Infinite Level (B6); Combination Finder Level (B7) - Saitek Blade User Manual

Saitek blade toys: user guide
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SELECT YOUR PLAYING LEVELS FROM THE 64 BOARD SQUARES!
A
Beginner
Level 8
8
8 sec/move
Beginner
Level 7
7
7 sec/move
Beginner
Level 6
6
6 sec/move
Beginner
Level 5
5
5 sec/move
Beginner
Level 4
4
4 sec/move
Beginner
Level 3
3
3 sec/move
Beginner
Level 2
2
2 sec/move
Beginner
Level 1
1
1 sec/move
A
BEGINNER
LEVELS
against the stiffer opposition of a higher level.
Level B1 is the weakest level. On this level, the value
of material is set so that the computer will not only "hang"
pieces (leave pieces unguarded), but will also actually try
to lose material. Watching the computer throw away its
Queen would not even be uncommon on this level! Levels
B2, B3, and B4 are similar to B1, in that they also give
away material, but they do not do it as consistently. They
progressively start to consider the material worth of
pieces more and more, and Level B4 only occasionally
gives pieces away. On Fun Level B5, the computer does
not actually give away material—here, it plays more like a
beginner who has learned the basics of the game. On this
level, the computer makes mistakes such as bringing out
its Queen too early, leaving its pieces unguarded, and
opening itself up to threats of check and/or checkmate.
Why not try out all the Fun Levels—and try to learn from
the computer's mistakes!

3.3 Infinite Level (B6)

INFINITE LEVEL
Square B6 ................. No time limit
B
C
Mate
Practice
Tactical
Finder
Level 8
Level 8
Level
3 min/move
3 min/move
Combination
Practice
Tactical
Finder
Level 7
Level 7
Leve l
2 min/move
2 min/move
Infinite
Practice
Tactical
Level
Level 6
Level 6
No time limit
1 min/move
1 min/move
Fun
Practice
Tactical
Level 5
Level 5
Level 5
5 sec/move
30 sec/move
30 sec/move
Fun
Practice
Tactical
Level 4
Level 4
Level 4
4 sec/move
10 sec/move
10 sec/move
Fun
Practice
Tactical
Level 3
Level 3
Level 3
3 sec/move
5 sec/move
5 sec/move
Fun
Practice
Tactical
Level 2
Level 2
Level 2
2 sec/move
2 sec/move
2 sec/move
Fun
Practice
Tactical
Level 1
Level 1
Level 1
1 sec/move
1 sec/move
1 sec/move
B
C
FUN/
PRACTICE
TACTICAL
PROBLEM
LEVELS
LEVELS
SOLVING
LEVELS
TIME PER MOVE
D
E
F
Fixed
Quiet,
Depth
Closed
Level 8
Game
Search depth
Level 8
8 ply
3 min/move
Fixed
Quiet,
Closed
Depth
Game
Level 7
Search depth
Level 7
7 ply
2 min/move
Quiet,
Fixed
Depth
Closed
Level 6
Game
Search depth
Level 6
6 ply
1 min/move
Quiet,
Fixed
Closed
Depth
Game
Level 5
Search depth
Level 5
5 ply
30 sec/move
Quiet,
Fixed
Closed
Depth
Game
Level 4
Search depth
Level 4
4 ply
10 sec/move
Quiet,
Fixed
Closed
Depth
Level 3
Game
Search depth
Level 3
3 ply
5 sec/move
Fixed
Quiet,
Depth
Closed
Game
Level 2
Search depth
Level 2
2 ply
2 sec/move
Quiet,
Fixed
Closed
Depth
Game
Level 1
Search depth
Level 1
1 ply
1 sec/move
D
E
F
FIXED DEPTH
QUIET,
SEARCH
CLOSED
LEVELS
GAME
LEVELS
On the Infinite Level, the computer searches indefi-
nitely, until it finds a forced mate, runs out of memory, or
until you stop the search by pressing PLAY. If the search
is halted, the computer makes the move it currently thinks
is best. Try experimenting with the Infinite Level—let the
computer analyze complicated positions for hours or even
days!

3.4 Combination Finder Level (B7)

Combination Finder Level
Square B7 .......... Solves chess puzzles
The Combination Finder Level is used for solving "mate
or a large win of material" problems. Here, the computer
looks for the shortest forced win of two pawns or more. In
order to come up with a solution, the computer must see
a win of enough material to be two pawns better than the
current position. If it finds such a solution, it will beep and
indicate its move.
If the computer reaches its search depth limit without
finding a solution, it beeps and the previously flashing
color indicator turns on steadily. To continue play, change
levels—then either press PLAY to have the computer
8
G
H
Aggressive
Normal
Game
Play
Level 8
Level 8
8
3 min/move
3 min/move
Aggressive
Normal
Game
Play
Level 7
Level 7
7
2 min/move
2 min/move
Aggressive
Normal
Game
Play
Level 6
Level 6
6
1 min/move
1 min/move
Aggressive
Normal
Game
Play
Level 5
Level 5
5
30 sec/move
30 sec/move
Aggressive
Normal
Game
Play
Level 4
Level 4
4
10 sec/move
10 sec/move
Aggressive
Normal
Game
Play
Level 3
Level 3
3
5 sec/move
5 sec/move
Aggressive
Normal
Game
Play
Level 2
Level 2
2
2 sec/move
2 sec/move
Aggressive
Normal
Game
Play
Level 1
Level 1
1
1 sec/move
1 sec/move
G
H
AGGRESSIVE
NORMAL
GAME
PLAYING
LEVELS
LEVELS
PURPOSE

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