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MFJ Menu Driven Memory Keyer -492 Instruction Manual page 6

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MFJ-492X_
Menu Operation
Menu A
Message Memory
To play or save to a message memory, select Menu A. To save a message to memory, press and hold
the function key until the keyer plays "GO" in Morse code. You may now key in the message of your
choice.
As you pause after every word, the keyer will play a "W" over the sidetone speaker to show
that it is inserting a word break.
If the keyer does not recognize your code as a valid character, the
keyer will play a series of 8 dots and that character will not be saved.
If you make a mistake entering a
word, you can back up over it by keying in 8 continuous dots. The keyer will erase the previous word,
then play the word before it (if any) to let you know where you stopped.
At the end of your message
hit the memory function key again to end your message.
The keyer will respond by sending an end of
message character (+).
If you try to save more characters than you have memory, the keyer will
automatically end your message, send you an end of message character and lock any unused messages.
To play a message, press and release a function key quickly.
Embedded commands:
While in the save message mode you may use embedded commands for special features.
To use an
embedded command simply store the two character, embedded command code within your message.
IN
Inserts a serial number into a message.
All nines are sent as "N" and zeros are sentas "T".
A
serial number is automatically incremented each time it is sent.
To decrement the serial
number, press the serial number Decrement menu button.
A new serial number can be saved by
using the serial number store menu feature.
Example: YOU ARE CONTACT NR /N
/L
Create a message loop. ( Message Repeat )
Example: BEACON AASCS 5 W /L
/P
Inserts a timed pause into a message.
This command is followed by 4 numbers in xx minutes xx
seconds format.
May be in either / Pxxxx or /Pxxxx format.
Example:
TIMEOUT | HOUR /P6000 TIMEOUT 1.5 MIN / P0090 TIMEOUT | H 40 MIN
39 S / P9999
/#
Inserts memory message number # into message. ( Message Call ) This command allows you to
include any other message into another message.
A message may not call any other message
that contains an embedded message call. \f no message is saved for that number nothing will
play at the /#.
Example:
message 1: CQCQ CQ CQ
message 2: /1 DE KBSVKY
Sending message 2 plays CQ CQ CQ DE KBSVKY
/S
Can be added into messages to insert an extra word space.
//
To store a/ in a message you must use the embedded command //.
Commands can be combined into messages:
FOXHUNT DE AASMT /S /S /S BEACON WILL REPEAT 5 MIN DE TRANSMISSION NR
/N /S /S /S CATCH ME IF YOU CAN /P 0500 /L
Page 3

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