MSI MS-8916 User Manual page 118

Rx series
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Chapter 4
SMOOTHVISION(tm)
- SMOOTHVISION Improves image quality by removing jagged edges
from 3D images, resulting in smoother, more naturallooking objects.
Selecting Application Preference will result in high quality images,
with negligible reduction in the application's performance.
- SMOOTHVISION slider can be applied using different sample pat-
terns and sample points such as 2X, 3X, 4X, 5X or 6X. Moving this
slider to the right increases sampling to provide the most realistic
3D image.
Texture Preference
This slider decides whether your application should use high quality
or high performance textures. Moving the slider to the right delivers
the highest quality experience. Moving the slider to the left empha-
sizes a high performance solution while still providing good visuals.
Mipmap Detail Level
This slider allows you to choose the texture quality of the mipmaps
the application will use. Mipmaps are a collection of different sized
textures of the same image. As the user moves closer to a 3D object
the image quality should increase, requiring a higher quality texture
of the same image. The base mipmap is the highest quality texture,
and all subsequent mipmaps are smaller sized textures of the same
image. Moving the slider to the right selects a higher quality base
mipmap, delivering the highest quality application experience. Mov-
ing the slider to the left selects a lower quality mipmap, delivering the
highest application performance.
Wait for Vertical Sync
This will lower the frame rate of full screen games but reduce the
image tearing that can occur with the higher frame rate. Selecting
Application Preference allows the application to decide whether or
not it should display its frames at the refresh rate of the monitor.
Selecting Always Off allows the application to run at its highest pos-
sible frame rate, regardless of the monitor refresh rate which is
typically less than the frame rate at which the application will run.
Compatibility Settings
To adjust the Direct 3D Compatibility settings, please click on Compat-
ibility button on the 3D main tag.
Support W-buffer allows you to enable or disable W-buffer support.
It is recommended that W-buffer support should be disabled for
games that do not support this feature.
Support 32-bit Z-buffer depth allows you to set the 32-bit Z-buffer
rate.
Alpha dithering method when alpha blending will remove certain
4-10

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