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Sega Sonic Adventure Instruction Manual page 13

Sega sonic adventure video game: instruction manual

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CHARACTER INTRODUCTIONS
AMY ROSE
24
ACTION STAGE DISPLAY
Always bright and cheerful, Amy is the
self-appointed girlfriend of Sonic.
Possessing a strong competitive
streak, she is second to none when in
control of her Piko Piko Hammer.
With many fond memories of her
Sonic-chasing days, she's thrilled
when their two worlds collide again
with the sudden appearance of a huge
spaceship one fine day...
ACTION STAGE GOAL
Find and grab hold of the balloon while
avoiding capture by the evil robot
TI PS
It is important that Amy and her bird
companion escape together. If necessary,
use drum cans or other such shelter to
hide. ZERO can't be destroyed but he
can be knocked over temporarily a
limited number of times. If attacked
too often, he becomes invincible so
Elapsed Time
Number of Collected Rings
Remaining Lives
Rescued Animals
AMY'S U NIQUE ACTIONS
For a description of the actions common to all the characters, see p.2.
HAMMER ATTACK
Press the
or
button while walking or when stopped to have Amy attack and destroy
enemies with her Piko Piko Hammer. Note that even though she can attack and temporari-
ly overturn ZERO, he cannot be destroyed. Furthermore, he can only be overturned a limit-
ed number of times.
HAMMER J UMP
Press
or
while running to have Amy swing the hammer, strike the ground and catapult
her high in the air. Note that Amy must be in a full run in order for this jump to work so wait
until her hammer appears before pressing
heights higher than her normal jump.
JUMP ATTACK
Press
or
in mid-jump to have Amy swing her hammer and attack enemies in mid-air.
HOW LEVEL UP ITEMS AFFECT AMY
WARRIOR
SPI N HAM MER ATTACK
FEATHER
Press and hold the
or
button while rotating the Analog Thumb Pad to
have Amy swing the hammer rapidly in a 360º swing attack. Stop rotating the
Analog Thumb Pad or release the
that if Amy spins in one place for too long she will become temporarily dizzy
and won't be able to walk straight.
or
Button
Press
or
while running
or
. This special jump can be used to reach
Press
or
in Mid-jump
or
Button and Analog Thumb Pad
or
button to end the swing attack. Note
25

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