow the solenoid enough time to fire the marker properly. If this value is set greater than 8 milliseconds, the solenoid will have power supplied to it for a longer time, reducing the life of the battery. Changing this value can cure or create performance issues for the user. This menu item can only be updated with values of 2-20 milliseconds.
Debounce - (Factory Default Value = 52 milliseconds) The Debounce menu item is used to change the amount of time between accepted trigger pulls. Quite simply, this adjusts the amount of time from one trigger pull being accepted by the electronics to the next trigger pull that can be accepted. If a Debounce setting is too low, a user may shoot more times than expected. This is explained by what is called "Trigger Bounce." When a paintball marker is fired, the marker moves and vibrates in the user's hand. This vibration sometimes allows the trigger to reset itself and trip without the user realizing that their finger has actually moved.
This menu item can only be updated with values of 25-65 milliseconds.
Rate-of-Fire - (Factory Default Value = 13 bps) The Rate-of-Fire menu item may be used to change the Safe Full-auto Firing mode. This is the only Firing Mode which is affected by this menu item. All other Firing modes cannot have their rate of fire adjusted. This menu item can only be changed with values of 8-15 bps.
Firing Mode - (Factory Default Value = 2 Safe Full-auto) The Firing Mode menu item is used to change the default Firing Mode. The value and corresponding Firing Mode are listed below.
The Firing Mode menu item can only be changed to a value of 1 through 5.
Programming Navigation
Entering Programming - Unload the marker and remove the air supply. Never attempt to do Advanced Programming on a pressurized marker!
Put the Selector Switch in Safe mode. Press and hold the Programming Button and move the Selector Switch to the FA mode. After 2 seconds, the LED turns solid red. Release the Programming Button. You are now in the main programming menu. Cycle through the menu items using trigger pulls.
Cycling through the menu - To cycle through the menu items, pull and release the trigger. Each time the trigger is pulled and released, a different color code is displayed by the LED as listed in Advanced Programming.
Enter a menu option - Once the LED displays the color code of the desired menu item, pull and hold the trigger for two seconds.
Current Value - Upon entering a menu item, the LED begins flashing red. The flashes represent the current menu value. The current value is flashed twice with a short pause between the value flashes. If a new value is not entered before the end of the second value flash display, the electronics automatically return to the main menu.
Enter a new value - Any time while the LED is flashing with its current value, a new value can be entered by pulling and releasing the trigger. Each pull and release of the trigger counts as 1 when entering the new value. For example, to enter a number 5, pull and release the trigger five times.
Successfully updated menu confirmation - Once you enter a new value for a menu item, the LED flashes red/orange/green twice to signify an acceptable value has been entered. The electronics then returns to the main menu. If an unacceptable value is entered, the LED quickly flashes red, and returns to the main menu. The value of the menu item remains unchanged if this happens.
Power Off - After a menu item has been changed, you must power-off the electronics before the change takes effect. Move the Selector Switch to the Safe mode (S) or
Mechanical mode (F), and the electronics power down. Move the Selector Switch back to the FA position to power up the electronics and use the new settings.
Optional Factory Settings Reset - You can reset programming back to the Factory Default Settings. Move the Selector Switch to the FA position. Press and hold the programming button for 10 seconds. Release the Programming Button, the LED flashes red/ orange/green twice. The electronics power down for 10 seconds and then power back up. All settings are reset to factory defaults at this point.
Each time you play paintball, check the velocity of your paintball marker with a chronograph (an instrument for measuring velocity) prior to playing paintball. Verify that the marker's velocity is set below 300 feet per second (or less if required by the playing field).
To adjust the marker's velocity, use the included ⅛" allen wrench in the holes of the velocity adjuster. The velocity adjuster is located on the right side of the Upper Receiver, as shown in Figure 7.
Figure 7: Velocity Adjuster Location
As shown in Figure 8, reduce the velocity by turning the velocity adjuster upward. To increase the velocity, turn the velocity adjuster downward.
Figure 8: Velocity Adjuster Detail
The brass or nickel plated cylinder valve (figure 9, #1) is intended to be permanently attached to the air or CO cylinder (2). An air or CO cylinder can fly off with enough force to cause serious 2 injury or death if the cylinder (2) unscrews from a cylinder valve (1). 2
Refer to Figure 9. There have been reported incidents caused by players unknowingly unscrewing the cylinder (2) from the cylinder valve (1). This occurs when the player thinks the entire valve-cylinder assembly is being unscrewed from the air supply adaptor of the paintball marker, when in fact they are unscrewing the cylinder from the cylinder valve.
Figure 9: Properly marked Valve and Cylinder
To avoid this danger, it is recommended (if your cylinder is not already marked) that you use paint or nail polish to place a mark (3) on the cylinder valve, and place another mark (4) on the cylinder, in line with the #3 mark as shown.
Whenever you turn the cylinder during removal, watch the marks on the cylinder and the cylinder valve to be sure that they rotate together. If at any time these marks start to separate as shown in Figure 10, the cylinder is starting to Figure 9: Properly marked unscrew from the cylinder valve and you must STOP and Valve and Cylinder take the entire unit to a "C5" certified airsmith for safe removal and/or repair.
