MSI MS-8916 User Manual page 120

Rx series
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Chapter 4
Custom Settings
Anisotropic Filtering
- Anisotropic Filtering
uses a texture filtering
technique that blends
multiple texture sam-
ples together. Selecting
Application Preference
will result in high quality
textures, with a negligi-
ble reduction in the ap-
plication's performance
- By moving Anisotropic
Filtering slider to the
right, as the number of
s a m p l e s
increases, the quality of
the final image increase
significantly. 16X provides extremely detailed, crisp-looking im-
ages as a result of the largest number of texture samples possible.
SMOOTHVISION(tm)
- SMOOTHVISION Improves image quality by removing jagged edges
from 3D images, resulting in smoother, more naturallooking objects.
Selecting Application Preference will result in high quality images,
with negligible reduction in the application's performance.
- SMOOTHVISION slider can be applied using different sample pat-
terns and sample points such as 2X, 3X, 4X, 5X or 6X. Moving this
slider to the right increases sampling to provide the most realistic
3D image.
Texture Preference
This slider decides whether your application should use high quality
or high performance textures. Moving the slider to the right delivers
the highest quality experience. Moving the slider to the left empha-
sizes a high performance solution while still providing good visuals.
Mipmap Detail Level
This slider allows you to choose the texture quality of the mipmaps
the application will use. Mipmaps are a collection of different sized
textures of the same image. As the user moves closer to a 3D object
the image quality should increase, requiring a higher quality texture
of the same image. The base mipmap is the highest quality texture,
and all subsequent mipmaps are smaller sized textures of the same
image. Moving the slider to the right selects a higher quality base
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t a k e n

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