NOTE: The cylinder valve should unscrew from the paintball marker in about 3 or 4 full turns. If you finish the 4th full turn and the cylinder valve is not unscrewed from the paintball marker, STOP! Take the entire unit to a "C5" certified airsmith for safe removal and/or repair.
Locate a "C5" Certified Airsmith at www.paintball-pti.com/search.asp.
Whether you have a new or used refillable air or CO2 cylinder, you are at risk if any of the following has occurred:
Figure 10: Misaligned Valve and Cylinder
If any of these conditions has occurred, take your air or CO2 cylinder to a "C5" Certified Airsmith for inspection or contact the cylinder manufacturer.
Air Supply Cylinder Safety Tips
SAFETY TIPS to ensure that your air or CO2 cylinder is safe for play:
NOTE: Locate a "C5" certified airsmith at www.paintball-pti.com/search.asp
Repairing Air Supply Cylinder Leaks
The most common leak occurs from a bad air supply valve O-ring. To replace a valve O-ring you must first remove the bad O-ring and then install a new one. This O-ring is located on the tip of your air supply valve. The best valve O-rings are made of urethane. Urethane O-rings are not affected by high air supply pressures. These may be purchased from Tippmann® or your local paintball dealer.
NOTE: If a new air supply valve O-ring does not resolve an air supply leak, do not attempt to repair the air supply cylinder. Contact Tippmann Sports, LLC, your local paintball dealer, or a "C5" Certified Airsmith.
To clean your paintball marker exterior, use a damp towel to wipe off paint, oil, and debris.
To clean inside the barrel:
To maintain your marker in good working condition, inspect, clean, and replace any damaged parts.
Every 8,000 to 10,000 shots, lubricate specific areas (marked with a G) as instructed in the Phenom Disassembly/Assembly section. Other than to clean and grease these specified areas, it is unnecessary to disassemble your Phenom marker for general maintenance.
The best valve O-rings are made of urethane. Urethane O-rings are not affected by high air supply pressures. These may be purchased from Tippmann® or your local paintball dealer. Use Tippmann grease to lightly lubricate the O-rings, springs, and other areas indicated in Phenom Disassembly/Assembly instructions.
Use Tippmann grease to maintain your marker in good working condition. Inspect and lubricate the air supply valve O-ring with a few drops of grease when attaching the air supply cylinder.
Storage
Before storage, unload the marker and remove air supply. Then put the Selector Switch in Safe mode) and install the barrel sleeve.
Store your marker in a dry area.
When removing your marker out of storage, make sure the Selector Switch is in Safe mode and the Barrel Sleeve is installed.
Set up a workbench with plenty of workspace to make sure no small parts become lost.
Follow these safety instructions at all times when disassembling or re-assembling your Phenom marker.
On the pages that follow, the parts illustration and part number list are on the left hand (even numbered) pages. Instructions for disassembly and re-assembly are on the right hand (odd numbered) pages.
Part List
Phenom Disassembly and Assembly
Always wear eye protection when performing any marker disassembly or re-assembly. Refer to the Assembly Diagram for these instructions (item numbers are in parentheses). Disassembly instructions are listed here. To re-assemble, just do the steps in the reverse order.
Part List
The Flex Valve
It is not necessary to disassemble the Upper Receiver to access and service the Flex Valve assembly or its internal parts. The Valve can be slid out the back of the receiver.
Disassembly instructions:
Re-assembly instructions:
Part List
Regulator Piston Assembly
(Item 21 in the previous diagram.)
This assembly is factory preset, and it is not recommended for disassembly.
This assembly has parts with locktite applied, and should not be adjusted or disassembled.
The Regulator Vent Post (4) has been factory set to vent at pressures above 350 psi.
If this assembly requires replacement, please contact Tippmann Technical Support at 1-800533-4831 for fast, friendly service.
Firing Spool Disassembly/Assembly
(Item 9 in the previous diagram.)
If defective O-rings are found, replace with new parts. Use Tippmann® grease on new O-rings after installing O-rings onto the Firing Spool and before installing into the Valve.
Valve Spool Spacer Disassembly/Assembly
(Item 11 in the previous diagram.)
If defective O-rings are found, replace with new ones. Use Tippmann grease on new O-rings after installing O-rings onto the Firing Spool and before installing into the Valve.
Valve Body Power Tube Disassembly/Assembly
Using a small flat screwdriver or a pick, you can remove the Spiral Retaining Ring (5) to allow the Power Tube (6) to be removed. Reassemble in the reverse order.
Part List
The Upper Receiver
To disassemble the Upper Receiver:
Reassembly:
Magazine Release Mechanism
Part List
The Lower Receiver
To disassemble the Lower Receiver, follow the Phenom Disassembly instructions until you have separated the Lower Receiver from the Upper Receiver.
Reassemble the Lower Receiver
To assemble the Lower Receiver to the Upper Receiver, see re-assembly instructions:
The Trigger Assembly
Part List
The Cyclone Feed System
This diagram presumes that you have already removed the Cyclone Feed System from the marker.
Model: TIPPMANN® X7 Phenom™
Caliber: 68
Action: Semi-Automatic (Open Bolt Blow Forward Spool Valve System)
Power: Electro/Pneumatic
Air Supply: compressed air, nitrogen, or CO2
Hopper Capacity: 200 Paintballs
Ball Feed: TIPPMANN Cyclone™ System
Feed Rate: 20 paintballs per second
Firing Rate: 15 paintballs per second
Trigger: Mechanical and Electronic
Standard Barrel Length: 9.5" / 24.1 cm
Length (with standard barrel, no air supply cylinder):19.75" / 50.17 cm
Effective Range: 150+ feet / 45.72+ meters
Weight (without air supply cylinder):3.92 lbs / 1.8 kg
Finish: Black Nickel
Velocity — Always measure your marker's velocity before playing paintball and never shoot at velocities in excess of 300 feet / 91.44 meters per second (see instructions).
THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS INJURY OR DEATH. EYE, FACE, AND EAR PROTECTION DESIGNED FOR PAINTBALL MUST BE WORN BY THE USER AND ANY PERSON WITHIN RANGE. WE RECOMMEND YOU BE AT LEAST 18 YEARS OLD TO PURCHASE. PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION WHEN USING THIS PRODUCT. READ THE OWNER'S MANUAL BEFORE USING THIS PRODUCT.
SAFETY IS YOUR RESPONSIBILITY
READ AND FAMILIARIZE YOURSELF AND ANY OTHER USER OF THIS MARKER WITH THE SAFETY INSTRUCTIONS IN THIS MANUAL. FOLLOW THESE INSTRUCTIONS WHEN USING, WORKING ON, TRANSPORTING, OR STORING THIS MARKER. Push up for Safety ALWAYS KEEP THE SELECTOR SWITCH IN SAFE MODE UNLESS FIRING AS DETAILED IN SAFE MODE UNLESS FIRING AS DETAILED IN INSTRUCTIONS. ALWAYS KEEP THE BARREL SLEEVE INSTALLED WHEN NOT IN A SHOOTING SITUATION
THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS INJURY OR DEATH. EYE, FACE, AND EAR PROTECTION DESIGNED FOR PAINTBALL MUST BE WORN BY THE USER AND ANY PERSON WITHIN RANGE. WE RECOMMEND YOU BE AT LEAST 18 YEARS OLD TO PURCHASE. PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION WHEN USING THIS PRODUCT. READ THE OWNER'S MANUAL BEFORE USING THIS PRODUCT.
ALWAYS KEEP THE BARREL BLOCKING DEVICE INSTALLED EXCEPT WHEN YOUR MARKER IS IN USE. ALWAYS MAKE SURE THAT THE SELECTOR SWITCH IS IN THE SAFE MODE AND THE BARREL BLOCKING DEVICE IS PROPERLY INSTALLED ON YOUR MARKER ACCORDING TO THE INSTRUCTIONS TO PREVENT DAMAGE TO PROPERTY, SERIOUS INJURY, OR DEATH.
EXCEPT WHEN YOUR MARKER IS IN USE, ALWAYS MAKE SURE THAT THE SELECTOR SWITCH IS IN SAFE MODE, (WHICH DISABLES THE TRIGGER AND ELECTRONICS) AND THAT THE BARREL SLEEVE IS PROPERLY INSTALLED.
TO TURN ON SAFE MODE: MOVE THE SELECTOR SWITCH SO THE INDICATOR POINTS TO "S" AS SHOWN IN FIGURE 1.
Figure 1: Selector Switch in Safe Mode
TO GO TO A FIRE MODE: MOVE THE SELECTOR SWITCH SO THE INDICATOR POINTS TO EITHER THE "F" OR "FA" POSITION FOR FURTHER FIRING MODE EXPLANATION).
Familiarize Yourself with Safety
The ownership of this marker places upon you the total responsibility of its safe and lawful use. You must observe the same safety precautions as you would any firearm to assure the safety of not only yourself but everyone around you. Outlined here are some general precautions to be aware of. The user should at all times use caution and common sense when using this marker and always remember that the game of paintball can only survive and grow if it remains SAFE!
This marker is classified as a dangerous weapon and is surrendered by Tippmann Sports, LLC with the understanding that the purchaser assumes all liability resulting from unsafe handling or any action that constitutes a violation of any applicable laws or regulations. Tippmann Sports, LLC shall not be liable for personal injury, loss of property or life resulting from the use of this weapon under any circumstances, including intentional, reckless, negligent or accidental discharges. All information contained in this manual is subject to change without notice. Tippmann Sports, LLC reserves the right to make changes and improvements to products without incurring any obligation to incorporate such improvements into products previously sold. If you as a user do not accept liability, Tippmann Sports, LLC requests you do not use a Tippmann Sports, LLC marker. By using this paintball marker you release Tippmann Sports, LLC of any and all liability associated with its use.
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.
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